@Narue
There were multiple threads of PvP channel/server implementation discussions so I’m directly acknowledging all of them from here.
Maybe I didn’t explain the overall message better. Objectively this is why something as controversial as this might not get put in from a game development standpoint at launch or anytime soon. There’s a lot of mixed feelings so implementation even if some users say they want something like a PvP channel won’t be put in.
My analysis and take on a separate channel is a nod to the amount of social stigma/practice of griefing/toxicity that comes from pure open world pvp where that type of negative attitude can bleed over to non pvp channels at the click of a button (your not going to stay in an underpopulated PvP channel forever) --> moves to channel 1). It’s easier for this to happen because of the persistence between the whole server using channels.
By fully separating PvE and PvP servers you attempt to separate likeminded individuals into their own stock fully. There is a different social balance and atmosphere between the two servers. This is why PvE and PvP channels aren’t used by a lot of companies. They have publishers who pay to have things like this analyzed because overall griefing and negativity ruin game experience and they make less money from customers. Period. Why do you think games like League of Legends burn through so much money on community plans and systems for positive play. Now you know why they have servers. I understand you have strong desire for this kind of thing just thought I’d get you ready if it doesn’t happen anytime soon.
@imissbrooke32
Hey there! Interesting example you decided to use. Always good to give a nod to one of the forefathers that helped pioneer modern day MMORPG’s. From how pipeline development goes if it wasn’t planned beforehand this is what you’ll get. Every studios pipeline is slightly different from one another but in general you’re not going to see it in the near future.
@Torrel
Hey there in this specific circumstance no. Read what I said to @Narue !
@Loztchild
Ahh thanks for that link man. Good to know now. Guess my thoughts were correct.
@theo4595
There is another large scale PvP system they are developing we still haven’t tried it’s not fair to really say lacking yet especially in an icbt that wasn’t focused on that aspect really.
@blazinedge
Yes it’s cheaper to have channels compared to servers in terms of infrastructure (server costs + bandwidth)
Fear not though guys, I know these types of discussions really do help devs. I’m not saying they aren’t listening or reading your feedback but a lot of factors go into that isn’t just something to add.
If anything these type of controversial debates will help shape what they will do with the future large scale PvP they are working on.
My guess would be try to give their WoE like system more feeling of open world PvP while still remaining structured.
Like I said they are under development pipeline deadlines. If something comes up the best they can do is try to continue to finish what’s planned but keep what you guys want in mind and see how they can creatively design certain aspects of what we want into things being created already.