Tree of Savior Forum

Open World PK and Jail system

I always liked the RO PvP system, that allowed the players who seek PK to fight those who wants too, was just a empty map that they kill each other and those who joins, not that arena 2v2 or 3v3. the fun was to come lone and kill 20 players all by yourself, or gather a full Guild to rule the PvP, that was the fun. not this GrandChase type of PvP.

Glad you are open to the idea. It’s hard to come up with ways to please everyone especially in a PvE game concerning these matters.

About the channel becoming a ghost town, I think that’s where the EXP bonus comes in play. A little incentive it’s all it needs to be popular. Even 5% I think would be fine, but I wouldn’t mind higher too.

I would think no more than 10%, as that’s a significant increase. But I agree, there should be incentives to do it. Though nothing to overbalance in favoring one over the other.

If it’s too small though, no on will want to either unless they just hop over for a little bit (which is also okay in small amounts, but the channel’s population would be pretty unstable).

5-10% or maybe a set 8% would be good. That falls somewhat in the middle. Assuming it would stack with any exp bonus items, of course. I wouldn’t be surprised if those come out later on as it’s pretty standard fare.

Weekly/monthly rankings with some sort of reward for players depending on what bracket they are in would be neat too. As long as there’s a ā€˜consolation’ prize for people who… well aren’t very good/still learning/have bad luck lol.

I mean imagine

  1. Upgrade items for your gear (Like gems or something)
  2. Defensive potions/scrolls that are high tier (like a 20% off regular cool down potion or a -10% damage recieved on a 130s cool down for example)
  3. For people in the lowest tier per week or month, some items to help with leveling so you can improve your stats/gear.

I’m sure there’d need to be some restrictions on a system like that… but it would be neat. I mean incentives that aren’t game breaking can add a lot of motivation for players that aren’t in the top 5%. It doesn’t hurt so bad when you fall on your face if someone’s there with some antiseptic and a bandaid, you know?

Mind you I’m pulling these out of the air and I’m sure the examples aren’t really the best. But yes. I’m all for rewarding competitive players for their fun. It encourages other people to do it as well.

Even for the regular pvp in the game, I’d love to see some sort of tournament for players on a regular basis.

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Well, they didn’t implement PKing, and I don’t want them to add it.

  • Lame af, players will be more hatefull between them in general (whatever restriction you will add, what I say is true from a long gaming experience… Trust me or not)
  • PKers, once capped, will try to feast on lower lvl players, making the debut for new players like most MMOs nowadays, WoW, I’m watching you.
  • We are in a MMO. It’s time to realise that playing alone only for yourself is just pathetic. I hate PVP, but I will never refuse a big brawl 5v5 in arena to beat the crap out of another team, because that’s why Arenas are built for !
  • If you make it too restrictive, PKers will whine. If you make it too free, PVE players will whine. And from what I saw no-one succeeded to balance PK.

No PK. Ranked Arena (with at least a 1v1 mode… but 3v3, 5v5 and bigger compo (like GvG, AvA, battlefields are also cool)) are the better way to handle PvP.

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I find the idea of consolation price pretty stupid(in general). https://www.youtube.com/watch?v=w6Xtk7ALaUI
This explains my sentiments.

No thanks. The game will be ruined, sorry.

I understand the sentiment. However, in ranked or tournament style gameplay I don’t see any issue with participation prizes. Because they are the same thing. Just different wording to make it not seem like a ā€˜consolation.’ Sending someone a stack of high quality potions and some skill scrolls to help with their leveling after competing isn’t hurting anyone. Especially if they are character bound.

But, as I said–these are just some examples of potential incentives for players. Even just an exp bonus to the whole server would be fine, as long as it wasn’t overly imbalanced over the ā€œnormalā€ server.

As I stated from the beginning, I am not a fan of open PvP or PK systems. However, I don’t mind at least taking into consideration the desires of people who do to discuss potential suggestions.

It wouldn’t be the first time that a gaming community has made a request and the devs implemented something new. Not to mention, the outcry for PvP content will continue up through release if the arena style combat isn’t up to par.

Your entire post just boils down to you not liking PvP, why would you want them to deliberately ignore an audience who does because of your own personal preferences when it’s entirely possible to implement without it obstructing your experience?

WoW was a faction MMO which basically tells you to kill a player of the opposing faction regardless of personal motive.

That’s now how you spell actual playerbase drama. Having the players actually create the experiences rather than the game doing it for them is what should be happening in MMOs, and OWPvP very much helps that.

Which is why you make an optional server/channel or such, this isn’t hard.

What does this have to do with anything? Do you seriously think that players just go around completely solo in OWPvP? If so then any type of ā€œexperienceā€ that you’re talking about is just going to have to be dismissed, because that’s just flat-out not true at all. Certainly it happens, but it puts you at way more risk than playing as a group. In fact OWPvP is the feature which rewards well-organized parties the most.

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Maybe for a MOBA, but in an MMO open PK is a fun feature if done correctly. Emphasis in done correctly.

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PK definitely adds a lot to the gaming experience. Coming from games like UO and Lineage it’s kind of sad that this isn’t available on every game. I think they should make a different server for it since some people can’t handle that kind of game play.

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It’s the sad rise of carebears ;(

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There should be a risky area with Harder mobs, better loots, and Pk < on that specific area. Small or big, its your call. Just like in FFTA, there was a ā€œpkā€ area, or in runescape, or in flyff.

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@lorde_viana I like this idea too.

Like castle’s dungeons on RO?

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PK doesn’t ruin the game as long as it is correctly implemented. Do mind you that PK is just like a PvP but without consent where you could go rogue and killing everyone you’d like. The description itself is quite heavy so I prefer the PK itself be in certain area or map because without that, I’m sure someone would just love to go where level 1 players spawn and shows who have a bigger stick.

But look at the bright side too, PK also forms the tighter community where you could make an alliance with someone or to have friends protecting each others back, making a wanted list for those who’ve hurt you and your comrades.

It all depends on how we and the developer handles it. If PK is let loose, no community could ever exist in such a barbaric state. Players would leave and the game is doomed. If it’s done well, all of us could enjoy the game with more challenge ahead of us.

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if i may voicing my opinion regarding free PK zone
i will agree to this
because in a game that rich class like this there’s no PK seems so unflavoured

but i think there’s few tweaks for PKing, and i happen to know a few game that because of their PK environtment new player are really being cast out from old player community

so there’s few condition for open world PK

  1. maps aka Safe Zone. (in condition for those who PKed people will have to deal with certain point that cant be reduced but only by quest of grinding monster WITHOUT a reward) and… there are ofc people lazy to do this redemption and this is where the 2nd point comes
  2. a Red Player / Aka PK-ers, cant enter SafeZone neither its City or few Newbie Leveling Zone, But… Vending or Trade Hub Not Only in Cities… but there’s some place that is NOT safe, but still can Vending…(this way we will have a good and a bad side,and ofc this wont be enough and this is where the 3rd opt comes to play
  3. remember when i said you cant entered the cities and Safezone?, it is not because its prohibited BUT… its because there are Guards that will easily kill you even if you high level enough still have to teaming up to take care of this guards…while the Clean Character (Non-PKer) can receive a task to catch the PK-er, with handsome reward or the bounty placed to the Red Player, in that process the Red Player who being caught will be thrown into Jail,the condition to leaving the Jail is none other than bribing the guards (ofc with high price or else it wont be called bribing), to take you instantly to Danger Zone…where the quest of redemption and the only npc exist there to let you take the quest…,AND ofc you can still ask few or maybe your guild, if they all is PKer to breakthrough the cities and rescue you out to Danger Zone without paying anything…

in this case i think the game will be more interesting and no one will get bored lol
also there are few ā€œnot so criminalā€ but act like big criminal and caught without money and friend they will have to do work inside jail like 3 days, i mean really 3 days… for doing something entered verification code every 1 hours and they HAVE to entered it for 24x3 verification code that spawn every hour the counting down starts when they logged in Jail or can tell someone paying the bailout

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i guess with this there will be a few whale player that will became overlord in badlands and there are few nice but notorious player will lead in the justice side, both can do their trade as in their characters condition BUT, ofc the market price will be adjusted for those who vended in badlands n for those who vend in cities, and exactly as this happening new case of trading will be added to the game element

and regarding vending in badlands ofc the bad guy have to agreed to their own rule, i mean here is free PK zone that can vending, ofc when you vending something you will and can be attacked by anyone,but as like i said jerk will teaming with jerk player and elected a jerk leader that can manage them all,who are killing who while vending whose is not content to be killed when vending will think twice for PKing

Hm. Maybe it was too much.

The problem with WoW is that they have both system (PK and Arena & Battlefields and such), and PKing was the only one to bring hate and pushing players to talk dirty and don’t trust anyone after this. PKing can even ā€œinfectā€ the other system…

So you call this drama ? Actually, killing a game simply by encouraging (lol, encou-RAGING) players to hate each other IS a real problem. It means that you are having fun and making someone else upset, you know that right ?
Should I add that since it’s PKing, you can’t balance it (lvl gap, no rank (no balanced rank would be more accurate), etc etc). If you are relying on devs impossibility to balance a potential PK mode to have fun, you should feel bad. Really bad.

Actually it is, making a dedicated server (less for channels, I must admit it) for PvP or PK is quite expensive, and bring a separation in the community.

Hm. They are going in big enough parties to hunt down alone/fiewer players group I guess. Are the odds to find a group with a mumber of players, gear, lvl close enough actually high ? As you can see, unbalanced.
Ofc it’s the way it should be if the game was ā€œrealā€, and it would be so much better then just tagging in city and waiting for a fight… But we are in a game, not reality… And you know what I will say next, you know the music (unbalanced => hate => no fun for someone, etc etc), so let me add something.

You are implying that I hate PvP. You are wrong.
I said I hate PKing, not PvP.

I’m a support player, and playing this role (healing, protecting, controling the ennemies, things like that) is what I prefer in PvP (in 5v5 Arenas, Battlefields,etc etc and ofc in PVE). So yes, I don’t like PKing. Not PvP.

By not implementing it.

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