I honestly like how it’s set up in the game currently. Open world pvp/pk is lame as hell and often ruins the community. The majority of players I have spent time with over the 15 years I have been gaming do not enjoy getting ganked or having to constantly be on the offensive. It’s fun for the people who are doing the attacking, yes. But it’s not something everyone enjoys. It’s not something that I should have to be forced into participating in PvP or Pking to enjoy a game that is sold as a PvE focused game anyway. I don’t mind arena, 1v1, gvg content, but I would not play this game at all (and I’m sure I am not alone) if it became open world PvP.
A possible middle ground is a PvP/PK flagging system that players can turn on or off. That way, you can fight with flagged players and those of us who don’t give a crap about PvP can get on with our in game life without the worry of having to deal with the fighting. Obviously it would need a cooldown so that it couldn’t be abused just because someone is losing.
That doesn’t mean I don’t want some content for players that enjoy these activities. However, there is no reason that I shouldn’t be able to enjoy PvE without disruption. I find competing against players boring and tiresome on open world maps. And frustrating when I’m lower leveled. It turns off so many potential players when they get repeatedly ganked. I saw someone mention earlier that this behavior is how they would get the ‘white knight’ players into action. That’s lame. Yes, ruin some new player’s first experience with the game so you can have fun. That’s what you’re doing.
This is the kind of thing that creates a toxic environment in game. I’m not meaning to imply that every PvP fan is a nasty or immature person. I know a lot of you dedicate your time to finding the best builds, help others learn how to handle the combat, and in general really try to contribute to the competitive community and make it a fun and challenging place. You guys are the exception to the rule.
However, it is no less engaging for those of us who like to do the same with PvE. For us, downing that hard boss is just as validating as doing well against another high tier competitor. Getting that rare equipment, being a world first, grinding out those rare drops is what is fun. Helping other players to enjoy the journey and having fun with whatever the endgame is. I especially am a crafter.
That being said, I love GvG content and group PvP–as endgame. WoE in RO was one of my favorite systems in any game. It really pulled a lot of people together and it was very competitive. It’s changed over the years, but initially it was so much fun. A small group could go take down a castle and really make a name for themselves within the community. Good defensive teams were awesome and it was amazing when you could finally break through. I’ve seen similar content in other MMOs on occasion. I’m not saying that we need something like WoE, I’m just saying that even as a PvE player I would like to see gainful content for PvP… just not open world. There are alternatives to that.