Well that’s kinda impossible not to have. Every game is gonna have their fare share of complainers. Just how the gaming community is in general. Just look at all the beta key salt that has accumulated over the past few days.
There needs to be specific servers for that. Some of the kids can’t stand pvp.
Well, yes. That is why I can imagine how much worse it can turn when they add a forced PvP system.
I am fine if you have the option to choose not to, to save the whiners.
The thing is that nobody in this game is arguing for the entire thing to be changed into a PvP game. For the past maybe 50 or so posts, everyone has just been talking from the aspect of it being on a specific channel with some sort of benefit to playing on it like boosted exp, or a server. ToS has been fully marketed as the “spiritual successor of RO” or whatever, so it’s obvious that they can’t suddenly make a 180 and force everyone to participate in OWPvP. That just seems futile to argue about to begin with since it means alienating a large part of the playerbase they’ve advertised themselves towards.
All most people want here is the option to do it since it’s a very desired feature by many players due to how uncommon it is.
It’s cool. Nothing to worry about.
It is a nicer option to apply “more rewarding” system to those who’ve died while in PK mode. It’s like beating a mega boss or something like that. But then again the PK’er would just fill their bags with useless item and all we get is garbage. Well played.
Just make a pvp field then,
Remember prontera? You click that option in kafra and she will teleport you to pvp field (in RO 1 its a prontera city but with no npc on it) and people can go mad there
Alright? Good, lets pass this to the devs shall we
OWPvP is different from a glorified PvP arena. Just make a seperate server/channel and players would be entirely satisfied, since it makes the PKing actually carry weight with the rest of the game.
I’m not really making an argument here.
These are just my response to your reply. If you take note of my first post,
The way I see it, ToS is designed to be a PvE game. And I don’t really expect to see any pk system here, pvp maybe but not PK.
You can’t imagine how PvE lovers QQ at games that was designed to have an open world PvP/PK.
PK = Grieving
PvP = Healthy Competition.
That was directed at the OP, the rest was my response to your comments.
Just to make things clear, I’m not against this but I’m just pointing out the difference to the terms “PK” and “PVP” which players seem to use interchangeably.
Open World PvP is fine as long as there is the option not to.
Lol true but I don’t want it to be viewed as forced PVP but rather decision making with consequences. You know just how it is IRL. You kill someone, your gonna pay for it…if you get caught.
Global PVP without factions (such as in That-Which-Must-Not-Be-Named private servers) is the bane of every online game’s existence since Ultima Online, a game that was forced to add a clone of the entire game world with PK turned off and start new players there in order to remain playable.
The problem
Global PVP with no limitations transforms every MMO into the same tedious and unfun experience, makes doing any freaking thing in the game a chore, and stifles acquisition of new players.
This is because it transforms the game world into an anarchy based on survival of the fittest. Most players interested in global PK don’t really have pride and aren’t interested in fair fights; they’ll pick off every low-level they see just so they can boast about being a noxious and detrimental game element. It’s basically a system dedicated to sanctioned griefing by 12yo’s.
Adding a system to “punish” PK’ers is always either pointless or counterproductive:
- Automatic / unavoidable jail time or ban from cities and other basic game functions: Makes PK completely pointless, so why even add it in the first place
- Encouraging “avenger” or “defender” players to take down PK’s: Actively encourages PK’ers by giving them attention and prestige. Most players will not become avengers anyway, because they do exactly the same thing as a PK’er except PK’ers have more freedom (it’s harder to find and kill PK’s than not-PK’s.) Killing a PK character does not eliminate them from the game world, so they will go right back to it after they respawn unless they drop their equipment, which will make PK’s mad as hell.
- Safe from global PVP until level x: Makes your noisiest users constantly complain that the level limit isn’t lower, and only slightly takes the edge off the problem unless the level limit is so high that global PVP is undermined entirely.
Factions
Short of novel mechanics never seen before in MMO’s that I won’t conjecture here, the only way that global PVP can avoid completely ruining your game is if players are forced to join geographically-defined factions in order to participate and players of the same faction cannot attack one another.
This would then turn global PVP into, essentially, global guild war. PK’ing would be balanced out by the fact that PK’s have to travel back and forth between their home faction territory for supplies & maintenance and other faction or common territories for kills. The “common” areas with no faction ownership are more likely to be higher-level and thus more equal, while the places with the lowest-level characters will be deep in faction territory - with all of the vital NPC’s, so more home faction players of all levels and builds will be there than enemy faction PK’s.
Since players can’t kill their own faction’s low level players themselves, they have incentive to protect sensitive areas as avengers / defenders, since there are fewer likely locations for PK’s to show up and this makes it a bit more worth waiting.
In practice, I’ve yet to see a faction-based game that had any major trouble with PK’s in other factions’ territory.
I have not read your whole post yet, but i already pushed the like button.
I like how this is going.
In general, before ToS attempts to implement a PK/PVP system, they should first see what went wrong with the other games that had this, rather than just implement it on how the players want it. A better system for ToS hopefully.
Everything about this post is blatantly wrong, though.
First off, all your points are “I don’t like it so it’s not fun”
And second, Faction PvP is literally the opposite of PK.
Also, please, read the other posts to see what people actually want. We don’t want to force PvP.
My body wants this so bad.
Actually, my point is “the great majority of players don’t like it because it’s not fun getting killed in 3 seconds every time they walk out of lv. 1 town” but eh, whatever you want to tell yourself.
Except that with a good system that shouldn’t happen.
But lets ignore all the points and ideas in this thread and assume we just want the worst PK system full of newbie killing, right? No.
You conspicuously left out Eve which not only has open world PKing but actively encourages people to fight one another. It’s also been running for over a decade now.
You also say it’s the “bane” of every MMO, but you know what killed Ultima Online? Trammel and EA did. The game died when they added a server with only flagged PKing.
Sadly modern games would likely not succeed with such models. Both Eve and UO were successful because they encourage communities of players to group together for fun. This meant single players weren’t just griefed endlessly. Modern games have to cater to the “solo” players and carbears because that’s what people expect now: to play the game as a theme park with a chat window.
People always find ways to grief, however. PK or not that won’t change. For those who played RO, you must remember dead branches after all.
If you don’t want that form of PK then we have nothing to argue over.
Stop being passive-aggressive.
I hope dead branch is back lol
As opposed to you who just generalize all forms of PK into the worst single outcome possible and openly say that Open PK is inherently wrong. Don’t play dumb.
We have nothing to argue over because we are not in disagreement. Stop harassing me.
