What about this is not okay?
Potions and weapons are bought with the same resource. This only deters people from buying potions.
What about this is not okay?
Potions and weapons are bought with the same resource. This only deters people from buying potions.
So you think itās fair that when I go into pvp I will always be at a disadvantage because this class is mandatory
Yes, and I donāt see a problem with that. There are a lot of facets in a MMO, such as PvE, Dungeons, Raids, 1v1 PvP, Team PvP, GvG, WoE (hopefully!), Community Building, Merchant classes, and many others.
I donāt expect a single character to be able to do and be the best in everything. The same way I donāt expect my Elementalist to be the best at 1v1 duels, a Barbarian to be able to tank 20 mobs, and a Cleric to make potions. If you want be rank 1 PvP, the option to make an alt is always there.
On the flip side, do you think itās fair that I go into PvP but Iāve not had all the benefits and perks of having a guildās worth of people directly capable of supporting me?
Answer should be clear. This is an MMO, not final destination fox only.
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Thanks for the concerns and flaws in the idea (squads/clans/sub-guilds/etc.) I brought up. What I threw up there was just an idea that could potentially be developed into a useful feature in the future and there is always room for optimizing the problems you stated.
That being said, I have no issues with sub-communities, IF they are implemented correctly. I may have some proposed ideas that can address what you said, but I will probably be making a separate in-depth suggestion thread sometime later, as I do not want to derail from the topic in this one.
Iām pretty mixed on the whole locking guild creation behind a rank 7 class. I mean I can sort of see the whole ālimit the amount of guildsā that are made part, but thatās kind of why it has a decent silver fee to it.
Some people want to be in guild with their friends, but they have to get someone to rank 7 first in order to even create one. I really donāt feel that this is a good path to go down when you lock a basic social feature behind a level/class wall. Personally, I donāt really care, but I guess you could say Iām just wondering about how this is possibly a good idea (then thereās the whole dungeon limit per day thing too, another anti-social/party concept).
Dude ten million silver at rank 7 is EASY, specially if you have help, which if you are creating a guild chances are you do.
I love this idea. This will literally separate the difference between a casual and a hardcore guild leader.
This sentence alone justify my like for this idea (lol).
Anyway, yes, I also would like to have a small squads of my own.
Even if Iām not the leader, but it would be great if we can have a squad leader from a different classes.
For example:
They should have their own requirement of course, and Iām not sure if sub-community already handle this matter.
But, hey, suggestion, suggestion~ 
except you know that people are going to run braindead swordie builds to get to Templar in less than two weeks like how most people make alch builds.
Guilds will usually be about āgetting the guild leader zombie to max level for maximum benefitsā instead of playing them as a normal character. Everyone will want to join the guilds that grinds their leader to the bone for the most guild benefits, hohoho. They sound like healthcare insurance providers now.
Yeah, Iām not going to bother grinding up a rank 7 for that. Iād rather just play my own class instead and just find a guild that has people that I can tolerate. Iām just wondering if this design choice is actually going to be beneficial to the game/community in some way. I have a hard time believing that it will be, since itās walled behind a high level/rank.
That said, I think Iād agree with you about the āguild leader zombieā thing. I canāt really imagine anyone wanting their actual character to be a Templar unless itās like super amazing to use/play.
While Zombie Templars will be very much a reality Iāll hope that IMC does enough to make Templar relevant in party play so there are people that plays the class as any other.
Templar being a Swordsman only Rank 7 class also brings some exciting precedents with it:
Only the strongest get to be guild leaders.
Swordsmen are the strongest, obviously.
Adding level sync will cause more āzombie templarsā to appear due to easier leveling.
A strong argument against level sync. Easier leveling means more zombie templars which means more guilds, which I assume from what everyone says in the thread makes guilds less meaningful. Make your friend climb that mountain themselves while you wait six months for them.
Guilds revolve around the leader instead of the whole guild.
The operation of the guild is about the leader and their level, not the guild. The Templar is a Swordsman, the class with the lowest upkeep cost available, so they donāt necessarily need guildmates to obtain talt with their vast riches not spent on maintenance. The Templar can be a one person guild if they want to, but they will get guildmates anyway by providing guinea pig mounts.
Templar is an alt class/mobage class.
All you have to do as a Templar itself is create towers and reduce craft timers when your guildmates ask for it. As a character with a Templar in your lodge, you can manage all tower activities without being the Templar. The Templar can just sit there until they need to be grinded again.
I know IMC Games will not change anything with Templars. Itās interesting to think about what Templar abilities say about the entire game and community interaction.
Guilds ran by Zombie Templars will quickly become irrelevant compared to active Templars if IMC manages to balance this properly via more and better Guild related skills on itās ranks so they become vital to GvG beyond being flag bearers.
This is fine, knowing that Swordsman has Centurion and Corsair which benefits being in with a crowd so thereās the synergy.
If you join my guild, Choja, youāll get free dental care along with your health insurance. <_< Oh, and free maternity care too!
Also, the craft reduction only lasts 5 minutes and requires you to be online for it to work.
By the way, come to think.
Can templars join other guilds?
And itās skills will be usefull on the others guilds?
Yeah, I donāt see why they couldnāt join another guild, theyāre players after all.
Maybe theyāll have skills to help guilds the player didnāt made in further ranks maybe?
Yep, but if they join a guild, I believe all the skills the Templar unlocked will be
useless, since the Templar is not the Guild Leader.
Pretty sure that everything except the Guild Tower skill will work if you join a guild as a Templar. Why wouldnāt it?
Because the templar that joins a guild is not the guild leader?