Tree of Savior Forum

Only Templars can be guild leaders

Dear ToS.

According to the Facebook link, only Templars can create and manage guilds.

This is awesome.
Please do not ever change this.

Sincerely, Romeo.


Templars being the guild leader class is not at all unlike only certain classes being able to open shops, improve weapons, etc. This is a fantastic mechanic and really makes certain paths attractive in a really unique way. As long as you give all four major classes something unique, I believe it’ll create really interesting and meaningful progression decisions.

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Hi @PsychoRomeo. Thanks for providing this feedback to us. We’ll make sure that our devs read this.

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I really like this idea too. It means the games won’t be saturated with haphazardly made guilds, because it takes a lot of work just to make a templar and get enough money to even start a guild.

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Yep, everyone who wants to own a guild must be a Swordsman. Genius.

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Everyone who wants to make potions must be a Wizard, genius.
Everyone who wants to unlock the full potential of all their equipment must be a Wizard, genius.

You do understand how you sound, right?

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Everyone who … Wait, what archer can do? Is the only class that cannot craft anything?
Oh, wait, could be the class that allows mentoring other players.

Okay first this had nothing to do with Archer and I just brought up Alchemist for the sake of comparision, and everyone in the forum has already made a lot of topics on the Archer issuess IMC has to pay attention at SOME point.
And they can craft arrows via Fletcher, problem is only they can use them to begin with, this has also been adressed in numerous times.

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I also really like this concept.
Especially the Templar skills which prevent others from creating twinks just to open up a guild. This ensures that guilds have a meaning and that guild masters are active.

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Who cares? It’s frustrating that Clerics, Wizards and Swordsmans gets interesting
classes that can do something or sell things and Archer is left to the flies.
Also, Fletcher arrows are useless if not used by another fletcher.

And we have been telling IMC time and time again how this is an issue, and I’d say Musketeer and Cannoneer are very interesting classes and I do find their skills very interesting on my end, Archer’s issues go far beyong ‘‘having interesting classes’’.
Also, on the Fletcher thing.

I mentioned this in my own post.

Archer tree is supposedly getting the appraiser class.

What does that even do in-game though?
There lies the issue with estatements like that, there’s simply not enough info on it, just the name, which granted tells us a few things, and the outfit.

Cue scout guildmasters summoning entire guild out of nowhere

Which is precisely the reason this decision was made, I’m sure. Guild leaders with hide, stalk, and Snap became the norm in ragnarok and they didn’t want that to happen here.

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Nope, Appraiser is for mages.

Archers will get Appraisers, so that is likely the valuable archer crafter that you’re looking for.
Appraisers are archers, not mages

Well you can still warp to your scout who gives the all clear, then summon people in ;p

I’m curious if there will be limitations to that skill, but that will at least take a little teamwork

I still think this is a horrible idea. I’m likely going to be my guild’s leader and no way am I wasting valuable skill points on a class I don’t want to play just to be able to make a guild for my community.

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I thought that guilds worked like parties, as long as you have one you can always manage it with your other characters. The only drawback is that you cannot use templar skills on another character.

Fletchers could be able to craft some sort of ‘whetstone’ consumables that provides a temporary buff that would change a % portion of your damage to a specific damage type/element