And no way would I ever make a swordsman just to open a weapon shop.
Such is life - it’s great.
And no way would I ever make a swordsman just to open a weapon shop.
Such is life - it’s great.
I love this idea as well!
Wonderful idea! Every class should be able to have something very special like that. I know its a completely different game, but the core of path of exile is that not everybody can do everything. In this casualized era of MMOs(so sad that we dont say MMORPGs anymore) we need more game mechanics like this! Please dont change this ever ever!
well looks like in on the oposite team , i find the class requisiton for something as important as a guild unfair , so i like to play as mage , but want to make a guild for me and my friends well too bad, been a guild leader already take some efford i dont think we have to add the class restriction in the package
I think it’s good too but fairly restraining for swordmen in general the guild is not successful it will be a waste considering it takes at least one rank… and one rank starting 7 that is, when you could choose doppel 2, fencer 2, dragoon or even shinobi in the future instead, I would have liked so much having been able to pick templar instead of… squire.
It will limit the flood of guilds however, due to the class of prerequsitions, therefore it will be much easier to find guild members. I can imagine people trying to find a free place in a guild not vice versa.
Would I suggest giving the ability for non-Templars to make permanent squads? You know how in fantasy themes, there are always small groups of friends banding together, or forming mercenary squads to run missions. You don’t get access to guild towers, halls or any of the Templar abilities, but this way you can form a small community and organize events on a smaller scale other than relying on friend lists.
…And maybe also be able to merge squads to the large guilds as subguilds to be part of a larger community. Instead of accepting members on an individual basis, guildleaders can invite the squad itself, let them establish their own corner (housing, tavern, etc.) in a guild castle, etc. You can have both squad chat and guild chat at the same time.
From what we know so far, we only have friend lists and guilds as community tools right now. Something in the middle would be nice. I don’t count parties as they are usually temporary.
Paging @GM_Erick for this idea. This was mostly inspired from Log Horizon and the Guild/Alliances in GW1.
Lovely idea.
// 20chars
I completely agree - while the typical player should be barred from using the more significant features of a guild (unless they’re a templar), anyone should have the ability to form affiliate with a basic social group.
The whole point of the Templar restriction is to lower the ammount of Guilds to avoid situations such as what happened in RO and the swarm of Guilds formed by 7 or so people which segregated the comunities more than needed, the permanent squad idea would do nothing different than this in the long run.
In this game until GvGs are out being part of a Guild is little more than a comodity for the various bonuses related to it such as the farming areas and working togueter to collect Talt to make said comodities (which include Guild capacity) better, meaning that these ‘‘Squads’’ would prove more thriving and common than Guilds as far as the members of them don’t have interest in GvG and the as of now fairly ignorable Guild bonuses.
‘‘Squads’’ would add nothing but segregation as nothing would really stop them from jumping from Guild to Guild leeching off others Guild progress, I know this is not what you have in mind with thsi idea but this is a very real situation that is extremely lilkely to happen as these ‘‘Squads’’ would end socialicing between themselves and separated from the rest of the Guild more often than not.
Granted, the hability to hold group chats with friends completely separated from Party and Guild chat would surely be FANTASTIC, if they make it so these don’t get erased upon diconecting and the like it would prove a good tool and hopefully provide the convenience you ask for.
There is also that point, after some level, is noticeable that skill points
can be really usefull for combat, defensive or suport abilities, than spent
on skills that benefits a guild, unless the guild can give something in return.
The only people who think this is a good idea are the people that don’t play swordsmen or don’t intend to be a guild leader. It’s extremely limiting and honestly one of the stupidest ideas I’ve ever heard for an MMO, and I played RO2 for 2 years, that was less ****ed up than this whole Templar situation. The only way I’d even consider playing as Templar would be if the other classes in the tier and the next circle of my current class were horrible, and I kinda doubt that considering Templar will be (from what I’ve heard) a tier 8 class.
Stop thinking of it as a sub-community and just think of it as a party that doesn’t dissolve when everyone logs out. [quote=“Tiduspeco, post:32, topic:124551”]
It’s extremely limiting and honestly one of the stupidest ideas I’ve ever heard
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I think you’re bring a little simple minded. The game is not meant to become anything for the player - the player is meant to participate in the game.
Technically partys don’t disolve when everyone logs out, you can see they just have ‘‘Out’’ on their info but they are still there, I’ve stayed in the same party for a while and I saw how they changed characters around and everything.
What you want is being asked for is literally a sub-comunity though, like, read this.
How does that not sound like a sub-comunity?
They are literally saying it right there.
So you think it’s fair that when I go into pvp I will always be at a disadvantage because this class is mandatory, therefore limiting me to 9 out of 10 classes as compared to everyone else? And no, that second statement is completely wrong. You’re saying that the game is more important, and that the players are just supposed to go along with it. Nothing is more important in a game that its player base. We ARE the game. Without us, ToS is not even a game. This is exactly what happened with RO2. The development team thought the game was more important than the players. Now it has a shamefully low player base and struggles to stay relevant.
lol RO2 being relevant.
The Templar class making you ‘‘sacrifice’’ class ranks is not a problem of the class on it’s own, but rather how skills work in this game, due to skills being hard increases to damage instead of stat dependant it creates a situation in which they will fall off eventually unless they are multy hit skills which are capable of triggering multipple damage buff on every hit keeping them relevant.
If skills scaled according to one’s stats Templar would still easily hold a relevant place in a PvP even if it does have less overall options than someone with the ranks Templar requires as their previous calls choices would determine what they are capable of doing to a very high degree instead of the current ‘‘get a new skill to replace the old one eventually’’ system.
The way I read it, people already do this in parties. “Wanna go to the dungeon?” “Okay!” <- a small organized event. The other stuff added by the the proposed squad system sounds mostly social and organizational, not really manifesting outside the UI.
A guild is very different than this.
Whaaaaaaaaaaaaaaaaaaaaaaaaaaaaaat is this delusion!
The game is the only thing that matters. What happened in RO2 is that they had a game nobody wanted to participate in. In ToS we have this incredibly limiting rank and cycle system that all the players must work around. This is what defines the game - the limitations and boundaries that we choose to participate in. Some games let you fly if you have the right pet. Some let you build stuff if you have the right item. Others let you make guilds if you are the right class. a game shouldn’t let EVERYONE fly, let EVERYONE build, and let EVERYONE be a guild leader just because the players think want it to be convenient to them. This is how you dismantle a game.
Skill levels that don’t use anything but an arbitrary constant as a parameter is a terrible idea in my opinion, and changing that would benefit more than just templars.
I think they are designing the game based on the assumption that you, as a player, represent your team (aka: all of your characters). That vision is reinforced by the fact that you are still the guild leader on your other characters, and have some of the privileges that comes with it, but not the skills. Reinforcing it further we have the account wide pets, meant to make replay ability a bit more welcoming.
(even tho replay ability is not reinforced by much else right now besides the large pool of classes)
I think its kind interesting in some aspects but the drawbacks are… pretty obvious, and big, for this guild system. For instance locking it to a class sounds really bad. What they could do is have one guild class on each tree, separate from the other ranks, that you could take starting rank 8, for example, and each would have unique areas, drawbacks and advantages. But then we’re back to the whole “every leader is a rogue that can get invisible” problem. The advantages for other guild leader classes would have to out weight the invisibility of archers. But then archers would complain again for being under powered @_@ its unending. Theyll have to compromise sooner or later.
The way skill levels currently work is in fact very bad, it has been bothering me since the moment I found out the way it worked months back, and this bother has only increased after playing the game and experiencing numerous ramifications of the problems this produces myself.
Ok so if this happened in any other game it would be acceptable as well? Say Dark Souls for example. You can do anything you want because you don’t have to give anything up because you don’t want to be a guild leader, cool. I want to, so I have to give something up. Let’s just say I can still attack, block, still have all my items and gear, can still run and jump, but because I’m limited, I can’t roll. Do you know how hard Dark Souls becomes as soon as you can’t roll? It’s awful. Right now we don’t know how important tier 8 swordsman classes are yet. There could be one as useful as Peltasta, Hoplite, or Barbarian, and because I’m forced to choose a specific class that has no benefit to myself, I could be missing out on something essential. ToS has a lot of promise but this issue has me on the fence if they decide to go through with it. I may casually play or I may skip it all together, who knows. I see absolutely no benefit to having this in the game, it only deters players from creating their guild.