No, we don’t know. But we can find out. IMC could come up with a poll to get a more accurate picture of the situation. It needs to be done on a larger scale, though. The forum community is not representative of the whole playerbase, for reasons I briefly mentioned in a previous post. Maybe it could be done through official social media channels in order to reach as many people as it possibly can.
Yes, I read it. Although I may not remember every post and every suggestion in this thread, I read the whole thing over the last two or three days. You are one of the small number of people that are attempting to come up with a workable solution, which is commendable, and your suggestion is not bad. But as I said, it needs polishing. And it’s hard to polish these ideas when there are still people cluttering up the thread with their arguments against something that nobody is proposing. It’s really quite frustrating.
I think that 3 circles are the minimum that needs to be available for reset at a time, as that’s the only way to reliably allow people to opt out of a class. A single circle reset would help those people that went Highlander instead of Peltasta, for example. And it seems there’s a ton of those. But what about others? Say we get a big nerf to Finestra or Stabbing somewhere down the line. They are one of the main reasons, if not the only ones, for picking Hoplite. People that went Hoplite C3 will have second thoughts not about a single circle, but the whole class. They should be able to pick a class that better complements their build if a patch that radically changes one of their current classes comes out. After all, no amount of research can make your build immune to balance changes that will happen in the future.
I also think that this can’t be limited to a finite number of resets. Say you only give people the opportunity to reset their class once and that’s it. It’s not unreasonable to expect that R8 classes will make many people rethink their build and use up the reset. What will they do when R9 comes out and brings with it a similar problem? Are they supposed to throw away a character they spent upwards of 500 hours on and have fond memories of? Are what about after R8 comes out but before R9 does? Are they supposed to be leveling up a character that may or may not be rendered obsolete with R9 release, not knowing whether or not they should be using their reset now or saving it up for later? What about R10? What about big balance changes that will happen even between new class releases? That’s why the reset option should not be limited in number of uses.
Of course, it should be limited in frequency. Say 1 reset every 3 months. Or every 6 months. I don’t think people that messed up their builds (or had them messed up for them by a patch) would mind waiting for the opportunity to correct their build. It’s all about the opportunity to correct it at all as opposed to being forced to either reroll or be stuck with a character they can no longer enjoy playing.
I imagine that it’s much more acceptable for people to spend 20 hours doing an elaborate quest to change their build, made difficult in order to discourage those that only seek to exploit the reset for an easy leveling early on, than it is to spend 200+ hours on rerolling. Am I wrong? How many people here actually disagree with this?