The issue of the bad class/skill descriptions is relevant. Why that should result in a forever-available class reset is something that people need to justify and prove won’t ruin the game completely. There is more reason to believe it will hurt a leveling-focused game than not hurt it (compared to a game with a relatively small level cap and less leveling/grinding inspired game design).
It’s a very big bandaid for a relatively small problem. It’s like performing brain surgery for a broken toe. It’s a slight but overboard and misdirected.
When it comes to the feeling of reward?
Simple, it’s been said a million times, but leveling as a really hardcore grinder class, then switching to a really hard to level class in order to gain all the benefits without the effort.
Doing that without thr reset option is rewarding. Doing it with the reset option (which everyone would do) would eliminate the feeling is satisfaction, the feeling of reward, and every single person would have one elminiating any uniqueness within the game.
As it stands, some people will level it the hard stuff and they are community supportive members. They made that class that allows people to do this or that, give or get that benefit/buff/whatever, they are pillars of the community in that respect. They did it, it makes them feel good or they get profit out of it or whatever.
If everyone can do it without effort, it becomes a meaningless endeavour. People with trader classes or whatever will not longer be relevant as they will roll alt accounts which have all the traders they need.
It just cheapens the entire feel of having a community or set of players who go “I know what this server/time is lacking, [class], i’ll roll one and i’ll make profit/help the community/my guild/whatever”, It will become something that isn’t valued as it’s no longer something important.
Ragnarok had a Merchant class as well.
And i’m not ignoring limitations (but there are people arguing on here for no limitations, and resets of entire class from max to rank 1 so they can completely retake all their class choices in whatever capacity, not just their last choice or whatnot).
These limitations have to be extremely legit though. If it’s a single reset 2 months after every account/character creation, that’s more than enough time to level a class, reset to and spam merchant type characters all over the place and thus my above statement.
It’d have to be a real right set of limtations, like once or so a year per account/team or similar where it would be far more time-savvy to just make a new character, instead of waiting a year to reset again. Either that or a very expensive TP cost so that people only did it if they were extremely sure they wanted it. I’m sure there have been numerous suggestions posted through here.
You are right I have not real every single post in the thread, i’ll admit I don’t think it worth the time as usually the last few posts are where the discussion is at in one of these threads.