With the game so reliant on normal attacks, we’re essentially playing a hack-n-slash without the basic components that make such a game entertaining. Combos, variety, fancy animations.
Monotony is one of the big problems with grinding.
Give our normal attacks more variety! (or just some fancy animations)
Here’s some ways it could be done. (these are just examples, balancing needed)
Alternative/Heavy attack!
Swordsman - Slow, wider/larger swing/thrust, cannot be done in the air or while moving.
Archer - Can nock a second arrow with the alt and then use the normal attack to fire two arrows! (or more?)
Magician - Can use their staffs to release a short-range magic wave to do damage. (GW2’s Guard Staff 1)
Cleric - Can use their secondary weapon/shield to push small enemies back. (useful for buying time to cast?)
Combo system
Dynasty Warriors concept - Cycling between light and heavy attacks to trigger preset combo attacks.
Fighter concept - Directional button combos (i.e. flicking back-to-front, double-tapping, etc)
Special Attacks
Basically a ‘finisher’ move that you can use after charging it up.
It’d be a lot more fun if finisher attacks are based on class.
(not entirely sure if this makes any sense in a game like this)
Do something about our attacks in the game so they are instantaneous. I:
Lag affecting control responsiveness is an issue, even with low ping.
This might not seem like part of this suggestion, but it is very much necessary for improving the combat.
Solid controls are a big deal in action games.
(I am aware that IMC seems to prefer setting up local servers as a solution to this…)