How many times have I addressed this already.
Snipe’s damage significance 400% scaling isn’t remotely a large deal it’s from its 5997 base damage.
There are many skills in this game with higher damage scaling through their multi-hits then Snipe with inherit aoe to boot. But again you’re part of a group of the playerbase using vacuum comparisons and then removing any context.
Snipe uses 4x your physical attack and the skills base damage.
Zucken does 4x your physical attack and the skills Base damage, defense is calculated 4x. As a slashing type move it can get 50% more damage per hit on Cloth enemies for potential scaling of 6x (notably if someone uses Armor Break)
Zucken however has significantly lower base damage then Snipe.
There’s a difference from 5997 x4 vs 732 x4 or even 732 x 6.
The point of discussing Barbarians buffs was the argument about how “poor” swordmans buffs are when they’re not weak and how as the game progresses Archers and Swordsmen both get progressively stronger buffs in later ranks. Although whatever, miss the whole point.
Players often want to compare swordmen skills vs Snipe when Snipes main advantage is having an extremely high base damage in exchange for its lack of AOE prior to Circling and Joint Penalty support.
As we see from Pyromancers Fireball 15 (1500% of your magical attack), Multi shot 15 (1500% of your physical attack) Frost cloud (3100% of your magical attack), Possession (3000% of your magical attack) Carter Strike (600% your physical attack), hexen dropper, cyclone, Barrage, gravity pole, etc. There are a lot of moves with better damage scaling then flipping Snipe.
Snipe has the highest Base on a single hit of any skill prior to modifiers/multi-hits.
IMC in exchange throws whatever % they want, but the game isn’t operating like that. To make comparable damage they have to break into unrealistic %'s from what they normally follow. Base damage increases as you rank up, however Swordmen skills have generally low bases, and there are a few skills that have a decent amount of hits to make up for this.
Their buffs are already potent.
For instance they can increase the physical contribution of STR 30%, but you’re still looking at 732 base vs 5997 for instance. Where you might try to leverage the difference by Swordsmens AOE ratio vs Snipe but then Circling and Joint Penalty’s support marginalize aoe ratio.
How you went back to Zornhau I’ll never know.