Tree of Savior Forum

Nice silent patch

Well, I was talking about ARR for FF14. I am not even going to go into the disaster before that. Maybe you forgot about the Turn 9 fiasco ARR had on their patch notes. What about the housing patch notes that didn’t explain anything to the players and left the entire community bitter without any apologies? Oh and Tera, let’s not forget the whole drama with the loyalty system and the golden wolf debacle.

But look, I am not defending IMC. They have their problem. Everyone does. I am only pointing out where the main problem is. And you are right, it is communication. However, how can their western branch communicate with their player base when there is a lost in translation between them and their headquarter?

You ask for an apology. If they apologize every time, wouldn’t it get old? Is an apology going to fix the root of the problem? Nope.

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an apology won’t fix anything but it can keep the community calm to understand their problems, and action to fix their problems could fix everything, like rank reset voucher, they gave ktos a voucher i am not wrong i need to confirm this.

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But you should, because what we had is like (like, not equal to) the transition from FFXIV to RR. It’s not only about some errors in patch notes or housing costs.

They froze the game for 1 year to release a proper patch and everyone was happy with the result, you can’t deny that.

IMC released an unfinished patch, with bugged skills (some still bugged), on live servers, promised to publish the list of skills changed and then waited for the reset event to end to push another patch with changes known only to people reading the forums, thanks to that single person that is kind enough to do the translation for us.

I’ven’t been affected directly, but that’s beyond reasonable.

Meanwhile, people have been affected with rank reset bugs, runs have been lost due to old good desync and/or loading screen bug that’s been there since forever, channels were crashing multiple times per day.

This didn’t happen on Tera EU, blame the publisher (EnMasse) for that?

If a single person is able to translate ktos patch notes, the problem is the lack of professionality of IMC.

I’m not asking for an apology, even if it would be due. I’m only pointing out what other companies did when they botched something.
No one is perfect, everyone can do mistakes. It’s how these mistakes are handled that makes the difference.

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IMC announces a combat update by the summer.
IMC releases it 1-2 months before.
The release is full of bugs.
They close the reset event, changing classes in the same patch.

IMC doesn’t need patch notes, IMC needs a project manager capable of devising a strategy because atm it seems they are following a drunk monkey.

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No they are 30% owned by Nexon

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The reason it’s more tolerable from other companies than it is from IMC is because since the inception of this game, it’s been one issue after another and no end in sight for the instability. Even so, that doesn’t excuse IMC’s lack of communication and clarity on iTOS because of the fact that it’s suffering so much on our end.

For an example, we’ve still been plagued by VGA errors. There’s still an ungodly amount of lag within the game. Not short of a few hours from the reset event ending, they’ve now found a way to make it more difficult for those deciding on their classes to remain their classes without the backup of a reset event. There is an underwhelming amount of conversation from the developers to the players; the internet has brought us closer together. I recall when the game was first in development they spent ample time speaking to us and relaying information. Alluvasudden they’re too busy?

Then people on the forums will claim players are entitled. You’re absolutely right. Any person who has spent time on this game, who has spent money on this game, is absolutely entitled.

How sobering that I… we, should log into the game every day in which we spend a few moments, hours, our hard earned money, our valuable time – some more than other – and consumers on the forums try to validate the actions of this company. That people should continuously forgive the company for their inept execution or mere dismissal of the community.

Free to play? Hah.

Nothing in this world is free. Nor is this game. If you’re not paying actual cash from your pocket to play this game, you’re contributing to the revenue by being a part of the traffic.

Much like ad revenue when watching Twitch streams or Youtube videos.

Companies (Steam, Nexon) pay for people to “view” and “play” this game. You’re a form of currency from the moment you visit the page.

For people that want to brush it under the rug by stating that “no one is perfect” and that “everyone makes mistakes” seem to have some really short memory when it comes to the details of this game.

This game is not perfect. It’s not even a good game.

Hell, we can’t even have a designer assed with proper boss mechanics but instead implements an ungodly amount of knock-back and insufferable AOE in what is allegedly the most “difficult” content that is completely conquored by two/three supports and trans 6-7 (solmiki).

Furthermore, we all know that PvP shouldn’t be balanced based on PvE and vice versa, yet, somehow the developers of this game manage to do just that.

It’s not that we ask too much of the company but that the company doesn’t want to provide the bare minimum.

Just some food for thought.

Then they come and add some salt to the wound by ninja patching after the reset event. Hilarious.

And not a god damn peep from any of the management.

IMC’d again!

Edit: The hilarity will be when community managers appear to qualm the flame with their “we’re investigating it”.

Or how GM’s from other games have the authority and ability to act based on the interest of players to resolve issues but GM’s in our game can’t even so much as summon items deleted by the server due to issues on the servers end. The developers can’t even provide competent GM’s. -shrugs-

Just things I’ve noticed.

Edit 2: If it’s not a good game, why do we stick around? Maybe because we’re idiots. A buncha idiots who want this game to succeed.

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Barrier scrolls are still useful because of the high magic defence boost which allows you to skip Cloth armor and still have a decent amount of magic defence(also > than equipping 8+ Nuaele cards if you could equip something better instead).

One thing I’d like to add to discussion though on some of the main “complaints”:

  1. Falconer C3: “Oh, my Archer 1, rank 1, skill at Lv.1 0% attributes now kills any group of monsters inside Circling, great class!”
  2. Sadhu C3: “Oh, this skill that requires me to jump in a strangely good timed way to get a buff to myself and it was nerfed.” - Where do even we learnt that we needed to jump to get the buff?

Sure. There was a ninja patch and it’s wrong from IMC part.

But, please. Sometimes there’s a clear difference on what is a bug and what is intended. If you’re doing something weird to have some weird scaling with weirdly low investment there’s most likely something wrong.

It’s all fine if you want to blame someone else for their errors but when both sides are wrong it’s no use to try to put all the blame on the other. Just don’t rely your class choices on a buggy behavior and you’re fine. You know, most people who have reset into these classes didn’t find the bug they relied on by themselves, they most likely had read or watched it in the same media people discussed about it being a bug.

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I can’t stress this here enough. Building a class around a bug is asking for disappointment.

I was talking to people watching my stream the other night in which we finished Solmiki and they often commented about my lack of Oblique Shot and I mentioned how I believed the skill to be bugged.

Circling was NOT nerfed. It is functioning how it was before if you’ve got the Level 15 Circling Attribute. If you do not, then sure, it’s gonna cost ya a bit. Oblique Shot’s interaction with circling needed to be fixed and it was.

I still hit 20+ targets with the proper conditions.

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My only complain will be the lack of change details of class skills and cooldowns. Like the musketeer skill changes, pole of agony changes and pyromancer’s cooldown timings. All these should be reflected just like the previous patch notes. For this I would very much appreciate that IMC can beef up the patch notes to include the major changes to class skills.

Imo, the new balance arrived at a really bad timing, just right after the reset event ends. Some/Many of us did model our builds according to how we play and feel about the builds during the event, only to return with varying degrees of surprise/shock when the maintenance ends.

Some hidden changes are for the better, like blessing affects all lines of damage. Others are tweaked down, like Transmit Prana’s bonus elemental damage is no longer affecting auto attacks and melee type physical skills such as Dievdirby’s Carve. While hidden mechanics like the mentioned aren’t usually found in patch notes, for this time round it will be really great to put them in, especially at this period of time many of us are particularly sensitive to every single ups and downs of our class choices.

Find it hard to imagine the feelings of those of us who chose Sadhu c3 just to boost auto attacks then returned seeing it doesn’t buff AA anymore. Don’t even think that is a bug in the first place. RIP C1>Priest3>Sadhu3>Chaplain builds.:cry:

For the bug fix to Circling:Expand and Transmit Prana, it is a good fix though. Those are bugs and shouldn’t even be considered to be a reason to choose the class/build in the first place.

@STAFF_Letitia
Although it is a day late, it will be really great to just quickly update and add in the patch notes, so most of us who aren’t well read into ktos/forum updates, have some place as reference to see what has changed.

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hey, this thread has been marked as “this topic has a solution” where do I find those?
I see, that is a solution.

For one thing, that was a tad bit off topic, but I suppose a point of view is worth 80 iq points. Also, just because you have noticed a thing here and there (that is, your perspective of hiccups from gms), doesn’t mean you are absolute. Richard Rorty anyone? No one can be absolute. If you want to understand IMC more, maybe ask for the employee’s handbook.

Anyhow, I notice that you have a working-definition for entitlement: people who has spent time on this game, people who has spent money on this game. I do not see entitlement. Only frugal and non-frugal Tree of Savior players. :wink: If truth exist with what you have said, maybe there is only a grain of it. Nice writing though.

[quote=“WhyHello, post:165, topic:361924”]
Richard Rorty[/quote]

I love his book, objectivity, relativism, and truth. I barely understand a thing.

And while I’d love to retort to the entirety of your post with something equally well-worded, I can’t. I’m certain that I’ve only a mere 80 iq myself too. :wink:

But sure, find me an employees handbook, send it to me translated so that I may know. Until then and only until then, I’ll entertain you.

If there’s truth there, I’m sure it’s within my perceptive as much as it is any other persons.

The pot and the kettle, right?

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Didn’t bother to read everything but…

You know there’s no specific skill changes mentioned on the rebalance patch earlier too?
Are you simply salty your bugged skills got the fix you yourself know will be coming?
Or did you make the same complaint back then too?

I see a lot of familiar names here in this thread…

Heck, here’s the OP himself.

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You expect too much from some of the people here.
Many people seemingly think that a bug exploit is part of that class and the game, and if that exploit gets fixed it’s a nerf that irreparably ruins their class.

Remember when Cyclones attack speed got fixed? Remember how many elite doppel players complained when they couldn’t bugexploit their beloved DOV+Glass Mole combo to reach 100k attack anymore, crying in agony how fixing this bug is so “unfair” and “the death of the doppel class”? Remember these videos about Ice Blast dealing 555k damage, and people talking about how “their build is ruined” because they fixed that bug?

Some people don’t grasp the fact that bugs are supposed to get fixed sooner or later and they focus their builds entirely on exploiting these bugs, but they’d never admit it’s their own fault for doing so and they’d never admit that they should’ve planned their builds without bugexploits in mind…

In these kinds of situations i kinda pity IMCs devs : If they don’t fix bugs, players complain because of bugs. If they do fix bugs, players complain that they fixed bugs. -sigh- :frowning:

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In a game where it is known that there are hidden interactions in some skills, it is difficult to judge what is a bug or not, unless imc itself warns the community.

Some people to this day continue debating whether feint + barrage combo is a bug or hidden interaction.

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Thats been confirmed for a while that its a hidden interaction by IMC

But still, there is no way to know what a bug is or what is a hidden interaction if not publicly stated by imc. The best that people can do is to think it’s a bug, and use intuition, instinct, or seventh sense.

Honestly have no sympathy for these cry babies. They all made these classes knowing it was a bug and now feel salty when it gets fixed. Its the same ■■■■ we had with Cyclone fix.

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