First of all I do not have the answers but I think it is a topic that needs discussion.
Yesterday this person was crying for help in Klaipeda because they wanted to know how Sorcerer worked and that it was his first character and first class advance.
Geez… cards are expansive for beginners. From the very start we struggle to get a simple town teleport scroll.
Inspired by this case i wanted to start this discussion. What do you guys think? What are the best classes to start the game for each base class?
In my opinion newbies should avoid classes that need resource to use most of it’s skills:
Sapper, Wugushi, Inquisitor, Sorcerer, Retiarius, Chrono, Onmyoji, Enchanter, Taoist and Dievdirbys. (i’ve never played some classes like chaplain or fletcher so i won’t talk about them). The cost to use these are very high and it is better if they are your second or third class choice when you can afford it $$$.
Full support classes are not very good at the beginning neither: Kabbalist, Oracle, Alchemist, Chrono, Squire, Thaumaturge and Enchanter. They have no damage skill at all, very bad ones or trick ones to use. If you don’t mind relying on auto attack or your base class skills, you might want to start with these.
Also Exorcist is very dependent on atributes and you can only unlock them at high levels. So newbies might want to avoid this one too. I’m using one at level 180 and damage is awful.
Hidden classes can’t be the first class option so we skip them
Classes with Pet: if you have a pet/can afford one go for it but if you don’t: stay away. They won’t work without a pet. That includes: Cataphract, Lancer, Hackapell, Schwarzer Reiter, Hunter and Falconer.
I find a little weird to begin with Diev. Warp is awesome, but you dont need to reduce SP cost, CD and silence this early in the game. So it end up being 4 (including Statue of Goddess Zemyna) out of 7 skills you are not using until mid-to-late game.
Diev as the second class has more purpose, you have more skills to use, you might be doing content in groups…
You seem to be forgetting about Carve Owl. It has decent AoE damage, low CD, and can aggro fairly. Besides, it doesn’t matter if you pick Diev as your first class. Leveling is easy up to lv130 (whether by grinding or doing quests).
By picking Diev as your first class, you fully unlock it by the time you get your second class; making you more valuable in parties.
The reason I say this is because Clerics for the most part rely on maces (which are the weakest weapons) and have a rather complicated gameplay.
There’s also the problem that most of their good attributes are only unlocked from level 300+ onwards, making even Classes like Exorcist weak in the beginning.
I’d say Wizards and Archers are the most beginner-friendly Class trees, as you have range and decent attack power from early on to fight.
Scout can be a little tricky since it promotes focusing on a sub-weapon, which makes it ± impossible to share equipment except with other Scouts, and decreases your build option on top of it.
If we look at weapon restrictions, it becomes more grim, as Archer also takes a hit here, leaving only Wizard as beginner-friendly (which is problematic as some Wizards require resource management and/or pre-investment like monster cards for Shoggoth/Summoning or consumables like charms or paper-dolls).
If you can handle managing consumables,though, Wizard might be a good start into the game, as you get damage reduction via Magic Shield and decent AoE skills.
I just startet playing ToS two weeks ago.
My first char was a Cleric, and i had no problems leveling with 1h Mace and Shield + Smite (5/5).
Yes, the dmg output is a bit low compared to other classes like Swordsman (my 2nd char) but when you get the Buffs early (1600 Silver is not much) u can lvl really good.
Most of the Mobs in Farming spots are Demons, so as Cleric u deal +50 % Holy damage to them! especially the part from 114-202 was down in 3 hrs just with 1h Mace + Smite + Buffs
But i think if you dont read forums or guides and just start the game and want to play , it can be hard if you dont know the difference beween magic attacks and physical attacks and all the other things there is to a Cleric or other classes.
At the beginnig is just played like this xD :
Oh a new Wepon with good DPS nice ill takte that.
Few seconds later: mh why is my cure only doing 1 dmg…
And so on… then i started reading forums and guides and startet to understand the basics and finally had fun playing ToS xD
You can’t go wrong with Doppel > Barbarian > Highlander. It’s one of the strongest swordsman build, pretty easy and fun to play, requires only one set of weapon (a two handed), it’s good for mobbing and bosses too. It’s very newbie friendly.
I think most swordies are newbie-friendly. No resources needed (except pet for mounted classes), most skills can be used with 1H sword, no tricky/gimmick skills to use… If you want to explore other types of weapons just pay attention to class weapon restriction and make your build around skills that can be used with that weapon. If you are an experienced player then you can use weapon swap and be more creative with the build.
Honestly the question of which class is newbie friendly should be answered by the newbie himself or herself.
What role do you like to play as? Tank, Support, healer, damage dealer, summoner or semi damage dealer?
Do you like range, melee or both?
Do you like to play as solo or with party?
Tank - Swordman class peltasta will be your best choice
Support - mainly cleric, scout (thaumamage, corsair, linker), mage (chronomancer), archer (appraisal, hunter, falconer)
Healer - Cleric (priest, kabbalist) /mage(alchemist)
Damage dealers - all
Summoner - Mage (sorcerer, bokor, necromancer) or cleric (Diev)
Semi dps - all
Mages, archers and magic clerics (such as exorcist) are range. The rest are melee. Scout can be a hybrid as they use one hand sword and pistol
Dps and tanks can play solo. Pure support and healer may require a lot of party play to level. Join a guild and make some friends so that you can get party easier.
I am not sure if certain class will now get free pet for a start (I play before rebuild as such my falconer gets a free falcon and my cataphract was given an option to adopt a pet) but buying a pet should not be too troublesome as long you don’t afk too much, you don’t need to feed the pet as you level as they will regain their stamina when they level.
Items related class such as sapper and diev is not too much of an issue either as the item required for the skill is pretty cheap with exception to Shinobi (which is unlocked at class job 2 and some skills requires ninja bombs at 3,000 silver each), sorcerer and necromancer (both need boss card as an a one time investment - summoning and necrominion)
As long as you do the main quest (yellow quest) you will get kedorian gears selection box upon completion up to level 220 where the gears can be transferred via team storage. Main quest can sometimes give stat points buffing your character.
I personally start off with archer since I enjoy range hit and run. I know of a players who start off with pure healer/support and still using it as her main. She taught me everything I need to know about building a good healer which I now use as my main for raids while retaining my archer (falconer - musketeer - sapper) for solo play and dps role.
Since as a newbie you have 4 characters + companion slot, try out all 4 classes or 3 class + 1 companion to see which class suits your play style. If you dislike one, just delete and remake.
Best joke in a few months. Seems like you don’t really play Exorcist.
Exorcist is not a ranged Class.
Yes, it has Rubric that allows to hit far away targets, and Aqua Benedicta & Katadikazo to target enemies that are further away from your position, but that doesn’t make the Class a ranged Class.
Ranged Classes use ranged weapons and are able to perform all of their skills to their full potential when away from the enemy.
On Exorcist, Koinonia and Gregorate are melee-range damage skills, Aqua Benedicta requires the enemy to stay at one position for a long time (6 seconds, will be changed to 3 seconds with Episode 11) and Katadikazo takes so long to cast that aggressive targets will have already swarmed you till you have finished casting.
In my opinion, Exorcist is not a ranged character, but an all-around magic user that has skills with all combinations of casting/range/AoE/damage/overheat restrictions, a true jack of all trades when it comes to dealing damage.
By the way, magic Clerics is even worse of an example.
Most magic skills on Cleric are either melee-medium ranged (e.g. Possession, Incineration, Seed Bomb,Turn Undead) and/or ground targeted magic circles (e.g. Chortasmata, Zaibas, Hamaya) that require the enemy to stay inside the AoE to take damage over a certain period of time (i.e. you better stand in there with the enemy so he doesn’t escape before the skill ends and/or he dies).
There are 5 base Classes (Archer,Swordsman,Scout,Wizard,Cleric).
You only need buffs and semi-good equipment to level.
It doesn’t really matter which build you have, unless you play a self-crippling full support build that’s completely useless for most of the game.
Better play a hybrid build(1-2 green or blue Class/es and 1-2 red Class/es) that allows you to deal damage and bring some support to the party,
then you’ll find yourself in a much better position (less skills to spend attribute points on, less damage skills in return for stat boosts/debuffs that strengthen the whole character and possibly party members,too, more SP efficiency).
If everyone would play that way, all content could be cleared with ease and without the requirement to funnel time & investments into alt characters that are support slaves so some people can fulfill their DPS build dream at the expenses of someone else that has to play a Heal&Buff bot.