Kinda funny how the Koreans whined about the loss of Pre-emptive, and with it back it’s arguably not worth much more than the novelty.
I haven’t really run into much Mana problems either, aside from classes that just devour SP regardless. I do think Pre-emptive needs either an SP downgrade or a damage boost to justify the playstyle, and Dragoon helmet seems to be a more burst-rotation toggle rather than a toggle you want to keep on constantly.
I think it just requires a change in thought. While I liked investing in old SPR for mana regen for the hungriest of classes (see Fencer, etc.), you needed things to speed up the interval because while I did get like 200~300 SPR, it was only after 20 seconds and was really gimmicky. It was only really valuable on classes that were buff trains and didn’t use mana much for their damage, like Chaplain based builds. I don’t think the game just wants you to hit your keyboard. Hell, some of the attributes people have on do increase the mana drain as well, and that should very well be considered for certain pools.
The only thing I find odd is how they took it away from Kabbalist. I’d just rather multiple ways rather than a reshift onto the more neglected classes, but perhaps this was IMC’s way of making more dead and forgotten classes more relevant.