I still don’t get why people hate the shared drops so much.
If I farm HG 315 and all channels have 0 players but me, it might take me hours to just get one cube.
If there are 3/5 players per channel, my chances of getting cubes will increase.
Sure, sometimes, for a while, I might get nothing while they get more, but it also works the other way around.
The thing is that you want to be 2+ farming together so it goes faster, increasing the drop rates of your own party.
When I farm HG, if I see there’s nobody around, I usually don’t farm for long. I know it won’t be worth my time as much as when we are a handful spread on channels, slaughtering lots of mobs.
This system doesn’t mean someone is stealing your cube. It just means you’re helping each other increasing your chances of getting one.
The only moment when they’re stealing your cube is if you’ve been farming ALL ALONE for like 2h or more with no drops, one arrives, kills a couple of mobs and gets the drop. There, sure, since you’ve been increasing the chances on your own for hours you can be annoyed. But that’s something really rare and unlucky.
And everytime you go on a map to farm, it’s not necessarily a reset map, so you’re actually also benefiting from someone else’s work.
If I farm alone it’ll take me hours before getting a cube. If we are several on channels, I get one every ~20-40 minutes (and some amazing times, you’ll get two in 5 minutes).
I guess all people hating on this system might also be rather paranoid… You take it as if everybody’s an enemy that will steal your drop, when really, you should see them as an ally (or a tool :P) helping you increase your own chances.
That’s how I see it. Which is also why I heal them. They’re all “Thank you, how nice !” but I’m just thinking “Yes, go back to work, my minion”.
My only problem is that outside of some maps, the monsters spawn rates can be pretty ridiculously low, making it too annoying to farm.