Tree of Savior Forum

New Drop System in kTest/kToS

Yeah I was using socialism and capitalism in a very ‘top-level’ way initially. Simply relating one to the ‘group’ and one to the ‘individual’.

As you mentioned in a previous post, although the spirit of the topdown system was a socialist attempt, the community went capitalist since they get heavily competitive as an item is closer to its theoretical drop.

This game has views of both sides, but the drop system in the game, regardless of how you cut it, is all Capitalist. The drop system has no way of distributing to the group directly, however it does when you get into the marketplace of the game.

The marketplace and overall socio-economical structure of the game is actually a combination of both, though in my eyes has a socialist lean, when compared to other MMOs. The game uses an algorithm to determine mean value of an item, and then assigns upper and lower caps, which would be rejected by any Capitalist.

[Cries in low dps]

5k kills 29 horns, gawds, I have 11.7k kills and only got 30.

I forgot that’s with thauma, so say 14 horns, not too different from you, so your killing speed is your problem.

Nah the DPK is the problem. Not everyone has 16 hrs to farm for a drop. Sounds crazy to me that anyone would spend that much on any game when you could be doing something more productive. Unless you get paid to play ToS, which I doubt.

3 Likes

The numbers are the problem, not the system.

1 Like

The system was made this way so i wont say its broken but it wasn’t made for our server population

4 Likes

Also hard to get those numbers up with slow spawn rates.

1 Like

Spawn rates are another thing that makes our current system so frustrating for many. Lyonis actually have pretty good spawn rates, but they could be better.

i hate DPK, but why i hate it? its precisely, those high numbers, the problem with this system its all in the numbers, those high numbers simply dont work in our servers, we barely have a poblation in our international version being i guess silute the big golem in poblation. but how this work for smalls servers like ORSHA where i play? those freaking high numbers makes some of items never appear or barely appear in market if someone its interested to buy most likely wouldnt find the item because that.

probably a good solution would be just adjust those numbers according to server population, i mean whats the point on have 20,000 dpk item in a small server like orsha? as far i recall i only have seen 3 purple HG weapons in my server and nothing else.

but imc never cares to make a revision on those numbers, even a good solution would be just to make the DPK shared between all servers, so the kills of monsters happens more often, not only that, the time zone of servers would help each other to cover hours where players of each server cant play but others do.

well im just expecting this update since its RNG im really used to it anyway

4 Likes

Wow that idea of a DPK shared with servers is great would really, really help!

Actually, it could be even worse for servers with low population.

It states clearly it is not channel bound. It is map-bound. Stop seeing channels seperatly, it’s a map wipe thing. Whereever the kill happens, it increases the kill count on a map level. If the other is an the same channel or in a different channel, the same thing will happen.

Ask any player in a big guild who farmed before and after the topdown implementation, they all agree it drops way more than before.

Also, 99% of the people who complains did not undersatnd how the system works. You probably still don’t. This is the only reason someone would prefer a flat 0.1% over a topdown 0.1%. Unless you actually want harder drop rates. Also, people lie all the time. The guy from the post you linked might also have spent 1h and kill 100 of the monster. But lied and made a big post. Everybody does that. All the 12 hours he was in the map, he still had at least 0.01% of dropping the item ALL THE TIME. He enver got 0% an any kills.

Fixedsome words so that people don’t get confused. Emphased the really important part of your TLDR.

1 Like

I guess people are mostly staying in this topic but please do vote in this topic

Im trying to understand why all these people keep defending the current drop system? Its so bad even IMC acknowledged it. I tested myself farming for 8 hrs and only got 1 orange 315 drop. 1 fking drop in 8 hrs. Now you telling me I don’t understand the system when the system is what we currently play on. Like seriously gtfo.

3 Likes

You made a mistake in explaining the current system. AGAIN…

Ok i see where the misconception lies here. I saw your post that said it had nothing to do with channels, which isn’t accurate, channels are involved. You are correct about it being map bound, I never stated that it wasn’t.
Again, the system is map based, but channels are involved. I felt like that should’ve been fairly self explanatory.

2 Likes

Because pure RNG will REDUCE your chances to get an item.

Actually we dont know that cause we dont know the drop rates yet but ok. I know for a fact the system we have now in game as we type is bad and most of the community agrees with me that its bad. At the end of the day DPK and topdown bs will be gone and RNG will be welcomed with open arms by the masses.

2 Likes

CHannels have absolutly no importance. Your drop rate is exactly the same whichever channel you are in. The only matter channels have is that you ahve to be in one. How do channel matters if you have the exact same drop rate in each of them?

More channels more mobs. Let me makes this clear im not debating if topdown or w/e is better then RNG im arguing RNG is better then what we currently have. Not what you wish we had.

3 Likes