Yeah I was using socialism and capitalism in a very ‘top-level’ way initially. Simply relating one to the ‘group’ and one to the ‘individual’.
As you mentioned in a previous post, although the spirit of the topdown system was a socialist attempt, the community went capitalist since they get heavily competitive as an item is closer to its theoretical drop.
This game has views of both sides, but the drop system in the game, regardless of how you cut it, is all Capitalist. The drop system has no way of distributing to the group directly, however it does when you get into the marketplace of the game.
The marketplace and overall socio-economical structure of the game is actually a combination of both, though in my eyes has a socialist lean, when compared to other MMOs. The game uses an algorithm to determine mean value of an item, and then assigns upper and lower caps, which would be rejected by any Capitalist.