Tree of Savior Forum

New Drop System in kTest/kToS

So you can’t answer my questions, I see.
Also I didnt resort to ad hominem to strengthen my point I was just insulting you while offering an argument, you said nothing at all though

Your posts are nothing but pointless bickering and baiting people into arguments. If I was in favor if DPK, you’d simply argue against it.

I know who you are as well. You’ve posted your webm’s gloating how you go into DPK farming maps with the intent of snagging a drop from someone else farm. I find it hilarious your forum posting is just as bad as your in-game behavior.

You can keep droning and baiting all you like, but there’s nothing left to discuss.

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Again all ad hominem
Pretty sad

Indeed there is nothing left to discuss though,
we do not have real DPK and the current system is a perfect combination of DPK and RNG, combining the pros of both systems into one
Changing that into pure RNG will just make it worse, unless they buff the values, but they could also just buff the current values and still keep this system. Instead they listen to forumscreechers like you

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I agree that the current system is good, it only needs to decrease the kill rates… Pure RNG will be hell.

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DPK is bringing the worst from players…If this guy is indeed purposely stealing DPK drops from players, i don’t want to get even near him.

The problem is that players will feel as if their efforts are invalidated by using a system that determines when an item should drop based on a global/shared count system.

Whether or not it is topdown DPK percent, it won’t change the way players feel. Especially if the players are counting the mobs they kill and don’t see a drop. They will safely assume that some other group has gotten their drop(s) and feel discouraged from wanting to continue farming.

If I was farming a 20000 DPK item and killed 18000 mobs without seeing the item and knew that it would drop within 2000 kills, but didn’t see it after 2000 kills, I would ask myself-

  • Did I really kill 20000 monsters and not see this item?
  • Did someone else get the drop?
  • When did the counter reset?
  • Should I bother continuing if this can happen again?

Assuming I’m a class that kills 80 mobs a minute (being VERY optimistic here), I’ve wasted over 4 hours of time reducing the count only to not see the item drop, and I may have to waste another 3-4 hours of time just to have a reasonable chance of seeing the item drop… and even then it may be stolen again.

This is how a lot of people feel about the current system and why they dislike it. It’s very discouraging to know that your efforts can be invalidated by someone else getting the drop and the shared counter resetting.

In reality, the average amount of kills done per minute in a HG like 320 HG is probably 24-40, taking into account a decently geared party of people with a Peltasta C2 or C3, as well as time between group pulls and average HP/defenses of each monster, so the amount of time “wasted” can be much higher to get the item into a reasonable drop threshold.

@articusuno

I bolded the insulting bit. Also

Please explain where I said a pure rng system is better than DPK. I simply said that players would feel better with the % chance system instead of the current shared system we have now.

Again, you missed the point of the post. The point of my post was that players are discouraged by a shared system because they feel as if their efforts can be invalidated.

Do I like DPK? Personally, I don’t like it. I prefer a % system with reasonable drop percents, but that’s just because I’m used to % chance from other games.

Did I say % chance is better than DPK? No, I didn’t, but you strawmanned for some reason that I don’t know.

I think DPK can work if its implemented properly. I’ve already explained how I would have implemented it in another topic.

IMC most likely wanted to keep DPK shared to limit the amount of items entering the economy and to make the system feel random. They probably did not expect players to be smart enough to figure out the system. Since the players knew about the system, IMC exposed some more data about the system and confirmed some people’s theories and fears, which is why there was some backlash on the forums about DPK.

Now IMC is changing the system to be % chance. Whether or not the implementation will be better is still unbeknownst to us. In combination with cube fragments for HGs, it could feel much more progressive than top-down DPK in some places. Also, since it isn’t a global/shared value, it will likely encourage players to farm areas despite other players being in the same area and/or on different channels.

I never said Group A would have a 100% chance to obtain the drops. I said, and I guess I need to quote myself

Read carefully. I said it is entirely possible for one group to get all of the drops. In that scenario, and given the top-down DPK system, Group B was basically “helping” Group A get their drops even if they had no intention of doing so. This is why people have a problem with a global/shared system that determines drops.

And then I said

If we assume that both groups are farming at the same speed on different channels, they will encounter cubes at a similar rate over a very large number of kills. The difference is that the % chance system that IMC is proposing isn’t based on some global/shared mechanic so players will, likely, be much more comfortable with it.

You have yet to prove to me that you have good reading comprehension, so I’m going to take a wild guess that you are going to reply to a bunch of points in this post that you disagree with and continue to either strawman or try to make yourself look smart. I won’t waste my time with replies from you any further than this ^o.o^

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You can’t “steal” DPK drops in the current system
Educate yourself about how this works

@xinronyr
I agree with your points but not all players dislike the current DPK system
For example I dont have much time to farm for long hours of time so I like to join maps that have multiple players farming on the same map because that guarantees me that the chance of getting a drop is constantly increasing

Also I believe alot of players like celgaming are misinformed as to how the current system even works and they think items can be stolen from others by joining their channels as if the old DPK system was still in place

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This. It doesn’t encourage team work, just pure griefing. I can understand that guys bias towards in favor of keeping the current system, which is why I mentioned his lovely activity.

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Today the system is %, a very low but is %. All people in all chanels can drop itens in a row, the DPK in formula only increase a % chance if no one drops. Let me show you a magic of mathematic, 0,1% is 1/1000 and 1/1000 is 0,1 %, it is the current formula, then we have a rng system.

You just show again how you have no idea about how the current system works, you’re embarrassing yourself my dude

The current system favors having multiple characters farm the same thing, and encourages teamwork quite alot actually

I ain’t your dude, bro.

There’s a difference in speculating what the Korean google translated patch notes mean and what I know of the current system. You’re arguing past the points I’ve made and reading too much in between the lines and you keep on baiting.

You gotta stop drinking that koolaid my man.

My dude you said this: "Any change from the current system will make it better"
But you also mentioned that

You said literally that you hope this is how its going to be, when in fact the current system is just that.
How about you drink some coolaid I think your brain needs some sugar to start working right

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Damn your right he pretty much explained the current drop system lmao

Well I ain’t scared to admit being wrong if you can prove me wrong, but you should drop the childish insults. It’s embarrassing us both. I’m ready to see the proofs.

What proof do you need, IMC already stated this is how it works

Read this and educate yourself

IMC also has a habit of giving out false info and we all know the drop system has been under a lot of miscalculations.

If you blindly believe everything IMC states then you should open the TP shop and spot a Leticia cube that was said never to be introduced to iTOS.

If you blindly believe their DPK system is working as intended I’d like you to have a look at the recent announcements about how well that is working out. Educate yourself:





What it should be != what it actually is.

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Whether the system is buggy or IMC is lying has nothing to do with the system being better
That argument makes no sense at all
ANY system they implement can potentially be buggy and they can just be lying

I also don’t wanna prolong this discussion.
1 - I don’t see that sentence as a insult, for me was a fact that I saw.

Sure, you didn’t used the percentage but

I find hard to se a difference between ALL and 100%,

anyway, i need to clarify myself,
yes, it’s possible to group A to get all the drops, under dpk, but so it is, under pure rng

What I was pointing is that you comparison was flawed.
so I pointed what I saw from your math skills

2-

Well, I don’t think that someone is willing to change something for something worse, so, the fact that you want a change of systems, to me sounded like, you were saing that pure rng is better.

If your point is based on what players feel, imc should just give a box everyday to everybody, and said box should give 100 random itens/materials when opened. For sure, gaining free loot would feel very good.

The only way to improve, in my opnion would be, if dpk was character or team based. So in this way, nobody would feel cheated. On the other hand, under this personal DPK, if the dpk continue high, we will be unable to ask friends for help.

That is what the current system encourage

Exactly. DPK is a brilliant idea, it’s just the idea of sharing it that’s completely retarded.

DPK = a random amount of effort involved (like farming in most MMOs) but there’s a guaranteed reward at some point to stop you getting f*cked by RNG / the universe hating you. DPK is like saying, “OK, your rare drop is still going to be hard to farm, but we’ll draw the line here so things don’t get ridiculous. You will definitely get this item if you just keep going.”

When you make it so that ANYONE can snatch what you worked for, it completely undermines your efforts and invalidates the benefits of DPK.

Personal DPK is nice for the player, but IMC either can’t code it or they think its too easy (it is VERY easy on the end user, that’s not always a good thing)

Now it looks like IMC is trying to revert to pure RNG instead, I doubt anyone would want this with the low DPK values, so we can only hope that they will buff the droprates