Tree of Savior Forum

New Drop System in kTest/kToS

Spawn rates are another thing that makes our current system so frustrating for many. Lyonis actually have pretty good spawn rates, but they could be better.

i hate DPK, but why i hate it? its precisely, those high numbers, the problem with this system its all in the numbers, those high numbers simply dont work in our servers, we barely have a poblation in our international version being i guess silute the big golem in poblation. but how this work for smalls servers like ORSHA where i play? those freaking high numbers makes some of items never appear or barely appear in market if someone its interested to buy most likely wouldnt find the item because that.

probably a good solution would be just adjust those numbers according to server population, i mean whats the point on have 20,000 dpk item in a small server like orsha? as far i recall i only have seen 3 purple HG weapons in my server and nothing else.

but imc never cares to make a revision on those numbers, even a good solution would be just to make the DPK shared between all servers, so the kills of monsters happens more often, not only that, the time zone of servers would help each other to cover hours where players of each server cant play but others do.

well im just expecting this update since its RNG im really used to it anyway

4 Likes

Wow that idea of a DPK shared with servers is great would really, really help!

Actually, it could be even worse for servers with low population.

It states clearly it is not channel bound. It is map-bound. Stop seeing channels seperatly, it’s a map wipe thing. Whereever the kill happens, it increases the kill count on a map level. If the other is an the same channel or in a different channel, the same thing will happen.

Ask any player in a big guild who farmed before and after the topdown implementation, they all agree it drops way more than before.

Also, 99% of the people who complains did not undersatnd how the system works. You probably still don’t. This is the only reason someone would prefer a flat 0.1% over a topdown 0.1%. Unless you actually want harder drop rates. Also, people lie all the time. The guy from the post you linked might also have spent 1h and kill 100 of the monster. But lied and made a big post. Everybody does that. All the 12 hours he was in the map, he still had at least 0.01% of dropping the item ALL THE TIME. He enver got 0% an any kills.

Fixedsome words so that people don’t get confused. Emphased the really important part of your TLDR.

1 Like

I guess people are mostly staying in this topic but please do vote in this topic

Im trying to understand why all these people keep defending the current drop system? Its so bad even IMC acknowledged it. I tested myself farming for 8 hrs and only got 1 orange 315 drop. 1 fking drop in 8 hrs. Now you telling me I don’t understand the system when the system is what we currently play on. Like seriously gtfo.

3 Likes

You made a mistake in explaining the current system. AGAIN…

Ok i see where the misconception lies here. I saw your post that said it had nothing to do with channels, which isn’t accurate, channels are involved. You are correct about it being map bound, I never stated that it wasn’t.
Again, the system is map based, but channels are involved. I felt like that should’ve been fairly self explanatory.

2 Likes

Because pure RNG will REDUCE your chances to get an item.

Actually we dont know that cause we dont know the drop rates yet but ok. I know for a fact the system we have now in game as we type is bad and most of the community agrees with me that its bad. At the end of the day DPK and topdown bs will be gone and RNG will be welcomed with open arms by the masses.

2 Likes

CHannels have absolutly no importance. Your drop rate is exactly the same whichever channel you are in. The only matter channels have is that you ahve to be in one. How do channel matters if you have the exact same drop rate in each of them?

More channels more mobs. Let me makes this clear im not debating if topdown or w/e is better then RNG im arguing RNG is better then what we currently have. Not what you wish we had.

3 Likes

But it has nothing to do with how drop occurs. Adding monsters increases your chance wether its a topdown or an rng system…

You are hoping they will incraese the drop rate. And the community thinks its a dpk system. You most likely still do. Until they say the are increasing the drop rates, it means we will have a harder time getting drops after the patch happens. Not that I care since I will have all my mats when it will get implemented.

Test post…

Not sure if I was banned from the forums or if my topic was just deleted lol.

Edit: Can’t tell if my topic still exists or not. I can’t edit the contents.

Not once did i ever say I hope they increase drop rate nor did i insinuate they would. You must have me confused with someone else. At the end of the day RNG is coming and im happy for it.

3 Likes

Your cluelessness is surprising to say the least. Being happy to have a decreased drop chance after complaining that you spent 8 hours in a map without a drop.

That is pure logic. I’m done with this thread. This is hopeless.
At least I’m sure at least a few people got the proper idea of the current drop system and they understand that unless they increase drop rates, we will have a harder time getting our mats.

Yes I’m so clueless that even KToS agrees with me. Go to their forums and go ahead and google translate lol.

3 Likes

Except everyone comparing 1/ (DPK-kill) to 1 /DPK % already failed to makes a fair comparison.

To use the DotA example, here’s a quote:
25% chance to stun the target. On the first attack, however, it only has an ~8.5% probability to bash
(Source: http://dota2.gamepedia.com/Random_distribution )

You’ll note, that the calculation here which is very similar to what the top-down method is STARTS OUT AT LOWER ODDS, so that on ‘average’ it will occurs at the same chance.
(It’s not the same since the increases in chance of the DotA system is static while the increases in the 1/DPK-kill) is exponential)

So by simply changing the number over, you’ve already REDUCED THE DROP RATE for the new system.

And unless you have a source that can confirm the new drop rate is indeed just 1/DPK, I think insisting on that sort of conversion just makes you look like you don’t know math, or is trying to makes an argument in your favor by making biased comparison.

1 Like

I never said the drop rates differ on channels, they don’t, what I said was that the kills made on every channel affects the “dpk” count on the map. If a map has 10 channels and an item has a dpk of 1000 then everyone on those 10 channels has a 1/1000 chance to drop the item. Assuming there are 2 people per channel and all of them kill an equal amount of mobs (let’s say 10) then the rate changes to 1/800 for everyone, because it’s map based. So I suppose it may be more accurate to say the people on the channels affect the drop rate (but that’s just semantics imo).

1 Like