Tree of Savior Forum

New Divine Might

Trash ?

Man, the precedent state of this spell allow you to fire a lvl 10 or 15 Sunray Hands. It was INDEED completly OP.

This is nearly a nerf, but I still prefer this version, it will be really cool in a party~

That does not mean it is not currently trash, yes it did need a nerf, you are correct and I agree, but not this much.

Now no one picks it up as it’s a waste of points, so why bother even keeping it around?

it’s the same thing. next skill +10 levels, or, 10 skills +1. just wait for the buff before spamming all your skills. with over heats it’s probably fine, and you don’t loose time running onto the tile.

You guys are thinking about it too small mindedly. Yes, it’s a nerf if you’re only using it to buff your Sunray Hands. But if you think having 1 spell +15 is better than having a full party with +1 on multiple casts, you need to look at the numbers again.

It’s a different spell now, stop thinking about it in the same way.

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Ofcourse I’ve thought of it that way and have extensively tested it.

Firstly, I didn’t care for using it for sunray hands. Too many people are misinformed from watching Steparu’s videos. It does nothing for skills at their intended cap. (I.e sunray hands, which btw is called energy blast now)

+1 to begin with does not scale past 15 (or the skill cap)

Also +1 to any skill is so insignificantly minimal, for the cost of learning divine might or going cleric c2 for that purpose.

Just check the skill simulator, read the numbers, it’s a little useful.

No one picks C2 cleric on the KR server anymore because it’s pointless.

Why would anyone go Cleric c2, miss out on a rank they can use for way more useful for skills, for practically a skill that adds +1 level to the party every now again which currently is a minimal impact at best?

I’m not even comparing it to the previous version which I 100% agree needed a major nerf. But nerfing a skill to make it utterly useless, even worse than a simple potion to increase damage of some kind, then I think it was a little too much.

In fact there was so much outrage on how garbage it was, IMC did a quick fix and buffed it a little, but it’s still useless, albeit a tiny bit less, I expect more rebuffing soon of some kind or just a straight out removal/replacement.

By all means I won’t stop anyone from picking it up, I’m sure someone finds minimal impact skills nice for some reason? But I definitely will test it even more, put out some solid numbers and feedback for this skill, as I’m sure other Clerics that wanted to go C2 will as well.

Well i have to agree that the new DM is utterly worthless atm :unamused:? Perharps IMC should buff it a bit, something like this:
L1: skill +1, duration 30s, for 1 time
L2: +1, 35s, 1 time
L3: +2, 35s, 2 times
L4: +2, 40s, 2 times
L5: +3, 40s, 3 times
…
L8: +4, 50s, 4 times
L9: +5, 50s, 5 times
L10: +5, 55s, 5 times

I assume they plan to allow going above the max skill level, otherwise +15 would have always wasted 1… beta quirk maybe, who knows. Anyways!

+1 to any skill may seem insignificant, but that isn’t how the skill works, that’d be how the old one works. It’s a different skill now, so you have to think of it differently.

At max skill level now you get +50 skill levels split across 5 people (this is the max party right? can’t remember being in any bigger) and 10 casts. Add in attributes and it’s not very insignificant at all, if you actually test it (and not even extensively ;P) it’s easy to tell it’s flat out more impactful now than it was before albeit only when partying.

It does need to be changed, if only because having the power of this skill divided up so much makes it feel bad gameplay-wise. People don’t like skills that don’t have instant feedback of significantly larger numbers or other obvious utility effects. But it’s in no way “utterly useless” or “pointless”.

So yeah… statistically it’s really only a nerf if you solo, but it feels crappy so who cares.

I think you might misunderstand how the current skill works.

Previously it was +[Skill level] to all skills.

Currently it is +1 to all skills.

But it’s not +50 levels overall, it’s split as +1, 10 times, between 5 players, over a certain period of time. Which is minimal.

Yes you can argue that it is something, but you have to consider, you have to use up one whole class rank for it.

Similarly you can simply go priest, get blessing or priest 2 (since now you don’t have to waste it on cleric 2), and get sacrament and blessing, and now everyone doing more damage, all the time. Instead of 10 casts, within a certain time, with minimal change.

And yes, I have used this skill in parties of 5 players, and we’re well aware of this and how absurdly nerfed it is.

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Hopefully they will fix it. If it stays this way, I am sure many of us C3 Cleric Monk players will probably ditch cleric for C3 Priest Monk. Only reason I wanted DM might was to stack it with energy blast XP

Oh well, I can always play a different class.

I’ll play Monk for you guys who quit because of the DM nerf and show you people how its done with or without DM.I shall carry all stranded monks.

Problem with you guys is that you being dipping too long into the Steparu juice.

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Steparu is love. Steparu is life. We are all Steparu Stalkers. … Then again I haven’t been watching Steps vids lately lol. But isn’t the Monk still OP? Energy Blast wasn’t the main point of Monk after all, it was the Double Punch IMO.

It’s not, it’s pretty balanced, DM didn’t do anything for monk.

You can move away from EB if your fast enough or by the evade base on your DEX.Moreover,people are forgetting that the PVP matching were not scaled.He was facing low levels and high level players so the EB look it was very OP.Arena are going to be more stable now that everyone is going to have the same gear.

He did lv 10 EB that still can be achieve by going Monk C3.And you are right EB wasn’t the main point of Monk.

EB is not the point of the class. EB is a gimmick but some of us play Monk just for that gimmicks =p

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Yes, I’ve played every single cleric class for about 2 months almost (except Dievdirbys).

Currently DM does nothing, previously DM did nothing for skills at cap. Some skills that have charge based abilities with DM, had to be charged longer than the charge bar, so generally it was quite broken and buggy.

DM only adds +1 levels now.

DM doesn’t give the ability to run around using skills, that is something a skill innately has.

Golden coinflick has a 25 sec CD, and a cast time animation. I don’t think you’ll be running around killing field/dungeon bosses with that.

Sunray hands, now called Energy Blast, is great too, not so much for bosses, but more for the average filed/dungeon mobs, if you can gather them up. It took a little more than one cast of Energy Blast to kill the average mobs in Demon District (a level 150 area)

I just realize something. With the new class system, it’s possible to have both C3 Paladin and C3 Monk now, right? =D

You can have C3 paladin, but you can’t have C3 monk just yet, this was the same with the old system because those classes are still unlocked at later ranks.

Oops, was saying +15 instead of +10, derp, my mistake. Though your explanation explains a lot if you don’t know that previously it wasn’t a party buff and now it is.

… Your math is astounding.

You really need to work on your reading comprehension, I’m not arguing whether a whole class rank is worth it. I’m discussing the difference between the old and new version of DM. Specifically you saying the old version of DM needed a nerf while the new version is completely useless.

You could do a lot of different things instead of going to c2 cleric, that’s how the game is designed lol.

Do you understand that skills scale linearly? So +1 x 10 adds the same bonus as +10 x 1. Likewise +1 x 50 > +10 x 1. If you want to tell me again how +10 needed a nerf and +50 is useless, please add some data instead of just saying “I tested extensively”. :stuck_out_tongue_winking_eye: