Tree of Savior Forum

New Divine Might

First you have to consider, +1 to a max level skill = nothing, as it doesn’t scale. So a majority of the time, it’ll do nothing.

Secondly, if it was raw numbers, I can agree, +1 x 10 is fairly okay and equivalent to +10 x 1, if we’re simply calculating numbers and not in-game practicality, though still a waste for a C2 skill, when you could get much better things for the same effect (enhanced DPS).

However, DM was used for burst damage, on skills that had long CD, for high damage. Let’s take meteor for example. If we add 10 levels to meteor, which has a long cast, it’ll do lot’s of damage (again we’re assuming that 10 levels does anything to begin with, since scaling is still broken). If we add 1 level to it, we get minimal damage, and don’t have enough time to cast more meteors before DM is gone.

Now we could argue that smaller skills that have low cast time/CD benefit the most from the new DM, then yes, it is nice. But why would anyone go C2 cleric for DM? What is the motivation? One could go another class, such as priest, etc, and get better buffs, that stay on longer, and have more of an effect. There is no reason to pick it up, because it doesn’t offer burst, and for what it does offer, there are better things that offer a similar effect, but better.

@Pomez gave a nicer example:

If DM was in cleric c1, then it’d be an amazing skill, something not broken, practical and helpful. But the whole cleric line (c2/c3) has useless skills, no one uses, DM being one of them.

I can agree, you have your numbers right, but it’s in-game practicality is non-existant, there’s been complaints for awhile now about it on the KR server, except now no one plays the kCBT 3 (compared to previously), but that’s another issue.

Even if I did test it, it would only confirm that:

  1. It adds some dps every now and again.
  2. It requires one more rank of Cleric, in which I could have gone something else, and added more DPS to the group, for a longer period of time.

The only way for DM to be good, is for everyone to coordinate with the cleric, and use all their cooldowns each time DM is up, and even then it’s a minimal impact for so much coordination, and having to wait around for DM, is not optimal.

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As far as I know, it’s 10 times IN TOTAL, not individually. It doesn’t matter if you have 1 or 5 party members, DM only applies to the first 10 skills used, so +1 x 10, not +1 x 50.

Mathematically you are correct. HOWEVER, skills have CD, and DM only has a duration of 60s. For example, Lv1 Cure has 27s CD, so you can only cast it twice while DM is in effect, in other words (Lv1+1) x 2= Lv4. With the old DM, the effect per use would be (LV1+10) x 1= Lv11. See the difference?

P/s: oops, I didn’t notice someone already answered, oh well… :sweat:

It absolutely sucks for burst now, that we can all agree on. :stuck_out_tongue:

It’s gone from being a burst skill to a sustained increase. That’s why I said initially you have to think of it differently. It’s silly to measure it by what it used to do instead of what it actually does.

Yes, it’s nice that it’s a sustained increase, but because there are many, better sustained increase skills in the cleric line, then DM becomes useless.

Therein lies the problem, and why I believe the nerf was too high.

The cost of getting the skill is one more rank of cleric, while there are similar better skills in other classes which include getting other beneficial skills.

Agreed with @FatePGN on this one,RIP divine might.

Yeah, it needed a nerf. But it was nerfed TOO much.

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Not sure if this topic is already dead, but I have some questions regarding DM.
1)I’m pretty sure it works with max lvl skills, at least it works with heal lvl 15(spawning 16 tiles). But I wonder if there are skills it won’t work with? And how these skills work with monster gems then?

2)I wonder if it’s currently 5 uses per character or 5 uses per party? If it’s the latter AND it won’t work with max level skills, it’s truly trash(I mean balanced).
If it is 5 uses per member and it will overcap skills, it’s still pretty OP(all tier 3 skills(like pass) are superb with it as well as skills like snipe). I can see lots of uses for this skill.

3)It’s not bad simply because you get cleric C2 for double heal tiles. And lvl 5 is still super useful with R7 skills(because they have 15 lvls).

The buff is party wide, so 1 to 10 uses for each buffed character.

It works with most skills, so you can theoretically reach level 15+1, and should stack with monster gems and gear modifier (example: Audra, which gives +2 to all Cryo skills), so technically you could reach 15+1+1+2 on some builds.

Obviously won’t work with the skills that are capped at level 1 (Reversi, Unbind, Evil Sacrifice, Tet Mamak Lan, etc.) and other special skills that are capped earlier than normal (example: Summon Servant, which is capped at 5).

Thanks for the answer, it’s exactly like I though before.

So I can assume it will work with any skill that’s not specifically capped (like summon servant/scout’s box). But i still wonder about C3 skills. Can they be considered specifically capped (like pass). Is it possible to get 35 seconds(or more) cd reduction on Pass, for example?

Dude. How far can a +1 skill contribute to the party?
Seriously. I don’t understand how is this skill useful anymore.
Do the math man. And your statement doesn’t even justify anything about the skill being “not useless for me.” If it’s so useful, explain yourself. Give us a brief idea on why is it useful, instead of just plain words, with no solid facts.
Should be complaining about this to the developers, not encouraging them to keep the skill as it is.

:smirk: I’m satisfied with the skill as it is.Plus i can’t believe this thread got a reply lol,many people don’t care about it anymore as much as before.Some players just accepted the new DM and moved on.I don’t need to justified myself because I am please the way it is :sunglasses: on the other hand you are not but feel free to express yourself more :grin:

The looks of the way you reply lol so :rage: there is no way I can convince you so try to get some awareness on the DM and hope that the devs change it the way you like it :thumbsup:

Good luck man :heart_eyes:
Please don’t get mad or offended :pray:
One Love

How far? It makes 5 CLASS levels difference, that’s it.

Every extra level in rank3 skills are usually EXTREMELY valuable.

For example level 6 bloodletting and healing factor have 100% uptime, level 8 running shot has 320% bonus damage on autoattacks and 29 seconds duration, and with monster gem it’s 360% bonus damage and 31 second duration.

Level 6 pass is extra 5 seconds cd reduction. 1 second additional duration to snow rolling and frost pillar. 20% extra damage on magic missiles. 1 extra linked target. 1 extra hit to all those multihits scaling with level.

But sure, it’s a trash skill, don’t get it. And cleric2 is trash job, chaplain ftw.