Tree of Savior Forum

New Divine Might


and…
-Increase Magic Def
-Arcane Energy (29min? lol)

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Oh I see thats lvl1+1 heal in the first one and I guess in the second one too but somehow the tiles are messed up in the second vid or something I guess.XD

Ok so it only gives +1 at level 5 so what’s the point in leveling DM pass level one then…

Seems slightly more useful for a party now, but overall pretty trash still. Hopefully they rework it a little more.

So, it turns into a party buff, and the buff doesn’t disappear after one cast, but it only levels up skills by +1…?

That’s…a huge tradeoff. :confused:

OK I think I get it

Divine Might its a party buff that has a 10 seconds duration and it gives to you party member +1 to all skills.The more you level Divine Might the more skills you can use in that 10 seconds window.

For example:
Level 2 Divine Might
You and the party members got 10 seconds to cast 2 skills of your choice that will be at +1

Level 3 = 3 skills
and so on

Ah yes, you’re right. I used DM Lv 5 and used 5 Double Punches and the buff disappeared before time was up.

Still useless, 1 level doesn’t do much for most skills.

Maybe it will be good for capped skills if they work on it dunno… but its rly not good for making lvl 1 something to lvl 2… XD

Yes duration* =p

@loztchild
makes sense
But why in that video with dm lv10… his heal have only 1 tile?
In the first video you can see 2 tiles…heal lv2

Capped skills don’t seem to really scale past the cap, and 1 level doesn’t add a whole lot to most skills.

Yeah but maybe they realised that part too so now that +1 lvl past the cap maybe is the same as the +10 level was…or maybe even better…or it’s just rly sh*t nvm XDDD

That is why it’s called a nerf but a necessary one.I don’t care still going to make my monk regardless of the changes.The old DM would of benefit me more but it was too Op and it needed this nerf.It wasn’t hard to link the old DM with one your strong attacks to do MASSIVE damage, any amateur player can do that lol.

That Spetaru Monk DM+EB hype its going to whine down now :+1:

+1 for IMC balancing even though they nerf something from my main build (the old DM)

That wasn’t even good, even back then it was okay, half the time it didn’t actually do anything because of no scaling and needing to charge past the meter. The nerf was needed, but it was a little much. Now it’s worthless, and might as well be removed.

Well… I’m actually not sure if DM is worth it at all now. +1 to any skill doesn’t really help much even if you can cast multiple skills from it now. At least I can’t think of any skill that would get a lot of use from the new DM.

Nerfing something is not the same as making something useless…and it doesn’t feel too useful now.

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That’s only your opinion because I do not find it useless so you are false about that.You cannot speak for everyone but yourself or the majority but not everyone…

I will still be using DM in my build so it’s not useless for me.On the other hand, It’s a hard nerf from a +2/3/4/5/6/7/8/9/10 to +1 only.

DM is okay now, it was OP before heh, maybe need a little buff, but I will keep dm in my build
For my sadhu I think few lvls of dm is enough, and you can buff your party members every 27s, not bad… idk seems fine…
Imc now just need polish this skill

:no_mouth: Anyone know what happens when you DM a skill that only has a skill level cap at 1 like Linker or Sorcerer? I just thought about this and if it increases the cost of the skill without it doing anything, isn’t DM more like a debuff for those classes (Linker not so much unless they use Unbind a lot)?

It’ll probably just do nothing, pretty much nothing scales past the skill cap designed for it, which is another reason why it’s so useless now. I won’t discourage anyone from picking it up, but the fact is that +1 skill level to a party doesn’t do much really, the nerf was excessive.