Tree of Savior Forum

New Divine Might

Do you mean nothing scales pass level 15?

I haven’t been able to test every single skill, but yes skills don’t seem to scale past the cap designed for it.

This can be 15, or 10 or 5 (C2 skills have a cap of 10 on average and C3 skills have a cap of 5)

i guess it’s good for support. with the priest you can buff dex and damage, and they have that new party heal. i guess it all adds up.

Very nice change.
Now that it’s a party buff and sustains longer, it’s much more useful for grinding.
They should probably adjust the skill now, so that it may enhance skills beyond their cap (because I assume a lot of damage dealers will max. their active and steroid skills).
Other than that the skill looks just fine now.

Divine might? More like divine shiet xD I won’t bother leveling it up this time.

no more DM for me I guess… RIP DM :skull:

I rly think skills after their cap will be better later they just didn’t change it yet…but for me at the moment the skill looks totally useless but yeah… I won’t stop you to use it. :smiley:

I’m keeping it at level 5 for myself I don’t see myself getting to level 10. I doubt somebody in the group will cast 10 skills in the time of 10 seconds but who knows right?

@II_JoJo_II

HOLD it! there might be more to just having +1 to level.

Assuming IMC is following GE model of ‘overleveling’ **there might be a bonus effect if a skill goes beyond its max limit For example GE scout gains bonus effects for their buff is their skill goes beyond the max level (lvl 5/lvl10/lvl15).

http://ge.jupath.me/GranadoEspadaUSA-Jobs-Scout.html#EnhancedTactics

example:
Melee Enhancement max level 10
Melee ATK: +15%
DEF: +20
Max HP: +20%

Melee Enhancement Overlevel 11
Melee ATK: +16%
DEF: +22
Max HP: +33%
DEF Rating +1 *
Immunity +6 *

*Overleveling bonus effects


So can you kCBT3 testers see if you skills gain additional bonus effects is they go beyond thier max level with the +1 DM? it usually the buff skills that have bonus effect.

interesting bonus ^^
anyone can confirm this? we need kcbt tester =p

I’m not sure I would like this to follow the GE route considering the Rings to + a skill and all :confused: other than that, if DM did actually give a bonus effect, that would be a nice incentive to actually get the skill.

@Garrnett
well IMC seems to make DM now similar to Rio’s Encore with nerfs

http://1.bp.blogspot.com/-sk21xde0u-Q/T5ZnuuYW0qI/AAAAAAAABGo/1qHCVwSbHX4/s320/job_encor.jpg
Encore
Duration: 20 sec
All Stance Skills are cast at +1 Skill Level

so its not really a stance ring like in GE.

They need to up the duration because 10 seconds is not enough to perform 10 skills at DM Level 10.Some skills required charging,casting and some has a delay when activated.

Cant you read the thread? xD

@FatePGN has confirmed skills dont get anything past their cap. They dont even scale past the max level.

This is what I wroter earlier before they announce it

[kCBT3] Patch Notes September 24th
…The duration of Divine Might buff has been increased

There you go makes sense now

Oh wow, they nerf the only reason for me to bother going C3 Cleric.

It ok to nerf divine might because old version is too op
but +1 lv skill are useless
I think +3 lv skill is just perfect

Personally I rather then cap it to +5 levels when giving party boost. The complete change of a full Circle rank is very significant to make it practical. The only time a +1 is useful for party members is if their skills are already cap which makes the skill more impractical when ti gets harder to cap the skills at higher level.

Going from +10 single target skill level buff to +1 party buff for 10s is such a huge nerf. Make it gradually increase to +5 cap, and as skill levels up, make the duration last longer.

1 Like

pretty heavy nerf for such a nice skill.