All modifiers like Stats, Character Level etc. are 0 for the values you see in our Skill Simulator. We probably could use the basic value of each class in the future. All values should be up to date currently. We already have plans to add extra information to the skill tooltips so people can see which skills scale with a stat. 
Thats weird, I cant believe this is intended 
but if its only physical def reduction
I think its good only for monks and full support clerics =/
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with lvl 15 deprotected zone,
when an enemy step on deprotected zone he loses 12 physical def.
and every second stack, every second… he loses 8 defense physical def
so… if he stays inside lvl 15 deprotected zone for 34 seconds
the monster loses 12+ (34 x 8) = 284
with attributes -> 374 def reduction!
you have 3 attributes for DZ…
with first atributte you can raise duration for more 5s… 34+5 = 39 seconds
with second attribute you can remove 50 physical defense
and the last attribute you can deal more damage with swords
No detailed info about how works this bonus dmg with swords, but its a very nice bonus dmg, this really helped me in cbt, especially killing flying mobs because cleric cant hit these with heal and cure
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Yes I was lv63 cleric c3 in the 1st cbt
Well, I enjoyed play with cleric
I just felt slow progression when I start solo grinding at lvls 3x, so always play in party
and try grind in places that have monsters with dark element, like tenet chapel (holy dmg bonus)
About skills:
-Heal (7) - lvl5 is enough because cure is the best skill to dmg monsters and with 2 or 3 tiles was enough to recover my hp most times, the max number of tiles is 5. Overheat skill, just goes on cooldown after use 2 charges, about scale I dont remember. I just have problems with poison monsters/bosses.
-Cure (15) - main source of damage, high cd (40s?), scale with int, “mini-stuns” every hit… around 40 hits… . Amazing attribute (hits faster). The best way to farm is mobbing monsters with your heal or basic attacks (you cant mob more than 6), cast cure, and jump near the cure tile, keep mobing them into your cure until the skill tile disappear.
-Safety Zone (8) - Op skill, many blocks =p… Monsters attacks arent fast and isnt hard to sidestep monste/boss attacks, I guess lvl 7 was enough at my level. Range attribute is a must, adds a lot of range…
deprotected zone (4) - I regret didnt take this skill in lower lvls, when cure and heal are recharging, all you can do is wait or do basic attacks… and with DZ debuff, basic attacks deal much more dmg, especially with sword attribute. Get lvl 3 at least (required for buy attribute). DZ only reduce physical def, should be good for monks and support your party.
-Fade (1) - This skill is great, survived many times in boss fights, helped me make quests faster and works in your party members. At least lvl 1 you should get this. Lvl 1 = 12s invisibility
-Divine Might (5) - Reworked skill =/ New Divine Might
-Guardian saint (1) - totally useless, never get this skill!!!
About my stats, I was with 20 spr and all other points in INT (I was planning try Sadhu)
Around 20~30 spr, I got comfortable with my SP
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DM was a incredible skill, but they nerfed this skill in kCbt…
I didn’t test new DM because I just played in iCbt, but looks weak right now
but I hope IMC will buff or rework Divine Might
Right now probably will be more beneficial, because cleric c3 isn’t worth…
I heard people are even skipping c2 =p
Cleric c3 only if you really really want improve your skills…
But before decide about this, you need to decide first what classes you want in higher ranks ^^
for example: for sadhu, maybe priest isnt so good, because his main source of dmg is in out of body form =p
@itzNiko Decide which classes you want for rank4+
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Could you kindly say, how was it nerfed / how does it work now?
Instead of +X Skill Levels for the next skill casted (X = Level of Divine Might), it’s now:
+1 Skill Level for the next X skills casted (X = Level of Divine Might).
Divine Might is now a party buff rather than a tile, so it will affect everyone in your party who is close by.
Thanks for information, that is indeed quite bad.
Believe in imc, they will balance dm =p

@itzNiko
Priest have great synergies with paladin imo
Someday also going to try priest+paladin ^^
This is very interesting thank you!
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Is JoJo interested in doing a lot of PVP?
@itzNiko I think Conviction reduces enemy’s elements resistence
-20 each lvl, does great dmg and overheat
@Loztchild Yes, I’m really interested in pvp ^^
Nice!!!
20 Doublepunches to the face limit
This skill doesn’t work properly anymore. Particularly the initial tick of the zone and the retention attribute.
The debuff only applies now to monsters who stay in the zone. The first tick also doesn’t immediately apply. You have to wait for 1 second which is I’m assuming the stack tick instead of the cast tick. This is most likely a bug.
