Tree of Savior Forum

New Class Advancement System

didn’t break my build instead, it gave me what i wanted! XD now i can go chrono circle 2 then alchemist BWAHAHAHAHAHA

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There are a few cookie cutter builds, especially with the old system.

Class balancing is happening pretty much every day in the kCBT, so I’m sure they understood that there will need to be many nerfs and boosts with this new system.

With how it is now, there are many OP builds that can be made, instead of 1-2, and many builds that aren’t OP but still great, as opposed to before.

Previously, if you didn’t go Krivis/Sadhu, or Diev/Cleric/Monk in a particular build, you lose damage, and your build is already not as good as others. Now you have many more paths you can go about going, and don’t have to focus on getting to Sadhu/Monk but can choose a class to get to C3, and build supportively around it with other classes.

There is Druid, Krivis and more in terms of damage, that do equally if not more than Sadhu/Monk. Now there is also many more combinations, same goes for Swordsmen, Wizard and Archer.

I’ve tested all classes with a group of people, and check the testers forum for kCBT all the time, so I understand what builds are popular and such, and the dev’s know this. They fix the classes and rework things around all this.

ya, there is the 600 level cap we need to worry about cause we might be able to get to alchemist rank 3 and no further with wizard 3 cryo 3 or other builds and not being able to get rank 7-9 classes by lv 600 (if you get what i mean)

I recall reading a statement from IMC, and its content was along the lines of IMC is considering to reduce the maximum rank from rank 10 to rank 8. (Need to search the source of it first, though)

If, IMC officially use this class advancement system, allowing players to “backtrack” and pick lower ranked classes and/or continue earlier classes circles, then, by reducing the maximum rank from 10 to 8, it might be the counter-balance to this new class advancement system.

That means, players that uses C3 classes in their builds, (because, why not? It’s one of the purpose of this class advancement system, isn’t it? To maximize the class you want, and the other is to allow you to pick lower ranked classes) then they can only max 2 classes to its C3 and one more class to C2.

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I don’t like an old system if you ask me why.
Here is why
I was planing to play full int cleric > krivis 3
at rank 5 I have to choose between monk and pardoner.

  • If I choose monk I have to play full int monk yeah it would be funny.
  • if I choose pardoner I will get money making skill.
    As you can see neither of these class suit my playstyle but I have to choose it wisely so now which one is better?
    Rank 6 is the same it end up with my rank 5 class and druid or oracle.
    With old system I have to change my plan to this build cleric > krivis2 > sadhu 2 > any.

With new system I can build like this
cleric > krivis3 > bokor2
cleric > krivis3 > sadhu2
cleric > krivis3 > any class that suit my playstyle.

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I can see that the devs are working on balancing out the less-played classes so they are taking a step in the right direction. I just hope they can achieve balance well enough that it actually creates enough good choices to discourage building only a handful of cookie cutter builds.

The last thing we need out of this change, is comparing “which monk/sadhu/corsair/doppel/elementalist is better”.

With so much new combinations there won’t be balancing, there will be only occasional nerfing and buffing as issues pop out along the way. This can be done indefinitely and devs might probably quit “balancing” all together. Again, just my opinion.

We could make a poll about it with 3 options:

  1. old system (2 classes per rank and one you picked rank before)
  2. in between system (2 class pre rank and any class you have circle in)
  3. new system (no limitations)
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I like have you only state DPS classes, this makes a lot of dps classes op but also makes a lot of support/utility classes op as well. I think this system helps support/utility classes more then DPS classes hurts the game.

As someone that loves supporting in every game this game gets my approval XD

It has limitations lol, which is the max amount of ranks. With the old system, there were only a few good combinations, this new system makes even more combinations good/useful. Also, no one should make a poll, remember this information should be buried under NDA, and if i was imcgames id ban whoever is breaking the ndas tbh(whoever posts the information on the forum)
Edit: this is why ndas exist!! XD.

Yes, that’s because DPS classes and support classes have different goals.

For DPS classes the main goal is simply to get the most dps out of the build. There may be a few different variations of this, eg. burst damage, sustained damage, etc. but the bigger the number is usually better and it doesn’t matter how this is achieved, even if it means only choosing those select few builds.

For support it’s a bit different, the goal may be to get as many useful support skills as possible, therefore more variety may be better. This change allows more variety, therefore support builds benefit more.

To balance skills out, they may have to rework them and make them % based. The difference between R1 and R6 skills should also be lessened. Otherwise there’s little reason to backtrack at all.

Not sure if i should be happy or sad about this update. It’s not definite anyway but well:
It gives a lot of new possibilities, but so much more inneficients one. The first system was better i think because you couldn’t do Everything. You have to make sometimes some though choices to pick your ranks, that made some limitations and made the game more unique that way by giving a lot of tools but not giving you everything on a silver plate.

To Greensburg : the differences are good how they are, the R6 skills are more powerfull but have a lot more cooldown than the R1. So it’s balanced like that ^^

What i hope that is balanced is that’s it could be as good to have a class with Rank 1 + 3 classes with 3Circles or to have 10classes with 1 circles > that is what would make the game more balanced since you could pick skills with multiple circles or take some new classes that you like to play more like you want instead of going for the OP build that everyone wanna do. ^^

Anyway all we can do is wait and see! (And i hope play soon in some cbt or obt T.T / Since all the news of this month this game as make every other mmorpg become savorless :frowning:

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This is really good news. Like with my hoplite build I was forced at the end to either go Dopple or Centurion. Now I have the option to go Peltast 2 and pick up High Guard. o2o This is very interesting news.

The funny thing is, this new system doesn’t change my build at all!

Believe it or not i could build exactly the character i wanted on the old system. I made my choices based on which classes i liked the most and worked out just fine.

While i’m not 100% sure if i like this new system, i can see how it can be beneficial to the game. Less used classes will now see some love and we’ll see lots of different builds.

Lots of Wizard players will now get Linker C1 at least, if you know what i mean hahahahaha.

But most skills are % based (if they have a lvl 100 attribute). This is how Zaibas, a rank 2 skill, is literally one of the strongest skills (second only to meteor) in the game so far. Don’t let the skill simulators base damage number throw you off, it translates entirely differently in the game.

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This would work before when Psychic Pressure couldn’t move Fireballs. They fixed this a few patches ago.

Now it will break the ice wall or move from the spot you set it up, so it’s not very practical. If you set it up on a corner and time your skills right you might be able to get a huge damage tho.

Its not really Op because a lot of skill are locked for certain weapons… So u cannot get everything that u want and there are going to be rank limit… For example if rank 7 is final rank… you might lose 7 rank class if u upgrade your old character instead.

I was thinking mix cleric c2+krivis for sadhu… but I just
need to buy scrolls (like zalciai)
And I can get buffs like this in party, so there is no need to concern about

You can choose any class, buy skills…
I dont like this also
x.x Hope this new system is just temporary

I haven’t really been reading the forums recently except for a few topics and I come back to this… Sigh… Now I have to find myself a build I liked better than my previous build :frowning: This is going to hurt my brain (btw now we can have super Hoplite … Barbarian + Hoplite + Corsair … GG?)

While it’s true that there were cookie cutter builds previously, it helped that you had to sacrifice something to gain something. Now it’s just build however you want without any real sacrifice. I’m not sure how I feel about this but I’ll just continue to theorycraft builds. GG IMCgames GG.

No real sacrifice with the new system? you must be kidding in fact you sacrifice now a high tier rank for an low tier. The new system is only for some builds good like full support etc most of the builds wont change trust me. Ppl just dont see it right now but in my opinion there will be not many who will backtrack classes.

If there are 10 ranks in game than most will and can afford only 1 time backtrack or you sacrifice rank7-rank10 classes

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