[quote=“trielav, post:458, topic:39433”]
Under the old system, they’d be disappointed with the 5th and 6th ranks. The DM/resurrect/krivis dilemma is an interesting choice, and all three choices justify a party slot. Removing that choice entirely dumbs things down. With only one from a tier, you can only get two of the three, so there’s still a hard choice to be made.
[/quote]It’s not interesting, it’s dumb. A class full of buffs that can’t be useful without another character of the same type (a second Cleric, that MUST be a Krivis). So you are taking 2 party slots to make one person decision useful.
Now we look at that Krivis. He wanted to be a Magic DPS Cleric, but he doesn’t like Sadhu, since punching things doesn’t feel like magic at all.
Krivis C2 is a must for Zaibas Attribute, which means he can’t go for Cleric C2 (stronger Cure) nor Bokor (Hexing + Effigy). Basically half of his build (assuming 6 Ranks) would not make any sense for what he wanted his character to be.
Yeah, the old system seems so healthy and fun.
[quote=“Luttie, post:461, topic:39433”]
It’s true but we don’t know anything about end game content and how it will be handled for now.
[/quote]PvE can be another matter, but for PvP i don’t think it will differ from now.
Glass cannon will suck, as well as full support (altho a bit less). Balance between damage and survivability will be the way to go.
[quote=“Arukado, post:462, topic:39433”]
Because they’re on the same rank, one of the tricky aspect of the class system. Let’s make a lame analogy: the morning when you get dressed, you have to choose between a pair of trousers and a skirt. Choosing both is ridiculous. You got it?
[/quote]You are just assuming the “old system” was the first and only one IMC thought about when developing the game, which isn’t true.
I doubt anyone would complain about this matter if the “new system” (that was even announced first as “how class advancement will work”) was the one released since the beggining.
The “old system” could have being used just to limit players on first betas so IMC could focus their data on more important things, just like how exp was limited on iCBT since their goal was not to test high level content to begin with.
So, unless you are a developer, stop assuming how ToS was/is meant to work.
Here is an analogy for you too:
At the age of 5 you can start playing soccer or ballet.
At 10 you can keep on soccer, start ballet, do karate or play an instrument.
At 15 you can do any of the others or go to a technical school learn a profession.
The class system can just work like this. They are not restricted decisions you make for that moment only (when getting a new Rank), but as you get more “mature” you can chose what to do from a bigger pool.