Tree of Savior Forum

New Class Advancement System

I have a level 5 heal, level 15 heal added an average of 50 healing per tile, which I don’t think is quite worth it, but its up to you!

Also blessing is quite short, so its not practical to be using DM before every blessing, it might be okay for Sacrament if you have a level 5 sacrament or something.

I see maybe I should rly choose Paladin instead to improve my Healing then. Boo… I only know I want 3 Circle Priest then I’m totally in the dark haha.

Hmm and that restoration skill has SP restoration attribute… that skill looks more and more yummy :yum:

Idk, I was using lv 5 DM on the CBT and the heal damage was boosted quite a bit, around 50% (makes sense since it went from lv 10 to lv 15). Also cure had a lot more hits.

As CD heavy as this game is, to make your strongest skill deal a lot more damage is really useful IMO. Same thing if you’re starting a class on c1. For example just by starting bokor and putting 1 point in zombify, I could already summon 9 zombies (4 start + 5 skill levels). Plus it adapts to any situation. At times I’d want a stronger safety wall, or a stronger cure for leveling, or more zombies, and I had them all available just for leveling that one skill. It also worked wonders when paired with long buffs such as enchant fire or the diev statues. And if paired with long CD skills such as Meteor…you get my point.

But it’s not really OP, it’s just a very versatile skill with an acceptable CD.

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The healing was not really improved though, and past 100, most people just turn off heal damage via the attribute, because they need to heal party members.

I guess if you don’t have any damage skills, a level 15 cure might be helpful via DM, but at the same time, instead of going cleric c2/c3, why not just pick up 1 damaging class and do tons more damage than a level 15 cure?

Also, instead of getting DM, with the new system you could just go c2/3 with the class that does the most damage, and constantly have higher damage instead of impractically using DM every time you want to do a skill that does high damage, this is unstable burst damage.

But this is just imo, I don’t think DM is very useful for yourself as a cleric, but a little supportive for others.

The only reason I could see DM being useful atm is for Charging skills and Alchemist Potions because level 15 potions are amazing.

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Here is source for 30 hidden classes.

Something is not clear to me… 30 out of 80 will be hidden according to this. So 50 is not hidden. Now we have 44 with the 4 basic classes… so how do you distribute the last 6 classes between the basic 4? XD I don’t say it’s not possible it’s just strange… 2 of them will have 2 Rank-7 classes and 2 will have 1 only that is not hidden? Maybe it’s 52-28 they just didn’t say the exact numbers?

We can’t be sure it was an “actual fact either” they could have said something about "thinking to make 30hidden classes instead of 20 and some mistranslations saying “it will be like that”!
Anyway it missmatches with the indonesian Q&A where they said they would be 8more classes for OBT (that would be rank 7+8 > which would make 60classes without hidden classes leaving only 20classes for hidden classes except if they give us more than 80classes (it seems in the indonesian Q&A they say “about 80classes” so there could be a little more but i don’t think a little more would be 10classes and that wouldn’t work anyway except if hidden classes aren’t linked to your base class and every class can then chose their own hidden class as long as they find the way to do it)

Yeah it was more like even if I believe that that’s the truth I can’t really see it clearly how it would work. I guess we have to wait for the official statement anyway.

Hoplite/Barbarians with Brandish spear.

The old Hoplite build, or as I’ve seen it called the Spartan build, was Hoplite 3 Cent1 because Hoplite doesn’t translate well into Corsair, Doppel, or even Cataphract. This limited Hoplite to a hybrid DPS/support type build by going into Cent.

The new system allows you to have have Hoplite and Barb buffs will put Hoplite as the 3rd high DPS swordsman build, next to 2H Barb3 Doppel1 and Dual Barb2 Corsair. The new system has added a high DPS spear shield build into the mix. Hoplite3 Barb1 is now possible.

The new system keeps the old Hoplite build as well, for the most part. Instead of Hoplite3 Cent1, you can do Hoplite2, Barb1, Cent1 because Barb1 is just so good. The Spartan build will still be present a some people still want to play Cent, like myself. I might not go Hoplite3 now, but this system isn’t going to make me replace Cent with Barb.

False. You could be Hoplite 3 Doppel, or Hoplite 2 Corsair, or Hoplite 1 Cataph…
Not perfect, but you could.

Hoplite translate well with the Catraphract in fact > you can use One handed spear + shield for every cataphract skills.
And you can use every skills of any classes on a mount (we could even see some mounted priests) the only thing that change with the catraphact skills is the possibility to move while doing the skills.

Did they change the mount mechanics again? I thought that only mounted classes like Cataphract and Schwarze Reiter were allowed to mount a companion.

And you yourself said this:

Which I asked isn’t this exactly that? something that allow more options?
Or do you have other expectation of such thing? Care to share?

Even assuming your statement isn’t just your personal opinion on which build is ‘better’, that is only in regard to personal DPS.
Some people might pick Cataphract for that mounted mobility, some might pick other classes.
THE POINT IS, these options are there. Whereas in the old system you have just 2, Centurion and Doppel.

Do you not see the irony of you being against this new system that you claims it’ll make builds more cookie-cutter, defending the old system where the choice is even more limited?

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It seems it was changed a long time ago.
I’ve seen in videos an Hoplite who was doing the Cataphract quest (he wasn’t Cataphract yet) already on a mount using all of his skills like normally.
And recently i’ve seen a video of some cleric class (dont know which one though) on a mount doing his heals.

The only difference between mounted classes and unmounted classes. Is that the Mounted class circles skills can be used while moving (where you’re on a mount) > what is sad right now is that these skills can’t be used if you’re unmount which is pretty much a down for your character since you can use every skills on a mount, but can’t use your mounted skills while unmount -,-

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Must be from a previous beta. That is no longer available.

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It’s possible the Cataphract quest video was from 30 may (CBT2)

I don’t know for the cleric class video i think it was from indonesian CBT but well i’m not sure anyway and i don’t know which cleric class it was so it could be a cleric class that can mount (if there is any ^^)

Again, you’re taking into account builds that are not focused on optimizing dps, whereas I’m talking about builds that solely focus on optimizing dps, which is the primary goal of a dps role isn’t it?
If I’m trying to max out my dps, why would I care about Cataphract’s mounted ability and waste ranks on that?
My entire conversation revolved around builds that aim to optimize dps only, in case you haven’t got it already by this stage.

If you’re going to go on about builds that fulfil not just dps roles but other roles like support as well, then there’s not much more to this conversation. We’re talking about different things here. Frankly I’m too tired to repeat myself so unless you have anything more meaningful to add to the conversation, I’m not going to waste my time on you anymore.