Tree of Savior Forum

New Class Advancement System

I’m worried about this too, as some buffs are really strong it could lead to everyone taking them in the end reducing the number of builds. But, I believe that if they’re gonna keep this new class system, they will probably adjust some of these buffs like Divine Might.

They’ve worked hard since the beginning to make the diversity of builds something important in the game, so I want to trust them and believe that what they’re doing with this update is to give us even more possibilities, even if it will require them to balance things even more (so a lot more work for them, maybe a later release etc).

Now as someone on reddit said this change is also probably linked to hidden classes, as before if you decided to max one of the circle 6 classes and couldn’t change for a hidden class after they would only have access to 8 ranks instead of 10. (but we have so few info about hidden classes right now…) And some people didn’t like having to choose a class that they didn’t like after going C3 in one of the first classes available.

@Araara Agreed, that would be the best option, you could only go back to a class you’ve picked at its rank. You would still be able to make good support builds (C3 cleric + C3 priest), and you wouldn’t have to choose a class that doesn’t fit you as you could go back to the other ones you’ve picked.

The stat growth per level ensures that your skill will have at least some level of power behind it.

By the nature of picking one thing per circle, I fail to see how what is ‘perform moderately’ class suddenly become ‘good in almost everything’ unless the circle that got traded out was useless before. And if so, isn’t this a better thing?

Also, how is the old system better on that point? Because of limited options per level the chance of you finding characters with the same/similar class pick is much higher.

And this isn’t more options?

Except the game doesn’t have any content that demands such specific group where they’d kick someone for that.

While it’s under NDA right now, I’m pretty sure once videos of lv 200 instanced dungeon comes out, it won’t be a group of MAX DPS classes, but rather any random combination of classes work.

Not to mention there’s more to the game than pushing out highest DPS possible.

How is that a bad thing? I thought the worries of cookie cutter build is that there’s only a few of them? So how is more builds good enough to become ‘cookie-cutter’ a bad thing?
It’s not like it’s guaranteed to out-perform whatever the old Hoplite build went for either.

[quote=“GoldenCross, post:232, topic:39433”]
Finally, I should clarify what I mean by “negative”. I meant “negative” in the sense that it does not create variety in builds for the Swordsman class, not in the sense that you can’t add to your current builds.
[/quote]Of course it does.
You are only thinking on the cookie-cutter builds, because they were the only builds that fit the old system well.
2h Sword and 1h Weapon + Dagger had good choices for their weapon limitations, that’s why you think they don’t gain anything with the change (they might actually not, but was it needed to begin with?).

The new system makes other builds also viable, like 1h Weapon + Shield and Spears, since their progression was too akward before.

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You either don’t understand english very well or have selective understanding.
You win, I am not going to replay after this, it’s pointless…

BUT MARK MY WORDS AND REGARD IT AS A PROPHECY:

THE NEW CLASS ADVANCEMENT SYSTEM WILL NOT BE PART OF FINISHED TREE OF SAVIOR!!!
:scream: mMMuwWaHAHAHAHAHAAH :scream:

Also, I proclaim that @GoldenCross is chosen to continue my legacy! :no_mouth:

(there’s an old Lord of Rings cartoon on the TV now so I’m in this kinda epic mood ^^)

Combining Hoplite with Barbarian WILL out-perform an old Hoplite build without Barbarian. Savagery also has been buffed as well with that new attribute that increases crit.

As I mentioned above, if you’re talking about 1H Spear + Shield builds, the new system of Hoplite + Barbarian will kill off the old Hoplite-only build. It doesn’t create a new build, it simply replaces the old one.

the main contents will be from korean, after they reach other servers, it might be different but the base is the same soooo… Devs said 30 while indo said 20 sooo… you get the point

Bc everyone would spam money making classes (alhemist etc) at start…

Combining Hoplite with Barbarian WILL out-perform an old Hoplite build without Barbarian. Savagery also has been buffed as well with that new attribute that increases crit.strong text

They nerfed aggression + Hoplite does not have Two-handed Sword Mastery that increase your critical dmg 10% per Attribute level…+ Plus barbarian buff are gonna nerf you defense a lot…

One thing I liked about ToS was that you had to make choices in your build. This made it so that most of the time, people were different. It was nice having diversity in a party in closed beta. Now with this new change, almost everyone is going to be the same. Pretty bad decision by IMC.

Well you can aslo do a Cataphract C3 + Hoplite C3 now, that will outpower the “Cataphract C3 + Hoplite C1” but don’t forget to have that you will lose Rank 6/7/8 possibilites where there could be better classes maybe for your build.

For the build with barbarian it’s the same you will lose 1-2-3 rank for it. Because you could like a much higher class which would work great with hoplite but would be better with having something else than barbarian in your classes.
For example you would go for : Sword/Peltasta/Hoplite/Barbarian/Hoplite/Hoplite/Barbarian/New Rank8 class. But this new classes could be better with having dopsoldner Rank2 instead of barbarian rank 2 and you would have been beter with:
Sword/Peltasta/Hoplite3/Doppsoldner2/New Rank8Class.
As long as we don’t have the full rank classes anyway every build will have a lot of change. And even when there will be all the classes, with the up and nerfs a good combinaison of classes could become weaker than having one of these classes with another.

So anyway there will still be some choices in the game, but it’s less restrictive, right now anyway it’s just a trial period and korean players will say if it’s better that way or not.

You still make choices with this system… I dont get people… How is this bad system?? You cannot get all classes that you want… You are always gonna lose rank for backtracking your classes… It does not make your class Op suddenly…

Ahah it’s just normal that people are having issues with it, they don’t know how it will affect the game if it will be in a good way or a bad way. What people fear the most is that peopel will all play with the same build. Right now for swordsman they fear the most about the barbarian + hoplite combo since the two barbarians buffs are pretty strong combined with stab attacks and spear always make stab attacks ^^ but well it won’t change the fact you could have done that with mixing barbarian and cataphract with the two handed spear that should pretty much do the same.

Anyway it’s being tested and if peoples like this way more than the other, the devs team will find a way to find a way to balance everything.
Let’s just hope it will still be as balanced as it was (when you chose a class and gain something, you lose another one and lose something else)

I just quietly want to note that not just max rank is the only restriction. It’s still restricted too what classes we can choose from on what ranks. It’s still not that chaotic freedom as some says here. Personally I don’t know which system is better. The old was too restricted but I agree that some classes seems must-have now.

As I said before the problem for Cleric classes now is that DM is quite needed for everyone and I think for supports max Heal too… but at least Heal is more for supports. Otherwise I don’t think everybody would choose the same classes with Cleric so Cleric is rly works best with this system right now… they should just change DM for them imo.

Also Simony Pardoner can take even more C1 classes and make lvl 25 scrolls but I’m okay with that.

I don’t think Hidden Classes will be on higher ranks than normal ones. Unless they want all of us to be hidden classes at the end. ( I mean we should be avaible to reach the same rank with normal classes imo. )

Barbarian was mostly strong because of Highlander Two-handed Sword Mastery that increase your critical attack 10% per Attribute and hoplite cannot even get it and they also nerfed some of barbarian critical buffs.

this is so huge…i love it but i wonder why they suddenly decided to change it!

Divine might isnt that good. It works great boosting level 5 skills, but it doesnt work as well with level 10/15 skills(lemme know if u want me to explain this).

Edit: also with this new class system ive already created 30 builds that are on par with each other :slight_smile:

Not true. DM does next to nothing for healing (this was a level 5 heal, boosting it did… like 50 more healing on average?):

NOTE: I took off my shield because it had con, and would lower my hp, so I could heal myself to test:

You need HP recovery to boost healing, which you get from Paladin’s restoration aura (made my heals hit for 2x):

Almost no one uses DM, only to help boost skills of party members sometimes, it’s not some OP godly skill that everyone on the forum here seems to think. It’s also useful if you want to up some very certain level 5 capped skills (like Oracle/Druid skills because you can only get circle 1 for them)

So no, not every cleric should or will get more than one circle with this new system, and have a much larger variety of useful classes to pick from now.

This new system seems to be quite popular with the Koreans atm, so it’s highly unlikely they’ll change it back, though they may change it further.

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Additional 10 skill lvl for 10sec? hah no thanks; I’d prefer full support priest than maxed DM for any situation.

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Did they changed heal tile ?
I did see you don’t get any heal if your hp is full.

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Yes, you can only take it if you have low hp.

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