Many users are complaining about the high ping, as in, “the high ping completely destroys auto attack builds!!” Well, yeah. Of course, the server waits for the client after every attack, can’t get helped.
So I thought, what if the attacks aren’t single based and rather compelled to a salvo/batch? And thats my suggestion:
New attribute for basic classes: Attack in batches (toggleable, cancelable via jump/skillactivation/dmg)
lvl 1: Attack two times in a row.
lvl 2: Attack three times in a row.
lvl 3: Attack four times in a row.
lvl 4: Attack five times in a row.
lvl 5: Attack six times in a row.
Yes, its basically an auto-attack makro, serverside and limited by 6 at max. Being severside gives high ping people the advantage of having the same autoattack speed of low ping people.
You could call that one of these easy workaround for major problems IMC likes so much. Ofc IMC never had to adress the high ping issue before, having korea with only korean players (officially).
At least the auto-attack high ping issue will be pretty much solved with that. The disadvantages would be a slight increase of server-side processing and an slight increase of comfort for auto-lvl-bots (not much tho, knowing that you could just place a weight on the z key as well and call it super-perma-auto-attack-hacking-tool!!)