Well, I did link the other thread where you can find my input on all the Swordsman classes and the “best” builds with advantages and disadvantages for each one of them: https://forum.treeofsavior.com/t/review-mini-guide-swordsman-all-classes-and-best-builds/
To be honest, any other build would accomplish much more to help your party and guildmates, but there are a lot of options to choose from: Highlander, Hoplite, Barbarian, Cataphract, Corsair, Fencer, Doppelsoeldner. So it would depend on what other choice you would like to explore, and I could help with that.
In my opinion, the best build for Templar right now is:
- Swordsman->Peltasta->Hoplite->Cataphract C3->Templar
- AoE taunt and all the tank benefits from Peltasta
- Boss-killing skills from Hoplite and use of Spears which are the best weapons for killing large enemies and bosses.
- AoE damage skills from Cataphract
- Multi-hit skills that stay relevant for the rest of the game
- Access to all types of damage: Strike, Pierce and Slash
- High movement speed (easier to control mobs on certain situations)
- Gets extra HP from mounting (and minor buffs to defense and evasion)
- Pretty great for PvP, especially now that we have open field Guild vs Guild wars in the game.
You are good on all aspects of the game: solo, tanking, mobbing, bosses, PvP, GvG. It is a pretty self-sufficient build that has no problem sacrificing one or more circles for Templar.
Now, we all lived without a Squire in our party most of the time. And when we had one in our party, it would be rare for us to use Repair from the Squire, the only situations where we had to use them were:
- Long grinding sessions at Demon Prison. But even then, most people would just rather go back to town to repair since they had to pick up/buy potions too (and they get to take a small break, which helps when you have been grinding for a long time).
- Really bad dungeon runs, where the lack of damage made the run last so long that everyone in the party had to repair their equipment before finishing the run.
The Squire food is “just ok”. It was ok if it was there, and it was ok if it also wasn’t there. It didn’t make any real difference for dungeons once we were all Rank 6. The recovery buffs do become very good if you go with Squire C3, since you are able to get level 10 of them, but that is currently impossible as it is at Rank 7, which is the same than Templar.
I could see Repair and Base Camp become luxuries during long grinding sessions, but I think most of us would rather have more damage so we get more exp and can get the most out of the grinding.
Overall Squire is mostly an out-of-combat utility class, which is mostly used to make money by leaving your character AFK at popular locations with a Repair or Maintenance shop open. And going Squire requires commitment, as I consider that it is the best to go as high as possible (Circle 3) to truly get the most out of this class.
If we do remove Squire from your build, then you could easily pick up Rodelero C3, which is when your damage becomes “decent”, not good, just decent. But the Cataphract (or other) build is still far superior to Rodelero C3 on all aspects of the game.
The only real reason for picking up Rodelero is to participate in team-oriented PvP, where your teammates can take full advantage of your Rodelero kit by using good coordination and communication.
This is of course if you are looking to have a build that suits your needs, regardless of what class it uses.
If you still want to mainly use Peltasta or Rodelero, then no one can stop. Your personal preference and enjoyment of the game is what matters the most for choosing your build.