I usually keep those in the Swordsman: All classes and best builds thread, but I only touch on the ones I consider the “best” builds, in the sense that they are the most efficient ones. But if you ask on that thread for a build that isn’t on the list, I will reply and make a custom list just like I did in here.
@lostjossie
[This is going to be a very long post:
- The first part is just my take on the historic use of spear, rapier and shield for “role-play” purposes.
- The second part is exclusive to the build you posted with possible modifications.
- And the third part is my take on the build and the game.
]
###Part 1
So only Sword, huh? I assume this is mostly due to “role-playing” reasons?
If I could convince you otherwise, then I would say that Spear+Shield has been a very common combat style since ancient times:
- The Macedonians used Hypaspist (“Shield bearers”) as their elite warriors on their front-lines, who used large shields and spear. They were entrusted with the most difficult missions by Alexander.
- The Spartans who fought during the age of heroic warfare tactics also used a large shield and spear. A very interesting thing about their culture is their shields, who were passed down from generation to generation as it was considered a heirloom. Not only that, but the phrase “come back with your shield or on it” was commonly used, as dropping your shield on the battlefield was disgrace and they would be labeled as deserters.
- The Greeks used Hoplites as the front-line elite warriors on their phalanx formations. They also used large shields and spear, and evolved from heroic warfare tactics to very disciplined and strategic ones. This refined combat style focused on protecting those around them with their shield as keeping the phalanx safe and in place was the most important thing.
- The Macedonian and Greeks also used Peltastas, which you might be familiar with. Unlike Hoplites, they used less expensive equipment and were lightly armored as this position was often given to the poorer people from society, often sent to die first on the battlefield. They were known for their Pelt shield, which had a crescent shape. While Peltastas originally used a javelin and sword as their main weapons, some armies started using spears which gave birth to the Thureophoroi, who replaced the Peltasta and used the spear, javelin and sword as weapons.
- Many other civilizations also used the Spear and Shield, like African warriors who used the Assegai as their main weapon, and even in Europe it stayed as a main combat style for medieval times.
Now, ignoring this history thing, you might be happy to know that there are not very big shields in the game, and Aias (the best shield in the game), is small and round and looks fantastic with spear and rapier.
Speaking of rapier, while I agree that the rapier was generally used alone for civilized duels, there is a style that used Rapier+Rotella (shield), which looks exactly as how rapier and Aias look in the game (and it looks great).
###Part2
Now, moving to the build you linked, here is how I would make it different:
Swordsman->Peltasta C2->Rodelero C2->Squire->Templar
While overall it looks pretty much the same, here is my reasoning on the differences:
- There is no point in ever giving more than 1 point to Thrust, as it scales terribly. I would instead give that point to Gung Ho, which is far more useful. (Thrust and Bash are so bad, that even though I get them on all my builds, I never use them).
- You might see that I prefer to take level 5 Gung Ho, taking points from Pain Barrier. This is because Gung Ho plays a very important rule on the early levels of a Swordsman, as in combination with Concentrate it is what carries us onto the next ranks, and with the attribute it provides a very reliable source of extra damage that any build, especially this one, need.
- One might also argue that there is no point of taking Gung Ho since Guardian will be used instead. But this is wrong, as Guardian is almost never needed and using Gung Ho is the better option to use most of the time through all stages of the game. Guardian is only used during very particular scenarios.
- Speaking of Pain Barrier, the skill description is misleading. I think that I can speak for most people when I say that Pain Barrier does nothing against knock-backs/downs and only mildly helps against staggering, but overall doesn’t provides any meaningful difference unless you are playing on a really high ping or something like that. This skill isn’t very useful, and you won’t be using it most of the time.
- Other than that, I gave the extra points on Rodelero to Shield Shoving instead of Shield Bash, as it is used more often.
However, with the limitation of only using a Sword+Shield, there are other options I would consider:
Swordsman->Peltasta->Hoplite->Rodelero C2->Squire->Templar
- This is pretty much the same build you posted, with the only difference of changing Peltasta C2 with Hoplite.
- In my opinion, the only reason to take Peltasta C2 is for going into Peltasta C3, as High Guard is a terrible skill and the only thing you really get from C2 is 5 extra targets from Swash Buckling.
- You don’t have to use a Spear, as Pierce, Stabbing and Synchro Thrusting all can be used with Sword+Shield. But you still have the option of using a spear if you ever change your mind.
- You still get to use the boss-killing skills from Hoplite, and an overall higher damage output compared to the other build.
Following the same restriction of only using Sword+Shield, then there are other paths that you could also explore, mainly focusing around the Barbarian class:
Swordsman->Peltasta->Barbarian C3->Squire->Templar
Swordsman->Peltasta->Barbarian C3->Rodelero->Templar
Swordsman->Peltasta->Barbarian C2->Squire->Rodelero->Templar
Swordsman->Peltasta->Barbarian C2->Squire C2->Templar
Swordsman->Peltasta->Barbarian C2->Rodelero C2->Templar
- Barbarian skills are universal, which means that they can be used with a Sword+Shield.
- You not only get way more damage by picking up Barbarian, but two of those high damage skills can also stun for 2 seconds, with overheat, which is up to 8 seconds of stun if used sequentially (and their AoE range is pretty decent too).
- You can decrease the physical defense of enemies around you.
- You can pick Squire, Rodelero or both for the build, as it is very flexible.
- You have the option of also using a Two-Handed Sword if you ever change your mind.
###Part 3
I understand this “Defender” or even " Guardian" build you are trying to make, I really do. It is a common class/character/build that we often find in other games. Unfortunately, this role not only is unneeded in Tree of Savior, but it also doesn’t exist, at least not within the limitations you have put on yourself.
The problem is the game itself.
In Tree of Savior, this “Defender” role got split in half:
- The first part was given to the Swordsman tree, as they get the only real utility the entire tree has, which is Swash Buckling to AoE taunt.
- The other part was given to the Cleric tree, where all the protection is really at. They even got the Paladin class, which on most other games would have easily been a Swordsman class.
If you wanted to fulfill this “Defender” role, as someone who your party feels safe with around, then I would just tell you to switch to Paladin, as this class would give you exactly that. But since it is not on the Swordsman tree, you are not going to have an AoE taunt, making it slightly more difficult but not impossible to be the tank.
However, here comes the second limitation you have imposed on yourself, which is being a guild leader, only available to the Templar class in the Swordsman tree.
The game is not allowing you to build the type of character you are really trying to have, as the limitations it has make it impossible for it to exist. At least in full effect.
Now, you might think that instead you are going to protect your party members with your CC, but the reality is not like this:
- The real protection comes from the Cleric tree, and all of the other classes don’t even need your protection since they have much, much better and meaningful CC than you do.
- They don’t need your Swordsman help to stay safe, as you don’t really provide anything for them to do so. Just look at the entire Swordsman tree, we don’t even have auras. And while we have a party buff like Jolly Roger, the combat stats are so insignificant that it doesn’t make any difference at all.
- The best CC available to the Swordsman tree is in the Barbarian class, as it has the real stuns.
- You might think that other CC available on other Swordsman classes is going to be useful, but it isn’t:
- Most mobs in the game die really fast, using CC on them makes no difference and it is just a waste.
- Mobs that are harder to take down, like dungeon ones, are immune to your other CC anyways, especially the big ones.
- The CC that really makes a difference comes from the Wizard and Cleric trees, their CC’s are the ones doing the real work, while your Swordsman CC is pretty much doing nothing.
- Which takes me to the Rodelero class, which you might think provides good CC, but it also isn’t the case in reality:
- Montano is a 1 second stun, which is outclassed by the Barbarian stuns.
- Tough mobs are immune to knock-back/down, so the skills that do this don’t work on them. And the mobs that they do work on, is better to not use it at all, as it will send them away from the AoE damage the rest of your party is doing and no one likes that.
- Shield Bash can often work against you, as the debuff it applies could actually end up making the mob stronger and more difficult to deal with. So it either, doesn’t make any difference or makes it harder for your party.
- There is nothing else on the Rodelero kit but Slithering, but there is not a single scenario where you need to use it in the game.
- There are other CCs like Squire’s Arrest and Corsair’s Iron Hook, but those are only PvP skills, as there is no real reason to use them in PvE except “for the lulz”.
- If you look at the entire Swordsman tree, you are not going to find anything that truly makes you tankier, even on the Peltasta and Rodelero classes. They have High Guard (which is terrible) and Slithering (not ever needed), but nothing else. Your tankyness will come from your equipment.
One might think that this could change in the future, but I really don’t think this is going change.
Through interviews and blog posts, you can see that the creators of Tree of Savior want a game where people are not forced to follow certain build to be useful in the game. This is also the reason why higher Rank classes are so much stronger than the lower ones.
What does this mean, though?
If they don’t want to force people into taking specific builds for certain roles, then they have to keep every content in the game easy enough for any build to be able to get through it.
With so many levels and ranks available in the game, you can’t ever make it so people following “inefficient” builds can’t progress through the game. If it was this way, and people found that their build is useless, then they are just going to feel frustrated and even possibly quit after investing so many hours on their character. Bad for business, of course.
On a game where every build is allowed to get through the content it has, it means that situations that require a specific build will never exist in the game. For example, a situation that requires Slithering is never going to exist, because by doing so you would force people into taking Rodelero C2 in their builds, which limits their build freedom and it is not something they are looking to do.
How does this reflect on practice?
Well, since they are not forcing anyone into a specific build/role, keeping the game content easy enough for any build to get through it, then we end up in a situation where dealing the most damage becomes the most important aspect of the game, as every mob and boss becomes just a punching bag. Which is exactly the current state of the game.
This is because more damage means faster killing, which translates into faster exp and more silver/rewards and most people only care about that.
If you have read through that entire wall of text, perhaps you have a better understanding on what type of game Tree of Savior really is in it’s current state, and while you might be disappointed as it could not be the game you were expecting it to be, I thought it was important to type all of this.
Even if it changes nothing for your particular case, other people reading it might change their mindset when approaching this game.
In the end, you can try to force a role that doesn’t exist in the game, and pick whatever build you want to do. But if your goal is to help your party/guild members, then I hope I could explain the reasons why making a “tanky” build actually goes against that and instead hurts your party, as this game, Tree of Savior, is a game where damage is the best way to help your allies and keep them safe as a Swordsman (you can do it differently on other classes).