Other people thinks this is not a big issue but it actually is for “serious” players. I’m also having the same problem as a guild leader because my planned main is already Scout. The best solution that we thought of was have one of my officer be the Templar and make the guild. P.S. It wasn’t forced XD
If an extra Templar could use its teleport skills in your guild without being the leader…and you can get one… aaaand you don’t mind the extra work you could make an alt templar and be the leader as a Scout…XD
Well according to devs it’s the opposite where early classes will be mostly useless/utility because ranks 7-10 will have way more damage on skills than ranks 1-7. Except Templars gonna take your ranks 7-9 and give you nothing ;p
If you use your warp in offensively I now have the option to counter by using mine defensively, hold mine until I need it or use mine offensively knowing yours is on cooldown for an hour. There’s pretty much no win by using it offensively.
Not to mention if anyone see’s your templar on the battlefield it’s going to be first target because it’s both your templar and some guy who has circles 7-9 of no skills lol
It is a game of who uses their’s 1st. If you see a recall happen then you use it in offense. You still need to be around for that possibility and not just AFK somewhere.
Afk to me is the client sitting on my labtop. I can still warp to my main and warp people in anytime.
Infact the reason I complain so hard about Templar is I bet not everyone has a spare labtop sitting around to run 2 copies of the game. Puts them at a disadvantage.
That and I wouldn’t actually mind playing the Templar if it wasn’t a waste of 3 circles.
Anyways the strategy of Templar isn’t the point (although I love that someone here understands it). It’s that if I main my Templar im down 3 circles in arena, PvE and have fringe use in GvG that I can have just as well anyways >.<
What about waiting and seeing how the class works before you say it makes you loose 3 circles or you can / can’t AFK ?
What if it was a 1 circle class ?
What if by being the guild leader or doing some stuff as a templar, you could get some unique buffs ?
I get your point though. People defenitely want their characters to be the best they can (and most of the time that means they only care about dps and a bit survivability). Let’s just hope Templar brings something to the table by playing it. Though it would not be the only class class like this (squire and alchemist for instance, despite them having at least one skill usable in PvE / PvP).
There might also be another way to solve it and that would be class specific, build enabling items.
Yeah im pretty much thinking of it like an alchemist/squire except those classes you can make on the same account and just leave them open somewhere.
I don’t really like multi-boxing games like this thought but im going to have to >.<
Or you could make a really powerful build with your Templar considering there are 6 other ranks to build up from, and have someone else involved since I assume there will be caps on guild members to balance it. >.<
Just cause you spend 1 rank for GvG does not make your char automatically useless for everything else. YES you could be putting 1 rank into something else I get that, but that does not automatically demote the character to alt-status.
In RO there were plenty of utility classes that had uses beyond that for War.
Does for anyone who is a Min/Maxer/Serious PvPer. Especially when there are advantages to using it as an alt and only downsides to using it as a main.
Being constantly available in the fray and not taking up a party space AFK somewhere is a pretty big advantage. I can understand it if you are in perpetual defense mode but that is not how you win.
Min/Maxer can also be described is selfish. There are utility skills that would not necessarily fit in a build that is min/maxing but you take them to support your group.
For example, Whitesmiths got weapon repair, even though ‘min/maxing’ would state they could spend the points elsewhere.
Dont need to be in a party to use templar skills.
Blacksmiths also had great combat skills while Templar in this have nothing, hence the topic.
I think the next 2 circles for templar will have some must have buffs for GvG play and alot of player who ignore theirs may end up soon regretting. There is alot of potential attributes and skills that C2, C3 Templar could have that would make them invaulable in GvG events or partying with guild mates.
Imagine if the Templar could boost exp gain by up to 30% while in party with members of the guild? People would die to grind dungeons with you or maybe some insane buffs in GvG like an aura that make members immune to CC? I think its a bit too early to start crying about lack of offensive skills as this class seem to be mostly utility (though it would be freaking awesome if in c3 Templar gets a skill that attack all members of the opposing guild [think fairytail] for some good amount of damage).
That would completely invalidate Thaumaturge. >_>
You still need to be part of the guild. That is a spot taken that should be used to the best of its ability.
Templar does have something. They have the previous 6 ranks to play with.
1 spot isn’t really a big deal even if the max turned out to be only 40.
You were just talking about min/maxing and now 1 spot isn’t a big deal? Cmon man.
The thing with guilds is that your fighting power doesn’t come from the maximum amount of members but by how many you have online. Either way im bringing a character that can fight while enemy guild leader is bringing a swordsman whose rank 1-6 skills all scale for crap (except stabbing which sucks in PvP).
The enemy is also still at a disadvantage since they risk their Templar being killed and all they get out of it is a glorified autoattacker. Worst case the enemy Templar is a cata and can impale someone lol.
Brings me back to the main point that unless Templar itself is useful in combat then it’s not worth bringing to the fight. You can say “ohh but it has rank 1-6 skills” but the reality is skills scale at a rate of 20-30% per rank. By rank 9 or 10 those skills are basically autoattacks with some bonus damage and thats the skills that have a faster animation than an autoattack, alot of skills are slower than an autoattack and you may as well just autoattack twice.
The best use I can think of for a Templar is to grab Cataphract and be an impale/tank but even then why not bring a Cata3 instead because Templar is still better as a warp bitch than being on the frontlines.
This is why I said most Templars will build defensively anyways, maybe some circles in Hoplite for the leap. A templar will be a juicy target for some, who want to kill you before another target.
Defensive skills like high guard, and CC skills that stun and knockdown would be a good focus for the class.
I dislike the logic of ‘why not bring this’. I think ‘why not bring both’. If guild attendance is an issue that is a logistical problem. The Templar has to be there, and having it just be an AFK bot is poor decision.
Agree to disagree I guess =P
Cataphract C3 is rank 6, you can max cataphract before you hit Templar. >_> So I don’t see why you would need to grab another one.
ALso, glorified auto attacks? Wot?
Maybe if all you did was take C1 classes.You aren’t going to win group PvP with auto attacks.
