Tree of Savior Forum

My solution to overcrowded grinding spots: an optional PK channel

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I don’t think having punishments for pvp’ing in an optional pvp channel is really something most people would ask for. as for pretending to be a goody goody after doing something underhanded in a pvp channel, it’s not like these would be separate you know? World chat would go across channels like it always has. And does it really matter if he gets away with it clean in a pve channel? once he goes back to a pvp channel why not do something about it there, it’s up to the players to act on things they feel appropriate.

Every game I have tried that attempted to do OWPvP resulted in said OWPvP being a failure. Then reworking their PvP to be instance based, arena based, battleground based, or a mix.

One of the problems I see with a OWPvP channel (rather then a OWPvP server) is that its going to lead to an increase in the amount of trolls who exist to go ruin someone’s day in order to drive them to “take the plunge” into a pvp channel in an attempt to escape just for some (temporary) peace. Just so said troll can hop on their highest level character and proceed to go get an easy kill for rank points or what have you.

It does result in some toxicity and drama that can hurt the community. What can easily make it worse would be people asking for there to be bonuses due to the risks in order to get more people into said channel. Which would make it feel like its required to get the most benefit, and will make it into something that is a large guild only thing.

Its an entirely different thing with a dedicated PvP server. You know what you are getting into when you make a character on that server and those servers develop their own community.

The only kind of pvp channel I would support would be one that leads to a arena where people can watch others fight or fight themselves while participating in various pvp centric game modes (TDM, Team Dueling, CTF, Payload, FFA, Ghouls etc) in either normalized or non-normalized setting.

There have been plenty of good OWPvP games and still are a few around, what are you on about…

But to the topic at hand, having a single channel is not the right way to go about this. You should have an OWPvP server instead if you wanted to go down that route.

Well I didn’t really think about the separate Pvp community thing as I don’t know if it really matters or not. I don’t think by having one server with pvp and pve will break the pvp community if anything I see it not really changing anything and possibly bringing the pvp and pve communities together. But most of I just really like the convenience of being able to switch between the 2 without having to have 2 separate characters or having to dedicate myself to one.

OWPvP communities are an entirely different beast then the standard PvP community.

The Standard PvP community and PvE communities butt heads in every MMO out there when the developers try to balance the two sides together, often to failure. A class good in PvE but absolutely destroys in PvP gets nerfed to just be good in PvP and gets destroyed in PvE results in uproar. If the game was designed with PvP and PvE split up on skills/gear so that balance changes to one side do not affect the other? Yeah the two can exist on the same server without any issue.

OWPvP though? Where all your progress gets stopped because a big guild owns the only good farming zones for your level range on several channels? Where if you even try to snag any of “their” exp and “their” drops results in being constantly hunted as payback?

Yeah that is best kept to its own server. We really do not want trolls who exist to try to force people into that mess and make the community more toxic as a result.

But it kinda is still kept on it’s own server, except it’s just a channel. That grinding spot at say akmen’s ridge will yes most likely be controlled in a pvp channel, but it’s not like a pve player has to go there, they can still just stick to the pve channels. It really is no different than having a separate server, it’s just more convenient.

Add PK in every location, so I could kill casuals every 5 minutes while grinding. :skull:

I don’t think this will be necessary.

IMC’s testing went extremely well due to good processing capabilities.
More channels will likely be in the open beta.

I don’t see a reason not to have additional PK channels but it won’t solve grinding issues. Most classes have SP issues as is. If they have to waste their mana on enemy players, it will only make their grinding harder if they have to keep enemies away.

Actually a PK channel where you get 50% more xp but drop some xp cards on death or something along those lines (and killing players gives some xp)… could be pretty good.

Need more excitement when grinding.

Woah calm down there, I think a 50% boost is a little excessive don’t you? Most would be happy with just a pvp channel without any boost but if there was gonna be one then 5%, 10% max.

When I say drop XP cards, I mean you lose XP on death.

I dont mind what the ruleset is really. Could be 10% XP bonus in that channel, is also fine.

If they implement a PK channel it’ll be most likely for groups only farming and no yolo action - unless you wanna get rekt every 5 minutes. If you add something like 50% EXP Bonus you would hurt yolo Player even more - 10% Bonus Exp sounds just fine. If you increase the Exp value you would see larger Guilds abusing this system and just claiming the best spots for their own. Could bypass this problem by including a Yolo only and a Group PK channel tho. Oh and of course gotta add an immunity Buff on players whos level is < than 15 of the opposing players. (if this wasnt mentioned yet)

Optional pvp like WoW?
or literally a channel the weak would be scared to go to? Then backstab your friends and take the blue for yourself.

If that’t the kind of things you wanna do in pvp servers/channels then sure why not. I’m not even sure why we’re discussing the semantics of pvp problems when the suggestion was just adding a pvp channel which would be exactly the same as just having a pvp server, with it just being more accessible. Pvp always has problems with various aspects of every game, but that has nothing to do with why there shouldn’t a pvp sever/channel. people don’t like open world pvp? then stay out of it like you have been doing in every mmo. People like open world pvp? Then good here it is available for you to drop in at any time.

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I also agree that 50% bonus would be too much even though I wouldn’t be opposed to it.

Honestly I would be fine with even something as little as 5% bonus, and I don’t think anyone would complain about that.

The suggestion wasn’t without a negative, if you have a big positive like “50%” exp then the negative should also be pretty high like losing XP on death.

Don’t even need any bonuses, it’s just an interesting thing you can do with the rulesets.

I just see a lot of spawn killing, so much spawn killing. And from what I’ve read, support clerics are the ones having trouble leveling from people killing their monsters so this would be useless to them.

That’s why you add safe zones isn’t it? That’s common practice in an open world pvp.

From reading some of the comments, I don’t believe adding a pvp channel should hold extra benefits other than the fact that there would be less competition in levelling spots. Since you are taking a risk at levelling in a less crowded channel, I don’t believe you are entitled to more than what you originally asked for.

By adding extra benefits, the chances of more people taking the risk would be higher and therefore causing the initial issue regarding overcrowded grinding spots, with the difference of now wasting more time fighting others and a higher chance of dying/walking back to the spot.


I do however like the idea of an optional pvp channel. An occasional switch to that channel to spice up levelling now and then would be fun. Having pvp quests for reasonably small useable rewards(pots/buffs) /aesthetics would be fun. Not exp rewards though cause that would make it less of a fun option and more of a requirement to speed up levelling process.

A wanted list system could be added for placing rewards (titles?) on killing PKs who only target the weak, etc. Etc… Huehue so many ideas regarding pvp can be thrown back and forth.

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