Tree of Savior Forum

My solution to overcrowded grinding spots: an optional PK channel

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I really, really don’t see how requiring organized parties in order to be successful on a PvP server is somehow a bad thing. Larger guilds are going to be able to hold farming areas more consistently, but beyond that there’s still going to be active conflicts started by other guilds. If you’re in a smaller party then you’ll always have less success, that much is obvious. Thing is that this happens in PvE as well where the most organized and larger group manages to hog the most farming areas to themselves. Difference is, on a PvP server you can actually do something about it.

I think it’s a whole mindset type thing. It feels like Pve players really don’t like to be killed or at an unfair advantage. whereas most Pvp players see it as a challenge or just another fun thing to do in the game. All this situations that are arising from small feuds to bigger guild wars are what make Open world Pvp fun and I think most Pvp players would agree on that. Archage is a good example. When you go into a Pvp server while thinking “I just wanna grind in peace I hope I don’t get killed” Then you’re in the wrong place.

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Your reward is the PVP it’s as simple as that. Otherwise it’s highly abusable and a problem for people who have no interest for it. Also! I think you really don’t understand the scope of things on how intense the PVP crowd can be for domination which breeds this “toxic” behavior you think doesn’t exist due to competition.

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Hm well it seems weird to me why people play an mmo and not want to do group activities but I’m pretty sure i’m right in saying that the majority people are party players and do enjoy group pvp more so than solo playing. And although it’s not really a good thing to just rule out solo pvp players in an open world environment, I’m not really sure how you could go about making things easier for them without completely destroying it for party pvp and gvg.

If you want to duel then there’s already an arena and things like that. The entire point of OWPvP is to be able to incorporate the PvP aspect to other aspects of the game world like farming. Organizing parties and actually having to put effort into it rather than just mindlessly grinding away with no resistance is practically the definition of boring.

Calling anything “tryhard” is just ridiculous, what the hell is that even supposed to mean? People actually trying for what they want to accomplish? Oh boy, I’m sure all of hell would break loose if people needed to think and make preperations for things before they actively engage i them.

The population dwindling is an entire non-issue, since you can just switch channel. It’s not difficult in the slightest, nobody is forcing you to participate in the activies which go down in that channel. Forcing things to be fair just leads to it being stale, the more freedom an aspect of the game has the better, and organization becomes far more key to consistent success.

That’s ridiculous. Implementing a feature while simultaneously punishing players for participating in it would turn the entire concept to an absolute joke. Giving players benefits for pre-grind preperation, actually staying aware, and coming up with plans to not get wiped is natural and would should be applied to any part of the game which adds all of these factors.

The thing you’re calling “toxic” is literally just players utilizing the feature presented. Yeah, if a single player goes in on the channel with no preperation then he’s obviously going to be killed. This much is obvious, but you seem to interpret this as a bad thing. There’ll be no active harassing players by killing them whenever they leave town because the option to change channel is always there. This is a very simple concept to grasp that seems to escape so many people in this argument.

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That I really have no problems with, a PvP server without risks would honestly just be pretty dull since it means that dying would have no reprecussions. If groups could just tp back to the same map without having suffered any losses from their deaths then it would lose all meaning.

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I don’t think having punishments for pvp’ing in an optional pvp channel is really something most people would ask for. as for pretending to be a goody goody after doing something underhanded in a pvp channel, it’s not like these would be separate you know? World chat would go across channels like it always has. And does it really matter if he gets away with it clean in a pve channel? once he goes back to a pvp channel why not do something about it there, it’s up to the players to act on things they feel appropriate.

Every game I have tried that attempted to do OWPvP resulted in said OWPvP being a failure. Then reworking their PvP to be instance based, arena based, battleground based, or a mix.

One of the problems I see with a OWPvP channel (rather then a OWPvP server) is that its going to lead to an increase in the amount of trolls who exist to go ruin someone’s day in order to drive them to “take the plunge” into a pvp channel in an attempt to escape just for some (temporary) peace. Just so said troll can hop on their highest level character and proceed to go get an easy kill for rank points or what have you.

It does result in some toxicity and drama that can hurt the community. What can easily make it worse would be people asking for there to be bonuses due to the risks in order to get more people into said channel. Which would make it feel like its required to get the most benefit, and will make it into something that is a large guild only thing.

Its an entirely different thing with a dedicated PvP server. You know what you are getting into when you make a character on that server and those servers develop their own community.

The only kind of pvp channel I would support would be one that leads to a arena where people can watch others fight or fight themselves while participating in various pvp centric game modes (TDM, Team Dueling, CTF, Payload, FFA, Ghouls etc) in either normalized or non-normalized setting.

There have been plenty of good OWPvP games and still are a few around, what are you on about…

But to the topic at hand, having a single channel is not the right way to go about this. You should have an OWPvP server instead if you wanted to go down that route.

Well I didn’t really think about the separate Pvp community thing as I don’t know if it really matters or not. I don’t think by having one server with pvp and pve will break the pvp community if anything I see it not really changing anything and possibly bringing the pvp and pve communities together. But most of I just really like the convenience of being able to switch between the 2 without having to have 2 separate characters or having to dedicate myself to one.

OWPvP communities are an entirely different beast then the standard PvP community.

The Standard PvP community and PvE communities butt heads in every MMO out there when the developers try to balance the two sides together, often to failure. A class good in PvE but absolutely destroys in PvP gets nerfed to just be good in PvP and gets destroyed in PvE results in uproar. If the game was designed with PvP and PvE split up on skills/gear so that balance changes to one side do not affect the other? Yeah the two can exist on the same server without any issue.

OWPvP though? Where all your progress gets stopped because a big guild owns the only good farming zones for your level range on several channels? Where if you even try to snag any of “their” exp and “their” drops results in being constantly hunted as payback?

Yeah that is best kept to its own server. We really do not want trolls who exist to try to force people into that mess and make the community more toxic as a result.

But it kinda is still kept on it’s own server, except it’s just a channel. That grinding spot at say akmen’s ridge will yes most likely be controlled in a pvp channel, but it’s not like a pve player has to go there, they can still just stick to the pve channels. It really is no different than having a separate server, it’s just more convenient.

Add PK in every location, so I could kill casuals every 5 minutes while grinding. :skull:

I don’t think this will be necessary.

IMC’s testing went extremely well due to good processing capabilities.
More channels will likely be in the open beta.

I don’t see a reason not to have additional PK channels but it won’t solve grinding issues. Most classes have SP issues as is. If they have to waste their mana on enemy players, it will only make their grinding harder if they have to keep enemies away.