Tree of Savior Forum

My solution to overcrowded grinding spots: an optional PK channel

@Eretnys Read my post, above. Thanks.

@StonerSunshine Because it literally does. I don’t know what to tell you if you think it doesn’t. It alleviates the problem just the as a normal channel but under different conditions.

I have an even better idea!

Here, get this. You can improve the grind even more by taking 1% of every player’s exp that you kill. This way, you can kill players and steal their exp while grinding at the same time! This will allow you to both kill players for exp and kill monsters for exp!

It’s purified genius!

@mirioki I know you are being sarcastic but I wouldn’t be against it as long as it’s exclusive to a channel. Also with a pop-up warning people that could be unaware of this.

@mirioki Tree of Souls is go. Where’s my Dark Hand?

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I wasn’t being sarcastic.

y does some people hate PK system? all fun MMORPG back then had PK system. and its fun!

PK System?

@mirioki Then I like you.

Or rather turns it into a shallow gankfest, if we can just add more channels no one who isn’t looking to PK will touch the PK channel. It’s not a solution to channel congestion.

Like I said before, I’m not opposed to the idea it just doesn’t solve the problem of channel congestion. People locking down areas and roaming packs of hues doesnt promote much progress and if I wanted to ■■■■ on lowbies what stops me from doing this? The minority of neckbearded white knights who’ll be disproportionately matched against all the people who just want chaos? Theres got to be proper incentive and climate for OWPvP or it’s just garbage.

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If the solution to overcrowded channels is to add more channels, the chances of adding a PK channel to do so is much less likely than just simply adding more normal channels. Those wanting PK are the minority, therefore, PK channels will not alleviate the situation more than normal channels can.

Like I said, you are using channel congestion as an excuse to suggest an entirely different feature that you want.

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@StonerSunshine I honestly don’t see the problem with zergs, it means the system is working perfectly because that zerg would be contained in the PK channel without bothering the normal channels.
A possibility against lowbie-killing would be not being able to fight with people with X level difference (where X would depend on the exp rates I suppose) or go a bit deeper and add a karma system “a la lineage 2” but that’s unlikely.

I’m also not opposed to the idea of adding incentives to it, but I wanted to present it as simple as possible.

Your solution to fix overcrowding in a grinding spot is to introduce a pk map. This is worst than a overcrowded map .

Think about it, a pk map is basically a normal map but with the ability to pk. It wont be overcrowded but is still contestable. Such as major guilds turning pk map into their own private map. Also what makes you think getting gang up and dieing every 2min is a good idea? Your example isnt a good solution nor is it a solution , it only brings fustration and grief. Its not rocket science.

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Organized guilds who manage to maintain control over grinding areas is bad? At least if there’s PK then players can do something about it, like create an on-map conflict with their guild. Without it, you just compete for mobs without being able to really do anything to the opposing party, which is the problem to begin.

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I honestly don’t see an issue with this, it’s exactly the same as just having pvp and pve servers except it’s more convenient as you can change between the 2 with the same character.

To the people who are saying that the pvp grinding areas would just be full of guild and pk parties grinding… Well isn’t that doing what it’s supposed to be doing? They’re over there pk’ing and grinding leaving less competition for you in your pve grinding spots, it makes no sense at all why you would complain as you can simply not go there and not get involved. These things happen in every pvp server, fighting over grind spots is a common thing and is even something enjoyable, at the very least it adds a nice change of pace when you start a small pvp battle in an open zone and it escalates into a full blown GvG battle.

But with all this said it’ll be more of an extra feature than a counter measure to reduce grind spot population. The easiest and most effective way would be to just add more grind spots and/or channels.

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Ok.

It sounded aggressive, I will explain later why I put it that way. Please allow me (for now) to apologize.

Now, the topic.
My problem here is that you want a channel dedicated for PKing, in order to make the Grind easier for “common” players, right ?

At first sight, I really don’t like the idea (PKing, I just can’t stand it, even if it’s optionnal) because it will isolate a part of the community (Simple Grinders / PKers).

However, I do admit that a dedicated Channel is a “solution” but it will be like making 2 games in 1. It seems cool, but with a channel only relying on a minority of the server population (Only Well-geared and Trained players will survive in this Channel, we all know it, so this channel WILL HAVE a little population), newcomers will be “banned” from it at the very moment they will put a foot in. That’s not good since newcomers will most likely try it at least one time (just guessing, but you know what I mean here).

Plus, if you add some exp/drop bonus, this will lead even more players to get in, it’s like putting a carrot in a rabbit trap. And this will be exploitable, and I don’t want that either.

Here is what I think. If PKing was to be add on ToS, I will not even think about leaving. I want it be not “dedicated” (no Channel then), “safe”, and watchable.
“Watchable”. that’s a very important part. If you make a dedicated Channel, players/newcomers will not see how the system works, they will just be warped in a zone and maybe instakilled before their computer load up the map. BUT, if you make happen the PKing in a classic Channel, players will actually see it, and consider “Hum, that seems fun ! Gimme a sec guys I switch on my PK Mode and let’s sh*t get real !” or “Huw, I’m just here to grind with my fellows, have fun guys !” or even “I bet 100 000 Silver on the Monk !!!” ^^’

What does it change ? 1 : It reduce the siding between players, common players will watch, maybe find it fun, maybe join, maybe find it violent or gross, it’s up to you. 2 : You prevent players from having a bad experience of it as I said just before. 3 : This why PKing is for right ?!

I mean, PKing is made to show who have the bigger one ? So if peoples can see it, it would be even better, if that’s not the case, please consider that I don’t really understand the very root of PKing.

That’s why : More SIMPLE Channel !

Now, why did I say that to cosx774 ?

Actually it is. Having fun by killing (stomping on would be more accurate, for what you call “Nubz”) is a real deal. You are having fun on someone else back (like, “stealing” their fun ?). Please don’t answer me that this IS the point, I just simply don’t want to see that happening in ToS, you have plenty of PVP/PKing based mmo to show your “skill”.

See @nonon_tos ? This is that kind of people that PKing will bring. I would prefer highly “restraining” them in a classic channel than totally unleashed in a dedicated one.

Something like : You can switch on your PK mode everywhere (not in City, and exceptions like dungeons or else). BUT, you can switch it off only if nobody is “nearby” and in PK mode. No grade (since it’s unbalanced, how can you fairly give rewards ?).
You activate it with nobody in the same mode nearby ? Feel free to switch it off or stay still until you encounter one.

Ah ! A PK is nearby ! You can’t switch it off, you wanted that. Maybe they are 5, 10, or maybe this an isolated player of your level (balanced fight ? Lol, it depends on the players class too ^^’) or even a lower level. Still, you switched it on, you stay still until you die/go somewhere else by warping (scrolls and City Stone). Let’s add the impossibility to do so instantly (10 second casting for the City Stone and Scrolls in PK mode ?), and the impossibility to do so if you harmed/killed someone within hmmmm… 5 mn ? Maybe less or more, and maybe just a longer casting time (double it, so 20 sec ?).
I hope this is clear enough.

Thanks for reading this, and please don’t get me wrong : I’m against PK in general, but I’m actually a real PvP player, in place dedicated for, not an entire Channel tho xD

If we were talking about adding a pk map as a feature. No it is not bad if a organize guild takes over a pk map since its the purpose of a pk map , contest and conflict. However this convo is about adding a pk map to fix over overcrowding in which is a bad idea due to the contest and conflict a player faces when entering a pk map.

All your points already have tried and tested methods of making them fair and fun, things like safe zones, no durablity loss from pk’ing and skill balancing. Also being “against PK in general” is a pretty silly thing to say. Pvp is a part of every mmo and it’s not like everybody is as toxic as you seem to think they are. Griefing is griefing and there will always be a few assholes out there but that’s what the report function is for and if don’t like that then get some friends and give him some payback. You;re in a pvp server/channel afterall why would you go there if you don’t like to pvp?

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But that’s also part of the reason why it does sorta work, they are over there instead of where you are. When a player enters a pvp map you can’t expect them not to enter some pvp. It’s like going to a bar on a night out with the lads and not having a few drinks. You can if you want but why?

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Well, actually, if PK turn out that bad, I will not even considering switch it on like most MMOs I played xD. What I want here is something different from what I saw. In fact, I want something that I could consider trying out some days.

PK*
That’s the point here. PK is indeed PvP, but I’m not against “classic” PvP features like Arenas or Battlefields. I’m separating these two on purpose.

@AkaiKiseki You know very well what he meant, you are arguing semantics.