Hi all!
I’ve been playing games for more than 20 years, not that this makes me more entitled than the next guy, but between playing/modding/programming sort of learned my way around what makes a great game.
Maybe its just me but it seems that games as of late have not been trying to evolve, or up the stakes a bit. Maybe its just me getting old 
Anyway, had some time to kill and wanted to put my ideas and ‘reasoning’ in order, so I came up with this. I hope its at least a bit informative if nothing else, and should anyone know of a game that doesn’t go downhill in half the listed aspects, please mention as I would like to try it. 
My biggest issue with MMOs -> CARBON COPY design.
“a replica of a person or group that lacks any sort of originality or unique thought”
“a near or exact duplicate of a given person or thing”
I’ll try to break it down and detail as much as possible.
Make your character, and then choose a class.
(Could argue that games with intelligent design don’t even need classes, since good evolution is by nature multi-branching and open ended: if you aim for a heavy armored strong 2-handed hammer wielding warrior, thats where the sum of your building choices take you.)
Character build breaks into passive/active components.
Further systems like itemization are used to complement and make character evolution more rich/diversified.
I’ll only be using itemization for ease of understanding, but some games have A LOT MORE than just itemization to refine character build/evolution (seems like PETS system in ToS fits this category).
So in order lets visit: passive - active - itemization.
What does passive character building covers?
Everything that affects a character 100% of the time, under normal conditions.
Examples: Allocating/raising attributes, +30 to ice damage, can dash at no cost with a 60 seconds cooldown, has 8% chance to dodge single target spells, (or getting more complicated) if damage taken from a single source exceeds 20% of total hp each additional % grants 1 strength point that runs out at a rate of 1 point per second until strength returns to normal - this ability stacks with itself.
Problems with most MMOs:
-don’t TRULY feature passive character build.
-employ some sort of traits system with little options and “soul” to it. (Few choices married to unbalance, everyone in a spec chooses the same things.)
Lack of passive diversification is the shortest path to CARBON COPY.
Example of a game that does it right: (video has brief explanation)
(basically follows a model from FF10, but it is greatly improved upon, way to go!)
What does active character building covers?
Everything that must be manually performed/used, that is not done automatically.
Example: Variety of attack types or mini-combos for basic attacks/spells. And skills, specially skill variation or rotation Skills used to “mimic” passives such as auras for example, do count but are not the ideal to focus on when going for active gameplay content.
Problems with most MMOs:
-don’t feature a variety of basic attacks/spells.
-don’t feature mini-combos or mixing basic attacks with skills/specials/passives/itemization (or other systems).
-few skills per class, on top of that grant ALL the skills, no choosing/branching/specialization needed.
-rotations where a setup is 90% of the time better than others, everyone goes same skills, same rotation.
Again its trends to CARBON COPY.
I don’t know of a game that does good in here, all above problems considered.
(Path of Exile would be an example of what NOT TO DO, since its basically choose a skill and spam it until your eyes burn.)
Itemization. Yup, its all about the gear. Its intelligent design can lead/complement character building into a never ending spiral of possibilities.
Problems and oh boy get ready for a HUGE list, MMOs suck at itemization:
-don’t change character appearance/model based on what is equiped.
-little variety of models/textures/animations for item types.
-little variety of usable gear for a range of levels, many MMOs place “grade” on a gear and you’re stuck with that for 6~10 levels until the next grade, completely restrictive and dumbed down itemization (my pet peeve!).
-loot tables that have the player granted for life to spend his days collecting crap or small components, never some useful gear or valuable item.
-don’t feature different types of gear (normal/magic/rares/sets/uniques/whatever).
-don’t stack special characteristics on top of gear types. Talking about properties such as etheral, low/high quality, durable, socketable, craftable, corrupted & etc, these things that affect an item despite its type and mods.
-low quantity/types/randomization of mods in items, coupled with mods that are dull, tasteless and uninsteresting.
-crafting systems that slow/reduce itemization to such a degree that it goes full boring (its basically upgrading the same gear over and over).
-lack of usables, consumables, utilities, trading system and economy.
Did anyone notice the pattern to CARBON COPY design?
I could bring Path of Exile up again since it does amazing in the field, its trading is easy and quick to learn, the complexity and variety of itemization (plus uniques!) add special flavor even to low level or cheap builds, each class has a wide range of possibilities, even people in the same spec will often have VERY different stuff.
But lets go with Diablo 3, beacause I like how many slots for gear it has, and the way different specializations can be chosen for each active skill: (video has small explanation)
(Yes quite aware my two examples are not MMOs, thats probably why I have a problem with MMOs in the first place, they cant get character building done -the right way- or “the way I want to play”
, but this is not entirely subjective! Hope the points mentioned do showcase on the why.)
Lastly, I do fully encourage devs to “port” systems from other games an adapt to their own, whenever I see it, its usually a more evolved version that amazingly complements gameplay!
Anyway, thats it for now
(though I could go on all day!)
Thanks to those who endured, love YA!! 
Leave a reply if you have considerations in the subject, I’ll be sure to read and reply if able!




in different costumes… but maybe there is something else to the game than that, lol