RO beta didn’t have second jobs and VIT made you immortal at 99 VIT.
Then there was Beta 2 with 2nd jobs and more stuff and all the stats changes.
So again, if you guys don’t like ToS and like to throw “linearity” as an excuse, just leave. Stop bothering the rest of us.
I did lv 1-50 on a cleric, did the dungeon a few times and hit lv 65.
From there I decided to go out of my way to other maps - starting with one of the first “off-path” maps, Gytis Settlement. Did a few quests, found mobs weak to holy and slaughtered plenty, then explored the high level maps that you’re not supposed to go to yet and made my way to the city of Fedimian. Didn’t have any issue going there and exploring the maps to get there.
Sure if I wanna quest I gotta go back to maps closer to my level range and if I want to advance the main story - well guess what - I gotta follow it through because obviously a main story would be linear, thats how stories work. You guys are too dense and stuck-up with that “ITS ALL LINEAR” attitude.
No, its not.
Maybe at one point I’ll hit an invisible barrier stopping me from going to a map that needs main story to unlock, then I’ll just have to do it.
What the F is wrong with this?
And whats wrong with the “bridge and islands” maps? It gives great visual and wastes much much less space of boring flat plains.
What you think the game is missing is only in your mind.
I’m not saying it can’t be better, everything can be better, but you all are attacking non-issues that won’t be changed.
Main story linearity is obvious - that’s story-telling. If you want a multi-path story, I can’t think of a game that has done that well enough without spending a ton of resources or having it as a feature from the start - there definitely aren’t a ton. The majority of RPGs have very few choices that will alter the entire storyline. Same with books, when you read Harry Potter, the story is linear. Only certain books (which I used to read when I was young) give you an odd multi-path choice and its a pain in the ass. Turn to page 482, you die. Now you go back to the previous page and choose the other path, etc. You guys are all making “linearity” into a bigger thing than it is. Its not an issue.
As for non-main story quests, there are plenty and you can access them just by going to the map and being in the correct level range. Plus there are many “secrets” (aka wait until someone else finds it and posts the walkthrough) to be found, maybe you’ll find one yourself.
As for the end of your post:
Island-and-bridge maps are not an issue, you just don’t like it, go play something else
Fixed spawns I can agree on being somewhat an issue depending on what you mean, almost every MMO is like that and so was RO so … what do you mean exactly? The only fixed spawn that should change is that big red kepa mini-boss and probably some places where people can “AFK Attack” but thats about it?
AoE-food mobs… do you mean that its all about mobbing stuff to level fast? So was RO? You really don’t give enough detail about the issues you think there are.
Linear equipment… like in any game where you have leveling equipment? Like any RPG out there?
Linear economy … what? I’m not sure I’m following you here again, the economy moves around what people need and the feature, yes feature, of making purchased stuff untradable and equipment having a limit of transfers (though potential 0 items can still be crafted into new things) is great - other MMOs have an incredibly irritating economy where you have to follow everything every day to keep ahead and then there’s those playing the market to make profit, turning it into a mini-game that others can’t play without having the big bucks.
Linear quests… I already said enough in this post about how non-issue this is.
The world map is pretty big and doesn’t seem to even go to lv500+ yet http://www.tosbase.com/game/world-map/
Tiny towns… what? Again I might as well refer to RO here again - Most of them were also very small and cluttered with merchants with a few gathering spots for guilds? Sure there were many many towns but at the end of the day, the majority of them were empty for the most part of the day with only sections of certain towns being used a lot. Sooo you’re bringing up an issue with “tiny towns” when its no issue at all…
recolored mobs are seen in almost every game ever made so whats your problem man? Do you just whine to whine?
“using wrong skills” - ? Whats this about… sigh
The problem with the storyline is that the translation is most definitely missing a ton of flavor that would make it better but its not a big epic story like FFXIV, I can grant you that. FFXIV has a dedicated translation AND localization team which add smart replies and cultural references here and there to make it seem like it was written for the English-speaking population first. Its too bad that IMC isn’t as big as Squenix and probably don’t care enough to get a proper translation, so you’re going to get the very basic story which might be a whole lot better if you (or I even) could read and understean Korean (damned Asian languages are complicated~ and I’m lazy)
Sooo anyway, keep on bashing me for giving this game a chance but you’re clearly just spewing complaints over nothing for the most part.
The only valid points I can see are the channels and spawning issues (1 channel low spawn maps for example) and maybe there could be a few additional optional maps per x level range to spice things up when you’ve gone through it once, starting maybe at lv50+ or something but for now the game lets you go through it at a reasonable pace with enough quests and mobs except for certain level ranges.
However until we see the full extent of the “600 levels” game, we cannot judge it properly.
It also depends on what will be available once you reach max level and if there are any alternatives for alt characters than doing the same pattern.