The only problem I have is the quantity of mobs in seemingly every map. I’m only 102 at the moment, but the only thing that seems to impede grinding for me is the number of mobs on a map. I have enough issues trying to complete quests that require a certain amount of mobs, I tried grinding for a short bit and could never gather enough mobs to make my CDs worthwhile (wizard tree). I love Tenant Chapel, the quantity there was great. Every map doesn’t need to be as choked up with mobs, but an increase to it would be nice.
Even the very first map a new character arrives on seems to have more mobs than any map after it.
As far as quests gating content. I’m fine with content gated by quests (RO did this a lot), but I’d probably prefer it being gated by side quests instead so people wouldn’t have to follow the main story line in order to unlock maps.
As it is, I’m fine with the Linear aspect. I know at one point at like 125+ it opens up more for grinding, so I’ll wait and see what happens.
Either way, I’m enjoying it quite a bit. I’ve been duoing with a friend and we’ve been having fun with our theory crafting. Been a long time since I’ve had to theory/build craft in a game.


