First of all, I want to thank IMC for delivering this great MMORPG to us players and allowing me to participate in the iCBT2! It was a fantastic experience (excluding the ongoing bugs, glitches, and exploits, but this is still in beta), and I’d love to join in future tests!
Secondly, I completely agree with OP. As a person that loved RO and still do, I feel that while ToS is already a great game, it still can’t compete with RO in the core game-play aspect.
The quest system in ToS makes the game too linear. The quests guide you through the game and literally tells you what to do, where to do it, and how to do. You are given very limited freedom, and if you want to explore or move on, you can’t, because if you don’t do the quests, you can’t advance any further than the quests allow you to. You’re chained by the quest chain. In RO, you never had to follow a main quest line, like OP pointed out, and you’re free to wander the world with no restrictions (except being in maps that are too strong for your level).
I am OK with there being a quest-line in ToS, but it shouldn’t be forcing every player to follow it, no matter what your class is. You can have everyone start the game at the same location with the same quest, but said quest should only be there to help players with the basic game mechanics; a tutorial on the game-play. Then, after players finish the quest, they should be free to explore the game by themselves at this point without the restriction of the quest-line.
Of course, having sub-quests are extremely important for story-telling, but they can also be for gaining a specific item or equip, access to a certain map, unlocking an achievement, or to simply expand your knowledge on the world of ToS and feel that you’re actually in the game. There shouldn’t be quests that holds your hands through the whole game, making it very repetitive and boring if players were to start again with a new character.
What I’d love, is a ToS with its incredible graphics, sounds, level and class system, and game control and mechanics, but is set in an open world like RO, where players are free to grind, quest, farm for items and silver in a different variety of maps. What ToS currently lack is the exploration, diversity, and immersion in the game. This issue will result in the game having a low re-play value.
Again, thank you very much for offering us a chance to play this beautiful game, and hopefully it will soon reach its maximum potential! 