Tree of Savior Forum

My comprehensive list of feedback to improve ToS for all types of players

Make Sp potion expensive and increase Sp regen of charachter that uses mostly Sp…

Its not nostalgia… Its the gameplay system that makes RO1 great…

This is for sure the correct direction.

Dude the ■■■■ you say is like cookie cutter “I don’t know anything about game design and I’m going to deflect away everyone who criticizes this game I like” bullshit. Completely disregarding previous experiences isn’t how you build new things!

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Nahh, Ro’s gameplay is kind dull. Spam the same kill and spam pots. Nothing special.

No no no, remove the potions completely from the stores, give attributes to increase natural SP recovery, but get rid of the potions, then get rid of the cooldown

Or they could just reduce cool downs to not be around 30 seconds and like around 10 or so if you raise the skill level. Then actually make SPR a more viable stat to invest in because you’ll run out of SP faster and need it creating a better balance. I could live with something like Heal being 10-15 seconds on cool down instead of 25 and not waste about half my time playing waiting on a cool down.

I fell really sorry for those who think that RO gameplay is dull.

It was not correct word but I meant Game design…

It was, most of the jobs are one trick ponies.

I gave it a like because it was funny. I still dont agree but, thats just me.

That is great thing. If all the classes has same role… then it would be boring!!

Most RO classes fill a single role, they’re a gear in a grand design that’s your “guild” or “party”. There’s usually a lot of micro-optimization and improvements you can make to fulfill that single role more effectively.

Some of the class balance sucks, whitesmiths have had almost no place in the pre-renewal competitive meta for years.

But a 1 trick pony like “Full Support Professor” or “Asura Champion” have got INSANELY high skill ceilings that take hundreds/thousands of hours of improvement to really fully understand. That’s how heavy you can optimize running up to someone and asura’ing them, and that’s the beauty of the game.

Even a true 1trick pony like AD Creator has some stuff you can do to really stand out.

The question to ask, isn’t how similar to RO’s specific mechanics ToS is. It’s “will ToS have the same skill cap?”

2 Likes

That really depends on which class you are playing and every class had at least 2 or 3 branches so you could differ gameplay style. Not even talking about pvp or else.

I mean, yeah this is a whole different game, with new gameplay mechanics, but it is being advertised as the spiritual succesor of RO and the game has a lot of things that RO had, so a lot of people can’t stop comparing the two games. And for what I saw and played, it is a lot more slow paced and less demanding than RO gameplay wise. If it is good or not the time will tell.

2 Likes

Not quite so fast. The game in Beta was hardly even finished. Most of the quest gave me a very “placeholder” sort of feeling that is unpolished and incomplete.

The only aspects that I felt was quite complete (and they probably focused development on) was game mechanics, art (map, character design), BGM and UI. You don’t hear many complaints on these issues now do you. :sunglasses:

Many maps seem like they had ends that are going to join up to other unfinished maps. So there’s a real possibility this is going to end up much more open than what they whipped up quickly in CBT to let us test.

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So you’re saying that having a role in a party is the same as spaming the same skill again and again and again.

Dont delude yourself, niche build where friking useless in RO,pretty much because cookie cutter build could easily fill that niche without even trying

Can you please let me know specifically what you’re referring to with these points?

I think he lost his train of thought with all those defensive emotions. :smile:

Alright Lyrical, stop it bro. Just stop it, I say! You are fken hilarious. How do I friend u?

Very well, lets me use the same examples that you used on your previous post, if you’re ok with that of course~

Why in the world would I want a Asura Strike Champion do something but Asura Strike on a party? and I’m sorry, but Zen>Fury>Asura Strike is a combination doesn’t require a high amount of skill to perform, like for real. Same goes for AD Creator

And about the other possible branches. Why would I invite a combo Champion or a TSS champion to a MVP party when an Asura Strike Champion can do the work faster and better?

There are only 3 jobs in RO that require actual skill: Priest, Profesor and Stalker, all the other ones make their entire build and stats around ONE button.

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Those people fine-tuned their craft… dedicated towards maybe that one skill; it is true that it is just ONE skill, but there is a lot behind it-- heavily reliant on gear. That is the beauty of specialty builds-- diversity that varies per person playing, to be wanted, you cannot expect to fill every hole or be a jack-of-all trades.

A person hires a carpenter to cut wood, not plumbing.