Tree of Savior Forum

Musketeer Synergies

Indeed my friend, indeed. Unless we have friends (and a linker), this build is no good. I get why people do it and I get what this build does better (usually not the same reason), but nah.

Rogue gives me Sneakhit, making the investment on DEX lower.
My point on Scout is that’s good to have Camouflage on PvP, but that’s a useless PvE skill. But even on PvP, if a Cataphract activates Rush and starts running around like a F1 car, I’ll be hit and camouflage is gone. If an Archer or Mage casts an AoE, I can be caught by it. It’s a nice skill for a first surprise attack, but I don’t think it’s that reliable.

I think Musketeers are in a weird and bad place right now. The class in itself is good, but the weapon penalty (and the game mechanics for weapon swapping) penalize them. Even if you search in Korean (머스킷티어)(트오세), mostly the youtube, you’ll find little information on Muskets. I didn’t search the forums though.

70% crit chance. “Chance” looks good on paper but you have to understand that you have to come from behind. Then that removes the essence of being a musketeer who is designed for providing damage from safe distance.

The reason why you’ll get this skill is to be able to position yourself properly in a battle or retreat safely, not rushing on someone’s back while having the certainty of being hit or be CC’d by others and totally become useless. Remember you are made to be long range. Unless you wanna be a melee musketeer who wanna make wonders with Butt Stroke and Bayonet Thrust.

Drop the Falconer, you might not need it as you already offering good AoE in the party.

Also possible to drop A2 and get Ranger instead for Feint+Barrage mechanic.

The build that I would really recommend that might reliable for PvE/PvP A>R>Sa2>Ro>Sc>Can/Musk

You have to understand that without a falconer then an archer will never be viable on ET.
And no I wont drop A2 for Barrage shot. A2 brings a lot in table that is necessary in the end game such as Swift Step attribute, Heavy shot and most importantly a level 10 multi shot especially when I wanna go Falconeer.

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Well I never been to ET and never saw “Looking for FALCONER for ET”. In that case, A2 is important with your Falconer synergy.

oh btw, have you ever heard that SR2 completes ET in KTOS?

that “never” though.

the 20F team had one archer which was A2 - R3 - SR2

But that’s kToS, where steady aim gives 45% bonus. They also have Krivis3 for Melstis and the lethargy bug which allows you to double your damage. Just because they’ve done it doesn’t mean it’s the most viable build already. You should take the composition of their team, current state of kToS and the bugs they’ve exploited into consideration.

uhmm… because you said “never”

They finished not because of the 45% steady aim bonus, its because of almost 100% up time. If you happen to see his other video, his RS still dealling 12k+ damage (when crit) even without “oh that Lethargy bug!”

People say “oh they finished, its a bug, glitched, whatsoever” but the point is given this situation we currently have in ToS why not come up with idea just like them to be able to finish it. its like hidden mechanics as well.

I am really amused with the synergy they came up, and I do not belong to those who are saying “Oh… they finished becuase its bugged”

Anyway, I’ll stop here

He was dealing 12k+ damage because of the bug. kToS forum confirmed it.

Nobody just shouts and look for ET party. It should be done with your guildies if you want to succeed.

Their synergy was great. But you think the double damage bug is just a plus and not necessary at all? You think the synergy was the better game changer and not the bug? Double damage means they are able to do twice as much. That means 50% of the total work done came from there.

Look at his damage just by Steady Aim, no Lethargy.

13k-sh critical damage

If you watch the ET video closely, there are 16k-24k critical damage which the mobs might be affected by that Lethargy, you can also see the debuff on mobs as he targets it.

That lethargy “bug” is a plus, but its not being applied on every monster that it hits. Do you think the normal damage is 7k crit? and 13k~sh damage is the “oh that lethargy bug” (well, I’m curious if Steady Aim was off, how much the damage would be, I guess 9k~sh critical)

The key here is hitting 10 enemies 7k-10k~sh(assuming without “bug” but with Godly gears) per sec with 100% up time.

Sure lethargy cannot hit every mobs out there but with 100% uptime it still played a vital role. Let’s be honest right here, they were confident that they could pull it off with just 2 dps because of the exploit.

Ooooooookay “exploit” it is, and oh, btw we can also report these skills as exploits as it is not tagged as “Missile” only, it was also tagged as “Pierce”, like the “Missle” and “Strike” damage type on SR.

Ranger
https://tos.neet.tv/skills?cls=Char3_4&f=1

Fletcher
https://tos.neet.tv/skills?cls=Char3_11&f=1

SR
https://tos.neet.tv/skills?cls=Char3_10&f=1

anyway…

I hope I will be able to understand it soon.

I don’t really think you understood the word viable. If you need this kind of composition every time you go ET then it’s just isn’t viable anymore.

I don’t really know why is it tagged like that but if thats true then sub-type do exists but the lethargy thing is a different matter. So I really dont know what you are trying to prove. You made some good points but please just stop trying so hard, you arent making any sense right now at all really.

I don’t have problem with the word viable, its because you mentioned “never”

I think its more likely hidden mechanic that it has sub-type, as almost all other skills have.

Ohh, my apologies for trying so hard, I just hate when people say “oh they just finished it because of bug/glitch, whatever” why not appreciate what they have done and at least they share it to us.

and for the record, up until my last reply before this, still contains strong information that might be useful to others, so it still does make sense.

I’m out.

If it’s hidden mechanic then why did you compare it to a bug?

Achieving something with the help of a game breaking exploit is not something to be appreciated.

Seriously none of them has made any sense. Hidden mechanic = bug? lol really. And here I though I was finally having an intellectual engagement.

To OP @Sigilli : Forgive us if our discussion was kinda far out.

To OP @Sigilli, before I continue:

If you dont care about PvP/GvG
A2>Sa2>Ro>Fal>Musk - is ok
Circling + Lvl10 Multi-shot
Double Boom Trap
Feint + Barrage

A>R>Sa2>Ro>Fal>Musk - is I think better
you can also trade the 5 hits and 2 over heat of multi-shot for barrage and steady aim.

Circling + Lvl5 Multi-shot (minus 5 hits, 2 OH)
Double Boom Trap
Feint + Barrage (5 hits - shotgun, 3 OH)
+10% steady aim

If you want to have PvP/GvG potential you might drop Falconer and get scout, simple because of cloaking + snipe combo.

at the end of the day, it will still your decision and follow the build that suits your game play.

and sorry for the long discussion.


HAHAHA really? this question? you are the one who called it

that’s why I said “its more likely hidden mechanic”

nice exploit, I wonder why they are not get banned? right? That SR user already has Lolopanther Necklace. oh yeah “game breaking exploit”

None of them? well I just showed you damage calc, stats and skill description. Mind to show that it is really “exploit”?

??? who says bug after all?

@Mamark
Cloaking only adds 50% of your patk, not 50% of your final damage. Not worth the circle if youre only basing it on that.

But cloaking is still quite alright for pvp/gvg.

Wow. You really need to work with your comprehension skills and re-read everything. We were perfectly having our intellectual conversation earlier but now your switch completely flipped. I wonder if this usually happens when you bust your brain from a real intellectual conversation. Let me summarize our conversation for you to understand clearly.

• You opposed me with my decision in getting falconeer because I’ve said that without it then the build will never be viable in ET.
• You open up the topic about SR2 actually finishing the 20th floor of ET. Thus, not requiring a falcon
• Lethargy “bug” was on play that’s why they’ve managed to pull it off.
• Then this: I was completely puzzled when you compared bug with hidden mechanics.

Ooooooookay “exploit” it is, and oh, btw we can also report these skills as exploits as it is not tagged as “Missile” only, it was also tagged as “Pierce”, like the “Missle” and “Strike” damage type on SR.

Ranger
https://tos.neet.tv/skills?cls=Char3_4&f=12

Fletcher
https://tos.neet.tv/skills?cls=Char3_11&f=13

SR
https://tos.neet.tv/skills?cls=Char3_10&f=1
• You compared a hidden mechanic with a bug.

Hidden mechanics is intended whilst bug isn’t.

But hey it’s not really my problem if your brain cannot comprehend such matters. It’s just we have to accept that there are things that are beyond your understanding solely because of the lack of your intellectual capacity.

Nahh… you are just playing words on me, and pulling out that “intellectual reading comprehension skills”.

so what? Is it bad to suggest Falconer on his build? He didn’t even mention ET in his question and your generalizing that I’m against Falconer.


Going back to the point

Take note, hidden mechanics are not confirmed and people just say, “It’s a hidden mechanic!” and made a list of it. Unless show me list from NEXON or IMC that it is confirmed as hidden mechanic (what’s the purpose of hidden mechanic)

Meanwhile, the coder set almost all SR’s skills as “Strike”, and some arrow skills of Ranger and Fletcher as “Pierce” by accident

I already state my point above and so I have no reason to continue this intellectual conversation.

And now, I can say that I really don’t know what you are trying to prove. You aren’t making any sense right now at all really.

SPOILER: someone’s yelling “Its because of the bug/EXPLOIT, that is why they were able finished it” but no hard evidence that it is confirmed bug/exploit.

ciao~

ty for this thread tho! i was starting to make an PVP-Archer build focused on >>Hunter c3<<

im atm: archer c2 - hunter c2
planning to go: archer c2 - hunter c3 - scout c1 - musket c1

im having so much fun playing whit my hunter, my pet only did stuck twice at the lvl 50 dungeon when i was fresh to hunter cyrcle/skills and started to spamm some commands that my pet got confused from me what i rly want from him xD … so after few days and more experience i never got him stuck/buggy again, just have to know how to use the skills and do not spamm em all et once :stuck_out_tongue: let him finish his job step by step! (sry for my bad english tho) well im now lvl 100+ and the 90 dungeon was an easy cake whit snatching and the bleed on the boss (he got melted!)

Back to topic i wasnt sure what would fit best whit hunter + pvp focus , this thread gaved me the answer, musket!!!
thank alot guys! i hate these massive weapon switching builds, so this would be my perfect solution \o/ weeeeeeeeh~~

EDIT: just found out ur char is auto switching weapon when ur skill need a specific weapon und u have that ready in weapon switch slot. I also realized to have best dmg output whit hunter tree i should do weapon switch too since musket base dmg is crap :c and the pet use most of his skills my damage.