Great read. Its really nice see discussion and theory-craft on how this game can be improved without it devolving into a massive flame war (and man does it need improvement both technical and design.)
Any who my two-cents on this game
Most of my problems with the game deals with its general performance.
sometimes I just want a comfortable stable game that doesn’t lag, skip or slowdown to 2 fps at any consistent point.
Its also frustrating to watch things slowly decline while the game has untapped potential.
Regardless, there are still small pockets of “fun” that can be had while playing.
Most of the balance problems comes from how the game is structured and how they all tie together.
for example, the lack of proper equipment scaling and a stat system that is sloppily put together and rendered mostly pointless. Most of your value per point is usually placed upon Con and/or Dex in terms of what they boost in return and how they compare to other means.
This is most apparent as you pointed out, this game is currently and heavily
equipment based. There is nothing necessarily wrong with this, but leaning too much on one spectrum undermines the point of the other end.
Most of your damage and stat boosts in late and endgame is through higher level Gear, Gems, Transcendence, and Attributes, most of which is dictated by items and silver accumulation. It leaves the Stat point system in an awkward position.
Another problem is the point of having over 80 classes when you can make do with half the amount and having them more fleshed out. The game is overall too basic to accommodate a role or purpose for all the classes as they either race for best Burst damage, DPS, Survivability, Support, and/or Utility. Novelty only gets you so far when you are outclassed if not useless in practical terms.
Hell, Necromancers get a lot of flak when they break the mold by being used as AFK farmers ( lets save the ethical discussion for another thread please.) which is a practical benefit of having and being a minion class in the first place. Other than that, the skeletons are not much useful beyond that, and Flesh Cannon being one of the couple skills worthwhile in necromancer line, they might as well just be another Burst or DPS caster judging by everyone complaints on them.
Either way I’m still curious to see on how this game turns out, but I already lost most of my motivation to play. I’m fully on board on an idea that this game need a entire restructuring.
Looking forward to the rest of the chapters.