Suggestion & Idea 1
anyone here wish the game has
lower level cap + fix level cap ( ex. lvl 99 )
no bullshit 330 +++
for me the main benefit having lower level cap and fix level cap
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this balances the player level gap and makes the specific grinding zone feels alive or crowded
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easy to balance scalling of stat + the dmg growth
because its only 99
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monster can be balance easily on each map
ex. the monster will hit like a truck in level 70-99 but will be squishy as ■■■■
now a tank role comes into play and shines this part
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with fix level cap ( ex. 99 ) it balances between casual and hardcore player
here is my example scenario :
- quited fully geared of my level 99
and after several months lets say 5months
new content has arrive ( monster , new items , maps , cards , weapon & armor etc . )
and as a returnee player
i will just update my outdated items easily no need to grind level
encourage me to play again
Suggestion & Idea 2
Remove the Exp Penalty Seriously
and wtf why does Monster DMG multiplies if youre level gap !
in Ragnarok online the most easiest class to level up is Acolyte aka Cleric
i can go to glassheim at low level you just need to Kill Steal some mobs by healing and it give huge amount of exp ( aka power leveling )
ofcourse there is a risk going to higher level map ( 1 hit KO depending on level + long distance marathon town to dungeon )
but the one good design of RO is the skill of each class
( acolyte has a skill that can warp and use a gemstone ( you can even make it as a profitable business )
sadly in Tree of savior you need to reach rank 8 before you can use that skill
Suggestion & Idea 2
Make Class More threatening By Class Rank
some R3 class is so meh feels like not rewarding
most mmo when you reach higher class you get threatening skill / large AOE /flashy skill / Killer Skill / WOW skill / annoying skill !
lets pretend if RAGNAROK is TOS
Rank 1 ( Mage ) : most of your high dmg comes from single target spell not so flashy
Rank 2 ( Wizard ) : you get new variety of skill
nuke skill + crowd control skill ( deadly in pvp )
Rank 3 ( High Wizard ) : Upgraded skill dmg of previous skill
in tos for awhile you get 1 - 2 new skill each rank worst is only 1 skill for last rank.
one example of bad class is Pyro 3 ( you get a flamethrower when you reach Class 3 where is the variety of selection of skill )
ex. in RO when you play high assassin lets imagine its the equivalent of C3 in TOS
you can either play Sonic Blow ( Melee ) or Soul Destroyer ( range type )
now in Tree of Savior , when you reach Pyro 3 you play what type ?
nothing seriously only Flamethrower skill is added to last Rank of Class
Here is my Idea
why not add 3-5 skill on each Class R2 or R3
class not the generic ( upgrade dmg / duration etc … )
also feel like the meteor skill of elementalists should be skill Class 3 of PYRO 3 while the frost cloud is the C3 of Cryomancer
i hope you get my point
Suggestion & Idea 4
rework some skill visual and effects
you notice? some effects of skill is so copy paste but only visually change slightly?
if not , i give you one example
Pyro : Flameground ( slow ticks )
Elementalists : Frost Cloud ( fast ticks )
Krivis : Zaibas ( counted hits )
i feel like this is game is not properly designed in first place
feels so unpolished and unfinished
summary : this game really needs a rework