I (compared to other classes) greatly enjoyed leveling up my Templar C2 (solo) because the DPS is so low that the gameplay focus turns to all the other tools provided by each attack. If I want to fight monsters 1v1, it is slow and monotonous. But if I want to fight a pile of 20 mobs or so, then I’m forced to juggle and parse enemies with knockbacks and stuns. The leveling process is greatly sped up and it becomes a lot more fun.
All of my other characters have been boring to play. Cryomancer is slow and boring no matter the number of enemies you face (chronomancer didn’t help it either); it’s even more boring in a party. Quarrel shooter (although hilarious) is boring to play because you just kite everything or slap a pavise on the floor and don’t kite. Pyromancer, just plant your trash and dance around it. Any cleric tree, don’t even need to stress dps race.
I’ve played a ton of classes and combinations, but the best one has been Sword1>Pelt2>Rodel3>Templar2 explicitly because the nature of the monsters AI lends itself to the gameplay of my dumb templar build. There needs to be more for other classes. Monsters shouldn’t be smushing themselves against Icewall, or tripping over Caltrops, or getting pissed off at a pavise, or slowly roasting themselves in flameground. The healer monster archetype should not be plopping heals down for flying monsters (why), nor should it be eating all of a melee’s attacks. etc
A monster might stun you, or freeze you, but it’s only coming from one specific monster type and at the point when you get hit with that stun or freeze, you may be chain-locked until death. I don’t know how you guys feel about this sort of AI, but my computer refuses to render monster’s Ice Pike, so I can’t ever react and I hate it.