My version of fletcher build.
Archer - Explanation not needed. Probably very basic, You can give up on swift step on full draw but in my opinion, sometimes swift step can be useful. Situational.
Ranger - at circle 1 you can choose to invest barrage or high anchoring, For high mobility needed, it is best to go barrage.
Circle 2 max out as circle 1. Time bomb is not worth to invest as it has long CD and Fletcher skill will come in replace it.
Circle 3 max out steady aim and bouncer shot. Spiral arrow is situational skill and if you feel not like it, you can put the points into critical shot.
Fletcher - Barbed arrow & cross fire must max in both circle. Useful in all times.
At circle 1 you can choose broadhead or bodkin point, But if you feel towards bossing, go for bodkin point. Can remove reflect shield in some bosses.
At circle 2 you can choose magic arrow or singijeon. I put singijeon because sometimes can be useful to push mobs to side further. Situational skill.




Not that good with this skill simulator thing so any help is much appreciated. X3