No, it only adds up 50% of your physical damage to your damage. If you have 400, itāll add 200. Atleast thatās how it worked with Smiteās attribute(the description is basically the same) @Anarth
Ps: The descrpition says ADDS 50% physical damage⦠So it just sums 50% of your physical damage after the skill damage
Hmm, just to be clear, it modifies your physical attack ( before it gets calculated into the damage ). Itās still really good, working similar to how doppelās deeds of valor would work with 5 stacks up. So if you had 400 physical attack, your next attack while cloaking would be as if you had 400+200=600 physical attack.
@greenfoxy21 says that the 50% multiplies the whole formula: (400% atk + skill atk)*1,5
@iago_l says that the extra 50% is added as an extra damage, after the formula: (400% atk + skill atk) + 50% attack
@zhouyu47 says that the extra 50% multiplies the atk % of the formula: ((400%)*1,5 + skill atk)
ā¦
oh boy.
Search for āScoutā under āAttack Modifiersā
Iām not exactly saying itās multiplying the atk % ( though it looks like the result would be the same ), but that itās making your physical attack be 50% more before any other calculation occurs.
Itās most likely how @zhouyu47 said it worked. It definely doesnāt multiply your whole damage by 1.5.
on āAttack Modifiersā section it says that the bonus interacts with the base damage in some wayā¦
Vendetta (Rogue) doesnt have an Attack % on its formula though it does get its damage increased by Scoutās Cloaking attribute.
Thank you for clarifying that! But the question still remains! Is it worth it going for Scout+Musketeer? 
@Edit
@zhouyu47 wellā¦adding 50% to something is actually multiplying it by 1.5 :\
How you like this?
Probably the most used nuker build atm.
But wtf. Anchor shot xD.
You need spiral shot and barrage maxed.
Anchor shot is rather⦠bad.
Multi hit skills prevail dps wise. And the damage from anchorshot isnt even halfbaked.
High Anchoring in my opinion is good at Lv.3 if you donāt have anything to put that points (well, there are better options). On Lv.3 most of skills that needs charging like Full Draw and High Anchoring can be used almost instantly.
Itās good situaional.
But it isnāt even a true aoe, you might hit 10 small mobs or 5 medium mobs (when you have another 4 aoe atk ratio on you, level 1.).
Bounce shot is about the same (without extra aoe atk) in atk counts, but that is an non charger and +100% atk on bounced atks.
When you add mroe levels you get 1 aoe atk ratio per level. Which is nice, but be truhtful. In which situations would one need 20 aoe atk ratio on it. Except earth tower (where the damage from it would actually be usefull, still 10 medium enemys only or 20 small.)
The only real use for my High Anchoring is to reduce monsters critical resistance xD
Ohh ⦠i forgot that xD.
But that is the krivis job xD!
I actually like the high anchoring spell as i find it fun to use.
Also the spells from first ranks wonāt matter when you use Musket (except for buffs), hence why i decided to pick what i like using. High anchoring also seems to hit further then my basic hits even so that something useful too - can hit for example magic monsters before they aggro on me. Just aiming is tricky, but yeah with the blue light this spell give when you ācharge it but not release itā i donāt mind it being worse option. Still thanks for the honest feedback.
I just think that spiral shot is not looking special at all, and with multi shot its not even needed.
Iād say to take care with opinions on builds, some might not be correct or may not apply to everyone. Spiral Arrow is really good, so donāt trust blindly if someone said itās bad or wonāt worth it.
How many krivis do you expect to see with the buff cap increase lol?
Lots.
Krivis rank 1 is good enough. But people really tend to go ābest build for atm what i am doingā.
Not āwhat i would be doing later onā.
Sure having krivis sounds stupid a bit when buff limits gets increased, and theres not that much buffs to juggle.
But with 7 ranks ⦠and many buff combinations to be had. A krivis is something you can always use in a party.
Or spam daino scrolls, and make some pardoners happy.
This is my plan on my cleric why waste a rank on something i can carry in my pocket
Yup.
But then again. Why build priest and other things. All skills avaible to pardoners ⦠will be useless if you got the money to spare.
Daino is one of the few skills, where it doesnt matter who casts it.
itās just +6 buff limit at level 5. Which is enough afaik.
I donāt remember which skills pardoner can sell ⦠but i think some really good ones aren scrollable.
And if i where imc ⦠i would take daino scrolls out to force people to build krivis or have two cleric classes in a party xD.
(not clever from many viewpoints, but funny to watch x.D““Dā¦)
So considering tos open beta coming soon, i was wondering if i should continue to struggle as archer or should i aim for a wizard instead.
I used to be archer c3, scout c3 in cbt (for the sake to get that Split Shot) but now with Musketeer and Cannoneer released it seems like all spells from previous ranks are going to be unused or not as strong to say the least. There is 1 exception: Quarrel Shooterās Stone Shot wich scale with our attack power. It is still weaker then Musketeer or Cannoneer spells though.
My problem is⦠what if i donāt want to build Musketeer nor Cannoneer? What if i want to make a Rogue with Scout instead or a Falconer with archer c3 (for that aoe ratio debuff and multi shot fun), or a Sapper for broom trap with Rogue and Quarrel Shooter? I mean⦠those classes donāt have the whooping 300% scaling like Musketeer or Cannoneer. Does it make building archer without cannon or musket terrible at doing dmg in meta of the game? Thatās quite dissapointing and if it would be the case i would just switch to playing a wizard.
