What counts as a good gear for archer? Also how much level 5 green gems give for crit? This is with no buffs right?
This is assuming you are level 200, when you are leveling you didnât need to gear that much for cbt2 except for a good weapon + 5-10 enhance.
At level 200, with no gear you will have a base critical rate of 50
It takes about 200 critical rate at level 200 to critical attack 40-60% at the time, given current way stats work
Green lvl 5 gems give 22 critical rate for main hand and 26 or so critical rate for offhand. ( I forget the exact values but this is close) - it cost about 200-300k to make one lvl 5 gem on my server by buying monster gems
Most bows have 2 gem slots so put 2 green gems in (refine them from alchemist to remove negative effect if you can afford)
lvl 5 green gems x 2 sockets = 22 critical rate x 2 = 44 critical rate
If you use crossbow and offhand, you can use 3 green gems in total. (2 sockets for mainhand, 1 for offhand )
lvl 5 green gems x 3 sockets = 22 critical rate x 3 = 66 critical rate
Get weapons that give dexterity, there are a handful from 170+ that give 8-10+ dexterity = 8-10+ critical rate
So for example - say you are level 200 with karacha dagger and some random crossbow
base crit rate at lvl 200 = 50 critical rate (0 silver)
2 lvl 5 green gems in crossbow = 44 critical rate (400-600k silver)
1 lvl 5 green gem in dagger = 26 critical rate (200-300k silver)
1 karacha dagger = 11 dex = 11 critical rate (600-800k silver)
(optional) awaken karacha dagger = + 20 critical rate (400-500k silver)
(50)+(44)+(26)+(11)+(20) = 151 critical rate
0 + (400-600) + (200-300) + (600-800) + (400-500) = 1.6 million - 2.3 million silver
By investing only around 2 million silver, you can already achieve 150 critical rate with 0 stat points invested into dex. And that is with just gems and awakened karacha dagger. When you add in dex/critical rate bonuses from armor and accessories , you will be much higher.
Donât count any awakenings they will all change (already have on korean version).
That said with the gems and such thatâs already a big chance, I also wouldnât count the karacha because youâll find better stuff later for other reasons most likely.
Thatâs still 120 for not much investment
Archers is DEX + [Level/5]
Your aim of Critical Chance is probably going to be 90% (I donât think anyoneâs found the exact âcapâ yet but doesnât seem to be 100%)
This means your goal Critical Rate (AFTER removing Critical Resistance of mob) is 210 (209.7)
Subtract: 40 (Level/5)
Subtract: 44 (2x L5 green gems in crossbow
Subtract: 26 (L5 green gem in dagger)
Add: 38 (Critical Resistance average around Lvl 200 areas Bavon: 30, Haze: 71, Saltisdaughter Magician: 20 Lemur: 31)
210 - 40 - 44 - 26 +38 = 138
The only dex needed here becomes
This means you need 138 DEX to get that point.
Below this line is only for people with Swift Step attribute.
If you are ArcherC2+ consider Swift Step adds 25% to ally our critical rate. Easier to just divide the end result by 1.25 to get the idea, so the goal is 168 pre-Swift Step
168 - 40 - 44 -26 + 38 = 96
With Swift Step you only need 96 DEX to hit this 90% chance on those monsters around that level.
If you keep in mind that most people can get L5 gems easily and at 200 youâre more likely if serious about it to get L6-7 gems you can bring that number a lot lower.
L7 Green Gem Main weapon is 44 EACH (88 in the formula)
This alone would bring your
168 - 40 (Level) - 88 (2x L7 green on Main) - 57 (1x L7 on Dagger) + 38 = 21 DEX required
Do keep in mind however that dex also provides you with Evasion which is very useful.
This does make critical shot pretty underwhelming, as well as most critical gear since other weapon gems are underwhelming
According to stats page on tos wiki 1 DEX = 1 critical rate, I donât believe this is true but I canât login at the moment to test. Iâll edit this if I get information otherwise!
You know, I always heard that you should use crit damage gems instead since dex is good for defense as well as damage.
Gem refining kinda fixes it, but its also notable that green gems lower your base damage.
Dex also generates Accuracy, which isnât important now (outside pvp) but might be really useful later on.
Itâs a toss up, I havenât run numbers yet butâŚ
STR doesnât provide you a single defensive stat, DEX does: Evasion.
The flipside of this is that every at rank 6 you get 1.5X the amount of STR as you do DEX per point.
However, do keep in mind that there arenât really any gem combinations that will give you all that Evasion difference as well.
Lv5 Green Gem (Footwear) = 17 Evasion
that isnât much at all, even if you considered
Lv 7 Green Gem (Footwear) = 32 Evasion
Thatâs 32 DEX equivalent.
Iâm sure thereâs an optimal amount but since I plan on not playing an archer until after my main money-maker character I havenât bothered calculating it yet.
1 dex = 1 crit, 1 evasion, 1 accuracy
1 str = 1 attack 1 critattack
Damage gems are much more efficient for âreplacingâ stat points than crit, evasion or accuracy gems are.
But you forget to factor in the fact strength scales by an additional 10% per rank. At rank 7+ one stat point invested into strength according to tosbase stat calculator, will yield 2 attack damage and 2 critical attack.
Also str gives your more damage and crit damge that will scale on crit. Its like you get 2.5 crit damage per 1 str.
You get +10% STR/INT per rank however. At rank 6 this is +50% At rank 7 this is +60%.
Max in iCBT3/iOBT will probably be rank 7 lvl 280~ (Given kOBTâs numbers)
This means you get 1.6x STR as compared to DEX.
At lvl 200 full STR gives you : 387 STR
At lvl 200 full DEX gives you : 261 DEX
Thatâs 126 free stats. According to stat calculator it seems the +10%/Rank comes before âBonus Stat Pointsâ
That means if you go mostly into DEX you are losing at lvl 200 (199 Stat Points, I did not count statues/quest points) 126 Stats
Pretty hard to overcome that with just gems, and shuffling things around properly could probably give you better numbers it seems too.
I guess in the simplest method it would be minimum DEX for 90% crit vs max DEX and comparing the stats they give.
Iâll go off the numbers above
L7 Gems MINIMUM DEX
10 points into DEX (21 DEX)
189 points into STR (367 STR)
P.Atk 567
Crit Attack 367
Accuracy 272 (This stat literally does not matter short of taking from it without roasting, ignore it)
Crit Rate 61 (+88 + 57 -38) = 168*1.25= 210 [The +40 is already off the stat sheet in level]
Evasion 246
L5 Gems MINIMUM DEX
71 points into DEX (91 DEX)
128 points into STR (247 STR)
P.Atk 447
Crit Attack 247
Accuracy 347
Critical Rate 136 (+44+26-38) = 168*1.25=210 [The +40 is already off the stat sheet in level]
Evasion 321
L7 Gems MAX DEX
199 points into DEX (261 DEX)
0 points into STR (10 STR)
P.Atk 210
Crit Attack 10 (+94+49) = 153
Accuracy 512
Critical Rate 301
Evasion 486
Now hereâs the kick obviously you donât want crit rate gems, instead you can do MAX ATTACK and crit attack. Max attack has a large FLAW it only is worth 0.5 PATK per point whereas critting that much Crit Attack is worth CRITICAL CHANCE( 0.9) per point.
L7 Crit Attack = 94 (47x2 Main weapon)
L7 Crit Attack = 49 (x1 Offhand)
Adding this above is how we get that final crit attack.
Now just take a minute to compare to those stats.
Between the L7 Gems max dex and minimu dex required you have a difference of:
STAT | MAX DEX => MIN DEX (Both L7 Gems)
P.Atk | 210 => 567 | (+357)
C.Atk | 153 => 367 (+214)
Acc | 512 => 272 (-240)
C.Rate | 301 => 210 (-91)
Evasion | 487 => 246 (-241)
Accuracy is a garbage stat, neither of those builds need that much.
Critical Rate past the Critical Cap is a waste, that means those points are a waste.
All things equal elsewhere the difference you are trading is
241 Evasion for 357 PHYSICAL ATTACK and 214 CRITICAL ATTACK
I like Evasion, and I believe high evasion has a good role to play in all aspects, both of these builds would probably do better with 20-50 CON but itâs something theyâd both lose so I didnât compare it. Those points will most likely be the bonus points you get from quests.
I see your point, and point out a few of my own.
The 1.25 of swift step probably happens before the crit defense, not that we can test either way.
Max Dex is a bit of a strawman. It can be easily seen that going above the ~90% crit rate is a pretty silly idea.
Max dex would really land somewhere around 170 crit rate, or 130ish Dex.
To steal your format:
L7 Gems MAX DEX
120 points into DEX (157 DEX)
79 points into STR (154 STR)
P.Atk 354
Crit Attack 154 (+94+49) = 287
Accuracy 408
Critical Rate (171-38)*1.25 = 198
Evasion 382
STAT | MAX DEX => MIN DEX (Both L7 Gems)
P.Atk | 354=> 567 | (+213)
C.Atk | 287 => 367 (+80)
Acc | 408 => 272 (-136)
Evasion | 382 => 246 (-136)
136 accuracy, 136 evasion for 213 physical and 80 crit damage.
Rather more fair, I think.
I do still feel that a mixed dex-str build is more ideal, if only because Evasion dominates in PvP, and accuracy is a very big thing in that gamemode. Though silly things like dex/crit from equipment will make things fuzzier. Getting that high dex early is much more important than high strength as well, as it will help you not die early on.
Also, shouldnât max dex be using a Red gem in itâs offhand? I donât know how the numbers look at tier 7, but 5 base attack is better than 7 crit attack.
Well my point mainly was that youâll always want just to reach the minimum amount of dex for whatever youâre doing and then do it.
Even if and youâre right the 1.25 doesnât include the loss Crit Resist there (oversight on my part) thatâs still the bestbuild, going for the minimum amount of dex to maximize your crit rate and getting the rest into STR.
Accuracy is literally a junk stat for PvE, for PvP it has some worth against full DEX players though!
So youâre trading 100 Evasion for 272 Physical and 29 Crit Attack there
Thatâs hardly worth it
If you crit 90% of the time you (272*.1)+( (272+29)*.9)) = 298.1 damage on average per hit.
On level 5 multishot alone that is equivalent to a loss of 1,788 damage (3,576 on both shots of that overheat).
For 100 evasion? Most likely not worth it.
We could look towards the other gems on your gear, but honestly I think you will go with the same ones almost every time
L7 Boots: Blue (9 MDEF) vs Green (32 EVA) - MDEF probably
L7 Shirt: Green (29 C.Resist) vs Red (473 HP) vs Yellow (7 PDEF) - HP or crit resist probably
L7 Pants: Green (29 C.Resist) vs Red (473 HP) vs Yellow (7 PDEF) - HP or crit resist probably
L7 Gloves: Red (39 C.Atk) vs Yellow (60 Block Pen) vs Green (44 ACC)- Crit Attack probably
The only time these will come in to help the full dex person IMHO is in PvP where the STR person may need the Gloves to close the Accuracy vs Evasion gap when fighting someone full dex, or the EVA on Boots when fighting someone full DEX and no-mages around.
Iâm not sure of the exact Accuracy formula to be honest strictly because missing has never been a problem, so I canât say just how important closing that gap will be and if the Minimum DEX person would need to close that gap or not.
E: Looks like you edited and changed your numbers for DEX a bit above the 100:99 it was before. Either way, the numbers for hitting crit rate is pretty much what youâre aiming for. Also yes I can confirm that Swift step just multiplies your Critical Rate by 1.25 not the end result so itâs (171*1.25)-38 = 188
but like I said before all my numbers I wonât go change them theyâre not that far off, maybe Iâll post my results after I add them into my spread sheet which isnât that hard to get exact numbers on.
Edit2: Critical Attack still provides more damage, assuming cap is 90% crit and thatâs what you are critting
L7 Red 37 P. Atk vs L7 Green 49 Crit Attack
49(0.9 Crit chance) = 44.1 Damage on average*
I feel Iâve edited too many times so I wanted to add. While you are right that mixed STR/DEX is good, and your DEX will raise more later as the cap moves (based on average Crit Resistance of mobs around your level!) there are two important things to note with this
-
In PvP anyone with heavy CON (Crit Resistance) will hurt both of these builds, the one with less STR gets hurt more
-
In PvE running into a mob with abnormally high Crit Resistance, they roughly even out. The extra Critical Rate from DEX isnât wasted and becomes incredibly relevant however the extra damage that STR provided is bridged heavily by this gap because itâs critting less
In the case of some mobs that have been seen to have 100 Crit Resistance this means -70 in the formula or (-70/2.33) -30% Crit Chance.
This can skew the Critical Attackâs worth a lot, and if your gems are based on that can actually make the DEX heavy player (but never full DEX) overcome the Min.DEX player in DPS.
Iâm not feeling good today but I feel like this stuff is important so tomorrow during the day I will attempt to fill this information into the calculator Iâve already largely finished and I will provide some results on an optimum choice if possible.
Also 7 Crit Attack with 90% Crit Chance is better than 5 Physical Attack
7*0.9=6.3
Isnât a crit 1.5xPhysical attack + crit damage?
So red vs yellow is 5x(.1)+5x1.5x(.9) vs 7x(.9) => 7.25 vs 6.3
Also we are talking about level 200 here. 100 evasion is a larger portion of your evasion than 280 attack is of your damage.
Say we have an Arde and an awakened +10 spiked crossbow. With a total damage per hit of ~150+180+287+difference+(360+350+difference)*1.5
or 1500/crit verses 1790/crit, or about 20% of damage per hit.
Whereas evasion is 100+246+difference, or 350vs480, or 35%.
If that directly translated to 35% less damage taken, Iâd go dex.
Ah youâre right itâll factor into the crit that way so it would be more.
I almost finished my calculator for DPS yesterday so I wonât have to worry about forgetting something like that when I plug them in later and Iâll get back to you with that.
I think the evasion will largely depend on the enemyâs accuracy but I havenât seen someone post anything about accuracy other than the original thought that the chance it just being flat stats. I can try to dig around the files to find it but I doubt Iâll find the time to try hard enough for that since outside of pvp accuracy hasnât mattered once.
Yeah, I feel like they had to make accuracy not matter for PvE just so that dex didnât become the end all of physical stats it very nearly is now.
It really is annoying trying to verify miss chances and the like. Maybe someone can figure out a way to get combat data dumps before the script injection problem gets fixed.
How does rogueâs capture work? " You may use it later when you need it." Ive seen a rogue copy his own broom trap. When you press capture, what happens? Does your capture turn into a broom trap skill?
Yo.
Rogueâs capture is awesome, possbily best skill from archer tree in general. It wonât make another one from the get go, and also the current one will dissapear. UNLESS you put it down imediatelly after capturing it, then you will have 2 at the same time. It captures everything in a tile, so if lachrymator, broom trap and your other traps are at the same tile, it will take it all.
Also, capture level doesnât change anything right now but increase SP cost.
Hope you enjoyed the beta!
So as long as I put it down immediately, I can put 2 broom traps? What if I wait for example 3 seconds? If I put it down, will it remove my current broom trap? Thanks
You can have more then two. If you get together two rogues and two sappers for example, you could potentially go to infinity as there doesnât seem to be a cap on the traps you pick up. It would be time consuming and will most likely not be there after a crash but you know, being able to solo a world bosses with one ability for example? That sounds good to me. And thatâs 5 million HP Iâm talking about, though Iâm pretty sure that amount of broom traps/other traps would crash the channel hahaha
A friend of mine was telling me that if he uses capture and doesnât put it back down, the current traps will stop working.
Havent got the chance to test that. So I can collect them indefinitely? I will use broom traps then just collect them, then use it for later? So like no cd brooms? How do you use your collected broom traps then? What skill to use