Tree of Savior Forum

Murmillo is your new god

Maybe a stupid question but, do we know for sure that the helmet is 100% uptime on release to IToS? It feels a little like, ‘too good to be true’. Like I am waiting for news that there is a 50% chance you can get your helmet knocked off per hit and that the helmet has a 3 minute cooldown.

If the helmet is indeed 100% uptime, does this also mean that you should put at least 1 pt into every skill that does damage so that you can skill spam, even though sp expenditure will go up immensely?

And yes, inb4 helmet counts as ‘mounting’ and lancers will do 3x damage to you AND knock your helmet off.

this, no one know. after all the class just came out in Korean, and we still have close to one month and a half before coming here so we can guess a lot of nerfs and buffs can happen, the guy who translation korean to English said that yesterday they had 3 extra emergence maintenance, and he only have put the translation for one of them so nerfs/bufs already have happen, but to be true i do not see it happening with the uptime of the helmet since it would go against the concept of the class that is to be a gladiator with the helmet and so on.
but on the other end they could decrease the lvl of the attribute that gives the % damage, since right now it goes up to 10 lvl so cutting it in half, would decrease the dps in half as well, but again i do not see it happening because if you see the new numbers for rank8, the low ranks skills really have become trash, so this new concept of new ranks buffing earlier ranks can be something really nice to have, and maybe we may see new classes at rank 9 doing it too.

as to what we can see on the skill description, it has 0 cd atm

For some reason his murmillo skills (W) are shown as being usable even though he is using a mace and not a sword. Bug? Intended?

hmm a murmilo shinobi huh… looks nice…

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from the whole list, Seems like there is a skill called “Frenzied Shoot” (while the other is ‘slash’). New skill?

Also, For Corsair, there’s one row called ‘Looting’. There is already one row called Jolly Roger. so not sure what to interpret of it. new skill too?

Murmillo_FrenziedSlash

Murmillo_FrenziedSlash 프렌지드 슬래쉬 Frenzied Slash
{#DD5500}{ol}[물리] - [베기]{/}{/}{nl}
전방을 향해 크게 도약하여 착지 지점에 있는 적들을 공격합니다. 공격당한 적은 일시적으로 스턴 상태에 빠집니다.

Google Translate:
Frenzy de slash
{# DD5500} {ol} [ physical ] - [ Slash ] {/} {/} {nl}
big leap forward to attack the enemies in the landing point. Fa will be less compromised temporarily stun

Murmillo_FrenziedShoot

Murmillo_FrenziedShoot 프렌지드 슛 Frenzied Shoot
{#DD5500}{ol}[물리] - [때리기]{/}{/}{nl}
전방을 향해 도약하면서 발차기 공격을 합니다. 경로에 있던 적은 피해를 받습니다.

Google Translate
De Frenzy shot
{# DD5500} {ol} [ physical ] - [ punching ] {/} {/} {nl}
As you leap forward to the next attack. Receive less damages were in the path.

Murmillo_Takedown

Murmillo_Takedown 테이크 다운 Takedown {#DD5500}{ol}[물리] - [때리기]{/}{/}{nl}
팔 보호대를 착용한 팔로 적을 잡아 넘어뜨려 피해를 줍니다.

Google Translate:
{# DD5500} {ol} [ physical ] - [ punching ] {/} {/} {nl}
Bring it down one arm to hold enemy armed guards will wear damage.

more leaping, more ‘less damage’. :sunglasses:

How does the Helmet Modifier stack with Strike Debuffs?

Say we have Slithering, High Kick, Lethargy, and Headbutt running (1, 1, 1, 0.5) on the enemy.
We put on our helmet, and have buffs to Pelt/Rod skills (4, 2, 1.5)

Will the buffs stack additionally? Such as:

  • Rim Blow = 100% Base damage + 350% Strike Bonus Damage + 400% Murmillo Helm damage = 850% damage per use.

Or is the helm modifier on a different tier, so it’ll multiply? Such as:

  • Rim Blow = 100% Base damage * (100+350% T3 Strike Bonus Damage) * (100+400% T? Helm Bonus Damage) = 2250% damage per use.

Also, does anybody know what the two Monk modifiers for Strike Atrribute’s value and duration are? (Double Punch, and God Finger Flick both say that the target receives “Additional Strike Damage for a period of time”)

Also, are there any other classes besides Wizard (Lethargy), Monk (See Above), Rodelero (Slithering, High Kick), and Murmillo (Headbutt) that further raise the Strike Modifier? Just for shits and giggles.

Right now nobody knows. Until kTOS shares the info upon us, it is safe to assume the lower multiplier is the correct one (2000% is a bit ridiculous to believe as well)

so what do you guys think for sw>pelt>hop2>squire3>??? for rank 8?

i am having a hard time killing high level mobs (220+) since it has more HP now compare to 100+ monsters.

Honestly… back to SW1 :grimacing: if you know what I mean

Not sure if the new skill of squire is worth it for field grinding.

Overall, at 220+ you will be turned into a taunt machine for parties, don’t try to solo anything

hahaha. re-roll? omg. actually im rerolling to cyro3thauNecro3 for pvp. xD

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I think Murmillo is the answer. Murmillo has good defense too. suitable for tanking. but i have to reset my skills and put the points to synchro thrusting instead of finestra. and all the way sword shield. xD

Probably, but murmillo is 275+, you have to endure the pain from 225-275

I’ve been playing around with different class builds with Murmillo and for some reason I wanted to test if Barb would be a nice part of the build. Not sure if a Barb C3 would work but a C2 would be viable with a C3 Pelt.

The point of this is to make Murmillo more offensive without having to drop the shield. Not sure if highlander would be a better spot or not but curious if anyone has better input with trying to see if Barb would bring something more to the offensive side of Murmillo.

Barb only boost slash damage. I’m not sure how to fit that in murmillo strike bonus.

Highlander might help with skull swing, but you are spending 3 circles for that, and there are not enough left for rodelero 3

Overall I can’t see a suitable build for murmillo outside pelt/rode combo.

The only thing I would consider adding is shinobi for the clone burst

yup pelt/rode is only build for murmillo, hope IMC add more skills or attribute that can benefit for other class like barb and highlander,

right now best sword class to choose is new c3 class and Lancer,

What do you think about

Sw3-High1-Rodel3-Murm1

I wouldn’t go sword 3. With the amount of CC rodelero has, plus when you can use stun cards, sword 3 is unnecessary.

It might be fun to add highlander to the build like this sword pelt 2 high rode 3.

But since cartar stroke is not boosted by murmillo, it will fall off. Crown is still good for some PvP though

Mind to See the updates about murmillo

[Murmillo]
► " - "
Equipment that this class can use has been extended to allow use of 1H Spears & Rapiers ( I have posted the data-mined specifics under each skill)
► Cassis Crista
○ Can now also be used with the stances: [1H spear & Artefact],[!H Spear & Shield],[Rapier & Shield],[Rapier & Dagger],[Rapier & Artefact]
○ ‘Hoplite Shield Attack Boost’ has been added.
- Synchro Thrusting Damage increases by 28% per attribute level whilst wearing the Cassis Crista Helmet.
► Frenzied Slash
○ Can now also be used with the stances: [1H spear & Artefact],[!H Spear & Shield],[Rapier & Shield],[Rapier & Dagger],[Rapier & Artefact]
► Evade Thrust
○ Animation Cast time Reduced to 0.45s (Previously 0.8)
○ Can now also be used with the stances: [1H spear & Shield],[Rapier & Shield]
► Headbutt
○ Animation Cast time Reduced to 0.45s (Previously 0.8)
○ Can now also be used with the stances: [1H spear & Artefact],[!H Spear & Shield],[Rapier & Shield],[Rapier & Dagger],[Rapier & Artefact]
► Takedown
○ Can now also be used with the stances: [1H spear & Artefact],[!H Spear & Shield],[Rapier & Shield],[Rapier & Dagger],[Rapier & Artefact]
► Scutum Hit
○ Animation Cast time Reduced to 0.45s (Previously 0.8)
○ Can now be used with the stances: [1H Spear & Shield],[Rapier & Shield]

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