“And then we have a flood of high level players leveling noobs all around the low level areas because they can level faster”
why is that a issue? why MUST fight only the high level monsters to level? i liked ragnarok because i was free to go about, it was somewhat realistic, no path set, there are dangerous areas, there are calm areas, each style of gameplay is more successful in specific areas, some can kill many weak enemies with one atk and earn enough exp, because numbers = hard, one mistake = mobs butchering you, and risk should be rewarded, right?
it’s is all in the gameplay, one agi knights(ish) will mostly prefer fighting one mob at time, so fight in the range of 20 levels is reasonable, but sorceress/wizards/priests/casterswhatever may prefer fighting against hordes, minimizing the mana cost for mob, not needing to rest to recover each 5 minutes.
about the greed thing, i am a optimistic and i won’t go to devolve in the issue, i will go around it and point out that, if you put a reward, a.k.a and advantage in the reward system, it won’t be optional, it will be the norm, to be a option it needs to go like this “if people want to help players, pliz do, if don’t, whatever”.
the game look like have a lot of areas, a lot of monsters, and if it is truly about exploration, it won’t be everybody who will manage to pass through all the areas, i want to explore, collect cards, but if i can’t even earn a little exp in the processes, then i will stuck leveling wise, i won’t be progressing and this is frustrating, the feeling is of be wasting time, areas that are underlevel became useless content and a burden, if the game is about exploration i should be rewarded for that, even if is a humble 0.02% exp