What’s game breaking is Bloodletting and Stone Skin in PvP and GvG.
The main issue with Plague Doctor is that it is designed to spread and remove status effects. It essentially counters itself which is not how class balancing should work in an mmorpg which relies on the whole team.
Yes it’s interesting I admit that. But seeing it in the game first hand, it’s a much larger issue than DEX being too good.
The truth is very different, every player from ktos who have played melee and archer characters prefer STR for PvE and DEX for PvP. They essentially balance themselves out. From feedback I’ve received from DEX players, and having played to late mid-game myself (level 176 Rank 6). It’s obvious that DEX scales poorly the higher level you are as monsters and elites have higher and higher crit resistance. At level 280, this is even more problematic.
Archer, and Hoplite are the only classes that work well with DEX-based builds. Hoplite is even questionable because Finestra only gives a flat value and doesn’t scale with DEX at all. Rogue skills however give a fixed +% crit chance based on specific skills. They don’t scale directly with DEX either.
Summary:
STR scales better with more ranks. Dex scales poorly at high level. Cannoneer skills and Musketeer skill Snipe are the only high-base damage skills that really fit pure-dex. The issue here is that These skills also have %scaling with physical attacks giving you a larger bonus damage from having high STR.
In my opinion DEX should have much better scaling with melee classes like Monk, Paladin and ALL of the Swordsman tree. So I disagree that DEX is too good.
Additionally on my above point, stone-skin should not be able to completely nullify physical attacks from all melee and archer classes. The skill needs to be changed to have a certain number of charges or reduced scaling with SPR.
@ShyBoo I’m saying that having head gear enchant scrolls makes the game worse overall. I believe that the strength of any player should be based on how much knowledge and understanding they have about the games mechanics and systems. As well as how much time and energy they have spent playing to achieve a specific goal in the game, thus their characters grow with the person.
The in-game mechanics should have much more weight than paid stat boosters, that offer no specific gain for the players other than to have an advantage. This advantage is very significant too. It’s not 1 row of possible stats, it’s 3. This essentially makes stat boosters better and overall less optional for the competetive players.
It shows that IMC can not rely on the game’s quality and game design, that they have to rely on such methods to make things interesting. But in fact the Skill Awakening, despite the effects being WORSE than magic enchant scrolls. Is by far a more interesting and engaging system.
- You have to have a party to work together
- There’s a significant cost, -1 potential for attempting to awaken an item
- You have to complete an objective that offers some challenge equal to the reward. Defeating all the monsters in the item world.
- If you fail your item still loses potential.
This encourages what is so important in an mmorpg. A rich and social community working together.
Cash shop items that offer stat boosters do not enhance your experience, instead they lock you into having no choice but to either:
- Save up ridiculous amounts of silver to purchase the best headgears to gain said advantages.
- Or pay real money to have a chance that you MIGHT get a good set of stats.
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For a game that you already spent money on token, or invested the hours to buy with silver.
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For a game you already supported by buying the founders pack so that they could make a good game that’s meant to be an mmorpg, not a solo game.
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For a game that you already supported by buying cosmetics, and you won’t just do this on one character. More than likely you will buy something cosmetic on each of your characters, because that’s what makes your character feel special.
Edit: Please seriously read this thread as so far we haven’t heard anything regarding the cash shop. Still waiting on your support and concerns.