Tree of Savior Forum

Matador is the worst out of the new r9 classes

Matador is fine, just kill shinobi clones. Balance is pointless unless we rework the shinobi shitstorm first.

Just imagine the game without lmao bushin 300000% combos and Fencer3Matador 1 will feel amazing

Edit: I agree that matador 2 is really bad at the moment but maybe they are saving something for c3.

“Saving” something for c3 is no excuse. Every circle of every class should have its strenghts.

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Matador backdash
:wheelchair::dash:

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I think the main reason why Matador is bad are the following 2:

  1. Fencer, the only Rapier-based Swordsman Class, is a Rank 6 Class, so you’re limited to either Fencer2>Matador2 or Fencer3>Matador1;
    The main problem here is that both Matador1 and Fencer2 are underwhelming because their best skills come at the next Circle.

  2. IMC made a mistake in making several Rank 6/Rank 7 Classes too weak/unstable,
    which in turn creates a huge problem in the game. Kabbalist and Oracle e.g. use up most of your higher Ranks, but they pay off rather little for their dedication, given the sudden steep rise in EXP to reach max Class level with such obviously ill-designed and unbalanced Classes;

Also, let’s not forget that some Classes are really bad at first Circle and only get decent gradually (e.g. Sadhu,Cannoneer,Musketeer,Falconer,Hunter,etc.), which makes them bad as non-focus Classes (e.g. balance options or simply filler Classes) and worse as choices to end your build with (noone right in his mind would build an Archer that ends with C1 Cannoneer at Rank 9, as Cannoneer C1 is just weak garbage).
Matador is one of them and given the steep EXP curve, it seems pointless to choose only C1 as it will become a hard carry for your build…

All in all, Matador isn’t really bad but its design is bad, the better skills come with C2 and given that C3 will most likely only feature a single skill, it’s pretty obvious that C2 is the deciding Circle.
This locks out pretty much every Rank 6+ Class from efficiently using this Class,
unless you’re willing to step back from your weapon/skills/power in trade of some more “unique” gameplay.

Might become better in 2 events:

  • sped up release of Rank 10

  • reduced amount of Class experience so you can roll back to Matador later without much loss

but I guess Rank 10/11 are the points which will decide the true usefulness/worth of a Rank 8 Class.

Correction: falconer c1 is better than c2.
i only interested in capote, so matadorc1 is enough (if and only if it is on par with swash)

Swordsman tree is rigid because of the lack of autoswap despite having weapon restrictions like archer tree. To add salt to the injury, swordsman felt the CC nerf the most because it’s mini CCs (restrain and knockdowns) was nerfed close to nothingness, while cryos and kinos still do just fine, as we notice most swordsman builds rely on corsair class for a reliable CC.

Some possible fixes:

  • autoswap and tweak skill weapon compatability e.g 2H and shield skills in general

  • rework aoe attack ratio (another feature which swordsman mostly suffer)

  • change nature of buff; buff doesn’t disappear when weapon switching but wont work if not in required weapon, will only work again if switched back to right weapon e.g swash, finestra

  • reduce cast and delay time and expand hitboxes further.

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I feel like they could do to lower the cooldown for Capote and Ole atleast. The 30s / 50s length of them is kinda bad…

Because Pelt’s taunt has a lower cooldown, you wouldn’t pick Matador over Pelt for the taunt alone… because Pelt is much more accessible at a lower rank for pve stuff, and you’d be looking for strong attacks later.
The crit rate on Ole is pretty nice atleast, but I don’t think it has that much reliability…

But then the crit taunt is mostly the entire reason to pick the class over some other dps, because Paena is an ok rng attack and Paso Doble is just a stronger, swirly Bash.
I don’t pvp, but Muleta and Butt Dodge don’t really seem like they’d be effective for that either…

I mean if it was a blue class I’d understand the choices abit more, because that’s basically what it’s leaning toward (despite having yet another shield restriction…).

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Kino may even have Control but Cryomancer completely loses its effectiveness if you have one Plague Doctor on the other team. The Cryo control does not get weak, it does not exist against a PD.

that’s because swords suck as weapon in this game =, and with hackapel introduction they made it pretty clear they intend to balance swords as a sub weapon, not a main one.

I can say Pied Piper is the worst out of the new R9 classes without testing it :crazy_face:.

You guys…

Implying matador wasn’t thoroughly tested by quite a few people within the community?

Aite BET

If you have understood my statement, I was correlating the nerf in CC to all general CC, which affects swordsman mostly than other classes, outside factors like PD or even oracle prophecy isn’t to be considered.

Implying we don’t even have it on IToS, we don’t know everything about it because it’s too much recent. Zealot is obviously strong because there is nothing to discuss about it, while Matador is a trick based class. Cannot be worst than old Sadhu (please don’t remember my words if I was wrong :tired:).

Just to say we discovered some tricks by combining some skills just by exploring the game, hype just killed this class.

you…you know a lot of people on here have access to ktest/ktos accounts right?

Ofc, how could it invalidate what I am saying ?

You must practice a lot to use this skill. The counter timer is very short.

If you need ktos user feedback:
Buff time on Ole too short.
Capote nerfed too much (10 targets --> 5 targets, 50% crit debuff --> 50 debuff). CD worse than swashbuckle.
Paso doble knocks mobs around, bad for grouping.
Paena cd too high, only decent damage skill.
Swordie dash outperforms backslide.
Muleta unusable.
Matador2 = low utility & 1 usable damage skill.


Muleta cannot proc if you block or dodge the hit. You must take damage

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Because players with access to kTest and kTos have been testing it for weeks… that’s why it invalidates your point.

Indeed it invalidates my point if you’re not even reading what I said. Or if you don’t know stories of some ToS classes.

Someone tell you you can’t know if something is good or not because you don’t know if you explored everything about it, you still think you know everything ? Damn.

And “weeks” please, weeks ?

@greyhiem Anything about PvP ?

Well yeah, weeks, R9 patch hit kTEST on 19th October if I remember correctly, and kTOS on 2nd November, so it’s atleast 3 weeks in my book… most of the replies I’ve seen here are from players who did test things out, so these are not baseless complains in my opinion, but they’re making some valid points.
I agree you need more time to understand how a character fully works, but surely you can get a pretty damn good idea after 3 weeks of testing, don’t you think…?

I have nothing about complains nor I said it was baseless informations, what greyhiem stated above is mostly true. Even worse it seems Muleta is totally bugged.

3 weeks is not enough for me, even on live servers. And here, people in KTest had a lot of problems, plus they don’t have the time to test everything. There’s not only Matador to test and they need to test it with all sort of builds. Most people test it like they had only Matador, truth is, now in ToS sinergy is an important aspect of the game. While this class seems to be PvE oriented, I feel like it is more a PvP class with some PvE skills.

Anyway, some builds have been discovered really late, and some of them are so unpopular people think they are bad or impossible to play. We’re not going to know what Matador is capable of with feedbacks and short videos, not like Zealot which is almost a standalone class (Cleric tree :wink:). And I’m sure we are even going to discover new things about Zealot later, and Shadowmancer, and Bullet Marker.