I think the main reason why Matador is bad are the following 2:
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Fencer, the only Rapier-based Swordsman Class, is a Rank 6 Class, so you’re limited to either Fencer2>Matador2 or Fencer3>Matador1;
The main problem here is that both Matador1 and Fencer2 are underwhelming because their best skills come at the next Circle.
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IMC made a mistake in making several Rank 6/Rank 7 Classes too weak/unstable,
which in turn creates a huge problem in the game. Kabbalist and Oracle e.g. use up most of your higher Ranks, but they pay off rather little for their dedication, given the sudden steep rise in EXP to reach max Class level with such obviously ill-designed and unbalanced Classes;
Also, let’s not forget that some Classes are really bad at first Circle and only get decent gradually (e.g. Sadhu,Cannoneer,Musketeer,Falconer,Hunter,etc.), which makes them bad as non-focus Classes (e.g. balance options or simply filler Classes) and worse as choices to end your build with (noone right in his mind would build an Archer that ends with C1 Cannoneer at Rank 9, as Cannoneer C1 is just weak garbage).
Matador is one of them and given the steep EXP curve, it seems pointless to choose only C1 as it will become a hard carry for your build…
All in all, Matador isn’t really bad but its design is bad, the better skills come with C2 and given that C3 will most likely only feature a single skill, it’s pretty obvious that C2 is the deciding Circle.
This locks out pretty much every Rank 6+ Class from efficiently using this Class,
unless you’re willing to step back from your weapon/skills/power in trade of some more “unique” gameplay.
Might become better in 2 events:
but I guess Rank 10/11 are the points which will decide the true usefulness/worth of a Rank 8 Class.